pleasebeexcited.pic
I see you did it for me, thanks!
SE won't fail to disappoint, we can count at least on that, don't we?
pleasebeexcited.pic
But not all of Osaka team has surely worked on KH1.5 (there was that thing about only two programmers being on it for a year, of course with other additional team members that aren't programming). And the most recent interview I've read about KHIII is one where Nomura says they are "finally ready to enter full development", that usually happens after extensive pre-production/prototyping/whatnot phase when they've got most of the tech & plans for the game figured out, even if not finalized (I mean, Versus XIII didn't enter full production until mid 2011).Actually the interviews at E3 make it pretty clear that there's almost no game yet and they're still at the stage where the team is just trying to familiarize themselves with the tech. Nomura is just talking about his ideas for the game. After KH3D was released Nomura said they were doing some HD tech experiments with regards to KH. That turned out to be KH1.5, which Osaka was working on to get used to current console tech. We're talking about a studio which has zero experience with anything higher than PS2 technology as of early 2012.
They've started production on KHIII over a year ago.
And the most recent interview I've read about KHIII is one where Nomura says they are "finally ready to enter full development"
The talk about Yasunori Mitsuda is intriguing.
Could SE be making some crazy next gen comeback with a great console FF in XV, Kingdom Hearts and a new Chrono game for PS4?!?
Oh god oh god please make it happen! Make the Radical Dreamer a full fledged console title, basically a direct sequel to Trigger and prequel to Cross. Dev team:
Supervisor: Hironobu Sakaguchi
Producer: Yoshinori Kitase, Takashi Tokita
Director/Base Story: Masato Kato, Akihiko Matsui
Lead Battle Designer: Hiroyuki Ito, Akihiko Matsui
Music Composer: Yasunori Mitsuda
Character Designer: Akira Toriyama
Scenario Writer: Masato Kato, Yuji Horii
Event Director: Hiroyuki Ito, Hiroki Chiba
There's no contradiction there. Started production =/= full development. They've had some kind of team getting the project off the ground since DDD's development finished, preparing tech, planning gameplay & story, prototyping stuff, building some early code etc. (that's my definition of "started production"), and are now moving on to developing it full time with a big team.Lol.
There's no contradiction there. Started production =/= full development.
The talk about Yasunori Mitsuda is intriguing.
Could SE be making some crazy next gen comeback with a great console FF in XV, Kingdom Hearts and a new Chrono game for PS4?!?
Oh god oh god please make it happen! Make the Radical Dreamer a full fledged console title, basically a direct sequel to Trigger and prequel to Cross. Dev team:
Supervisor: Hironobu Sakaguchi
Producer: Yoshinori Kitase, Takashi Tokita
Director/Base Story: Masato Kato, Akihiko Matsui
Lead Battle Designer: Hiroyuki Ito, Akihiko Matsui
Music Composer: Yasunori Mitsuda
Character Designer: Akira Toriyama
Scenario Writer: Masato Kato, Yuji Horii
Event Director: Hiroyuki Ito, Hiroki Chiba
Well, I'm not sure if what you mean by full production and what Nomura means with full development are the same thing. To me it seems like maybe he separates pre-production, early production and full production as kind of separate things (not that the line between them is always super clear). Pre-production is the absolute beginning of any project and it's like what you describe, but once that's done the dev teams don't always move to full production right away. They can still continue developing the game with a small team that willl kind of get the actual production started past planning & tech preparation stages (maybe develop some early levels/locales of a game just to see the first results after all the preparation in pre-production), but they don't quite have the full strenght of the the studio behind them. Nomura doesn't consider their Versus XIII development to have entered "full production" until mid 2011 even though they showed some pretty polished looking (though still somewhat early) footage of the game six months earlier in early 2011 (so they clearly had an early playable build of the game and some content done, so it wasn't in pre-production anymore) and after they entered full production they had the world fully traversable a few months later in Fall 2011.Actually that is in fact the definition. Otherwise the term pre-production is meaningless. It refers to planning and work done before actual production starts.
The actual finished games (apart from a select few)? I mean, you think the company is shitty just because they don't tell release dates and show screenshots of games. Wut?what do they actually do thats good these days?
KH3 can go on ps5 lolWe're talking about a studio which has zero experience with anything higher than PS2 technology as of early 2012.
The Osaka team has pointed out they have the full support of the Luminous team behind them. The Luminous team whose sole meaning has been to figure out how to get the best out of the next-gen platforms and develop the tools to enable them to do that as efficiently as possible. So any weaknesses that the Osaka team might have in their development skills for post-PS2 level hardware will likely not be too much of an issue.KH3 can go on ps5 lol
Nomura already said that FF XV and KH III will be at TGS. All this complaining is nonsense.
Sony has to sell the PS4 to Japanese people, so I'm sure FF15 will be there in some capacity. KH3 might get a proper CG trailer if we're lucky.
Dont forget FF8, FF10 and KH... I consider both 7 and 8 as the best FFs. He was there in the development and he couldnt do worse job than Toriyama...The only title where Normura worked in a capacity larger than "main character designer" was FF VII and Advent Children.
All this complaining is nonsense.
a press release of the official TGS site confirmed both titles for TGS.
http://expo.nikkeibp.co.jp/tgs/2013/pdf/release_20130830_2.pdf
Dont forget FF8, FF10 and KH... I consider both 7 and 8 as the best FFs. He was there in the development and he couldnt do worse job than Toriyama...
EDIT:
Hopefully no closed theater or something...
did nomura work on FF8 and 10 other than being main character designer?
a press release of the official TGS site confirmed both titles for TGS.
http://expo.nikkeibp.co.jp/tgs/2013/pdf/release_20130830_2.pdf
Yeah, this was posted a few days ago. Hearing it from SE themselves would be even better though.
Late 2014. Game's way far off.
They have to try and make KH3 and XV a surprise because they wont have anything else to announce
New Aya game?
FF6 remake?
New Chrono :']
did nomura work on FF8 and 10 other than being main character designer?
did nomura work on FF8 and 10 other than being main character designer?
No. But he was pretty good with KH. It was a well balanced and great action rpg and it looks like 15 is going to something similar too. He is the right guy for this game. His designs are way better this time and the gameplay and the gamedesign are working so far.
He was the Battle Visual Director for FF8. IIRC, he storyboarded the limit breaks and all the summon attack animations and so on.
KH for PC, what?
Yes. The surprise is probably that they're not there. Lol.
Well considering xv and kh3 are essentially just getting started, they probably have little new to show.