MrNyarlathotep
Banned
If anything it seems like Japanese companies are going back to consoles after realizing that mobile isn't a sure thing.
That's... an interesting take on things in this topic based on those financials.
If anything it seems like Japanese companies are going back to consoles after realizing that mobile isn't a sure thing.
If anything it seems like Japanese companies are going back to consoles after realizing that mobile isn't a sure thing.
Also keep in mind that most of Squeenix's mobile games (most of their more successful ones, I'd guess) are spinoffs or ports of their console franchises and the main audience for them is probably current and former consumers of their console franchises. They're eventually going to run out of old games to port, so that revenue stream will dry up, and spoinoffs require something to spin off of to work. It will probably remain their biggest revenue stream for a while, but I don't think abandoning consoles would be the best long-term strategy, and they don't seem to think so either, considering that they greenlit SO5.
I don't even know who these people playing these games on mobile is.. I Just bought a Samsung S6 Edge, a fantastic 1000 dollar phone here in Norway, but playing a rpg on it..? Nope, not going to happen.. I just don't get the appeal.
What else are you going to do on public transport? Read?
The key thing I suspect is that given how much attention mobile-gaming involves, it really comes down to how much space the rest of your life allows for it. As in, how often are you texting, sending/reading emails and social media, and the sort of time-blocks you have to give your attention over to looking at a small screen.
This sort of contention is for me the biggest reason why mobile gaming really isn't a great path to take for the industry - it seems to me that it forces products into very specific keyholes (in terms of user expectation) in order to be successful.
To be truthful, I and most people I know have gotten very big on podcasts and audio-books in recent years. Great things whether you are a passenger or actually driving.
The key thing I suspect is that given how much attention mobile-gaming involves, it really comes down to how much space the rest of your life allows for it. As in, how often are you texting, sending/reading emails and social media, and the sort of time-blocks you have to give your attention over to looking at a small screen.
This sort of contention is for me the biggest reason why mobile gaming really isn't a great path to take for the industry - it seems to me that it forces products into very specific keyholes (in terms of user expectation) in order to be successful.
XIV is carrying them pretty hard.
Late 2016.Looks like they've started including digital sales in their sales stats.
Edit:
BTW they basically confirmed what we already knew: no FFXV soon.
Good for them. Money coming in means more mobile games.
If anything it seems like Japanese companies are going back to consoles after realizing that mobile isn't a sure thing.
Sales expectations on GAF for DQH as a PS4 system seller in Japan were fairly strong
What are you basing that on?
Konami all but openly exiting the console gaming industry? These results from Square Enix, where not a single retail console title is noted for its success? Level 5 announcing further movement towards mobile? Capcom's mobile push with things like Breath of Fire? Sega almost entirely abandoning everything but PC/mobile?
So DQH is a AAA big budget game now?
It's a bad news for GAF.
PC gaming an dmobile gaming saving acompany like SE, and yet, they dont want to announce FF15 for PC. Come on!
ATVI is about 4 times larger, not particular what you call tiny. SE is around the same size as UbiIs it? It seems tiny compared to the numbers from EA, King, Activ, etc.
At current moment mobile is 2x of MMO and both of them around 2/3 of total revenue of gaming division. Mobile just grow much faster - year ago mobile games were just slightly bigger than MMO part.The idea that the MMOs are the real story here is nuts, I think. The MMOs are evidently doing well, but based on the reports in their six-month release before, it's probably fair to say they're doing well but not barnstorming, the vast majority coming from mobile, which is the real story.
How is it not?
How is it not?
It's not. DQ Heroes is a mid-tier game.
It's not. It's probably not a low cost game but definitely not an AAA budget either.
I don't know what games you play from what companies, but from where I'm looking Japan has been having a big push with console games again this generation.
Square-Enix: Rise of the Tomb Raider, Deus Ex: Mankind Divided, Star Ocean 5, Dragon Quest Heroes 1/2, Final Fantasy XV, Kingdom Hearts 3, and probably Dragon Quest 11 all on Consoles/PC.
Capcom: Street Fighter V, Deep Down, Dragon's Dogma Online, etc are coming and they just released 2 Console/PC Resident Evil games and a new one is likely getting shown at E3.
NIS - Disgaea 5 on PS4
Atlus (Sega) - Persona 5 on PS4
I don't even know who these people playing these games on mobile are.. I Just bought a Samsung S6 Edge, a fantastic 1000 dollar phone here in Norway, but playing a rpg on it..? Nope, not going to happen.. I just don't get the appeal.
And again, that's just off the top of my head! I'm sure there are more. I mean, if your point is that consoles have not been completely and totally abandoned, I agree. But relative to historical output, even as recently as last generation, this is a stark decrease.
Late 2016.
My point is that Japanese console development is still strong and there's been a lot of announcements recently and will likely be quite a few more in just one month at E3. Maybe there's not a million titles out there, but there's still a fairly good amount of them and quite a few coming and Japan has started to make a positive shift towards them lately.
As for Sega well, oh well? Yeah, we have different viewpoints there. I'll take them continuing one great title from a strong developer they acquired over getting more junk from them. The last Sega title I bought was Sonic Unleashed and the last time they impressed me was Valkyria Chronicles.
SE are gil buyers confirmed
I know that paying for a carry doesn't mean for sure someone is a gil buyer
"AAA" refers to the budget of the game, not the quality.Its not a 'top tier' like a mainline FF is, but a Musou type game based on DQ was pretty clearly a title expected to do well in the Japanese market.
I don't think it should be considered less of an AAA title than something like Hyrule warriors is.
A "shift" would suggest that support is increasing. Increasing relative to what? Last generation? The PS2 generation?
I think the best you could say is that the Vita's almost complete failure has meant that at least a few games which had been going to PSP are going to PS4 instead.
Well if anyone was hoping FFXIV to become F2P they might forget it now.
I guess it depends on what games you care about. For me, I'm getting more and more games. I'm getting Deus Ex, Dragon Quest, Kingdom Hearts, Final Fantasy, Resident Evil, Dragon's Dogma, Devil May Cry, Igavania, Persona, Disgaea, Ys, Tales, Atelier, Neptunia, and all the various other niche JRPGs I love still. And I haven't lost anything except.. Breath of Fire, which was dead long before mobile anyways, and probably Metal Gear after V? Though we'll probably still get Metal Gear Rising 2. Though I doubt Metal Gear will be going to mobile full on.
I guess it sucks if you've lost some Japanese series you care about to mobile, but man, I haven't really lost anything to it. I buy an average of 4 new retail games per month over the course of the year and I'm not feeling the hit. What notable Japanese series are going there and abandoning consoles? Sonic?
No wonder they are keeping a solid support for both DQX and FFXIV. The start for both was slow, especially FFXIV, but now they are ripe for the picking. And they are doing a pretty good job earning from their mobile games, even though some of their earlier releases were questionable in quality lol.
Sad that no mention of any video game sales and profit in their positive financial report. Looks to be a non-factor in their financials, or they just didn't bother putting them lol.
Please note we're not just talking about series that moved to mobile explicitly, but are just gone generally, for whatever reason. Mega Man has all but evaporated, Suikoden is gone, Dino Crisis is gone, Virtua Fighter is gone, Super Monkey Ball is gone, Breath of Fire, as noted, is gone, Onimusha is gone, Devil May Cry is nowhere to be found -- again, just off the top of my head.
It sounds like you are just looking at this from your perspective -- I think you're defining "notable series" as "things I happen to personally care about." I don't really care about your personal preferences (nor do I care about mine, to be clear), I'm only looking at the big picture: there are fewer games being made on consoles than in the past by a significant margin in Japan. What you personally believe is "junk" would be good to someone else, which is probably why the consoles are selling so terribly in Japan: that "junk" matters to a lot of people.