No it hasn't. The traditional submission system is still in place and still being used by the people who would normally use this. Greenlight is an "and," not an "or."
They may continue to expand and improve Greenlight, but it's a stretch to infer that they're planning to reduce or remove their normal submission pipeline directly.
Uh, I thought the publisher of La Mulana in this very same thread has said that Valve has put the normal submission process on hold.
Greenlight is bullshit: it seems that Steam have replaced the traditional way of submitting your games to the service (where you filled out a form thing that you could find at the bottom of the Steam page) with the Greenlight service altogether, but really, how many games are going to make it this way? A good few great games are being buried beneath utter trash (FRACT OSC, Trip, init, Incredipede...) and they just aren't getting the votes. How is this going to help independent developers at all? Plus the arbitrary $100 fee doesn't really help matters.
Holy shit. That's kind of crazy. Does that mean that you'll see the next COD on Greenlight?
I really don't see Valve using Greenlight for all the submissions. I'm sure that most publishers and big players will have a direct line to the Steam store.
All made moot by the fact that SMB, Fez, and Braid could have easily drummed up the $100 from their fans and supporters. If you can't find enough people willing to back the project to the tune of $100, you should rethink the game period.
You are unaware that developers can ask Steam for game keys to hand out? "Donate to my cause, get a Steam key if the game gets accepted"??? You don't go to your "fans and supporters" asking for money to get your game onto a voting service which if you win will then make you proceed to ask for more money to buy your game.
You are unaware that developers can ask Steam for game keys to hand out? "Donate to my cause, get a Steam key if the game gets accepted"
I assume the rest of the more... "serious" developers are waiting for Valve to fix most of Greenlight's bugs before they submit their game.
They can sell pre-orders with access to the alpha or beta on places like Desura. Sell more than 10 copies on there at $10 and you have the money you need to get on Greenlight. It doesn't have to be straight up begging.??? You don't go to your "fans and supporters" asking for money to get your game onto a voting service which if you win will then make you proceed to ask for more money to buy your game.
As for the La Mulana thing, I wasn't completely sure if Valve had removed the old process of submitting games, but if it really is gone, that's bizarre. Hopefully they bring it back after Greenlight has simmered down a little, but really, that's kind of a bummer.
Uh, I thought the publisher of La Mulana in this very same thread has said that Valve has put the normal submission process on hold.
Holy shit. That's kind of crazy. Does that mean that you'll see the next COD on Greenlight?
I really don't see Valve using Greenlight for all the submissions. I'm sure that most publishers and big players will have a direct line to the Steam store.
So are they going to ask for the 100 dollars to the games that are already on greenlight, or are they going to leave them be. Theres still 600 games and im pretty sure some of them wouldnt have never appeared in the 100 dollars thing had been in place since day 1 (some pf them not even if they had to pay anything above 20 dollars).
You're joking, right? Nobody's forcing you to use Greenlight, or to put your game on Steam. There are many places to sell it, so why don't you use them instead? And if you can't even spare 100 bucks to promote your game, I doubt you even give a damn about it in the first place. It's not that you have to met a deadline in order to submit it, just take your time to save the required money and do it when you're ready.It's not really a matter of wether or not you can afford 100$. It's still a $100 that could have been spent on more important stuff, like beer. Having to pay a bunch of arbitrary fees is never very nice, and they're really just punishing the serious applicants because others are misusing the system. A 10$ or even 1$ fee would still have dissuaded 90% of the trolls, or they could just have moderated the service better.
The games that are already there no, they will ask the developer for the $100 if they upload more games to Greenlight.
Replay Game's interview on Valve removing their interactive erotica game Seduce ME from Greenlight due to 'violating' the terms:
http://www.gamesindustry.biz/articles/2012-09-05-no-sex-please-were-gamers
Replay Game's interview on Valve removing their interactive erotica game Seduce ME from Greenlight due to 'violating' the terms:
http://www.gamesindustry.biz/articles/2012-09-05-no-sex-please-were-gamers
Yep, and at least one group mentioned earlier in this thread (Dejobaan) has offered to loan $100 for people who are really in tight situations and can't afford it, and they can pay it back later on.All made moot by the fact that SMB, Fez, and Braid could have easily drummed up the $100 from their fans and supporters. If you can't find enough people willing to back the project to the tune of $100, you should rethink the game period.
Take Feep, a NeoGAF poster. If I recall correctly he gave away literally thousands of keys for his Steam game Sequence, to anyone who was a NeoGAF member and asked for one in a certain thread.I've never heard of anyone doing it this way, but if that happens that's interesting.
You're joking, right? Nobody's forcing you to use Greenlight, or to put your game on Steam. There are many places to sell it, so why don't you use them instead? And if you can't even spare 100 bucks to promote your game, I doubt you even give a damn about it in the first place. It's not that you have to met a deadline in order to submit it, just take your time to save the required money and do it when you're ready.
Replay Game's interview on Valve removing their interactive erotica game Seduce ME from Greenlight due to 'violating' the terms:
http://www.gamesindustry.biz/articles/2012-09-05-no-sex-please-were-gamers
Of course I could afford to spare 100$, but as I said, that's not really the point.
I just think it's a shitty move to introduce a high fee for something that used to be free and where the fee itself obviosly doesn't pay for anything (as it's given to charity). The fees only purpose is to act as a deterrent, and for that it's needlessly high. In its current state I would probably wait a while to see how the service pans out before parting with any cash, if I hadn't already submitted my game ages ago.
Replay Game's interview on Valve removing their interactive erotica game Seduce ME from Greenlight due to 'violating' the terms:
http://www.gamesindustry.biz/articles/2012-09-05-no-sex-please-were-gamers
Heh, the upshot is that very few games get pulled for violating ToS for blood and violence. I wonder which countries are fairly libertarian in both regards (sex and violence).A major downside of Valve being an American company. Very disappointing, let's hope they change their mind.
Why? I don't have a problem with it. It's their store, and if they choose not to sell pornographic games I think they have a right to it. If someone has a physical store they can presumbly also decide they're not going to sell adult magazines or something -- people can still get them at other stores or online. Otherwise, I suggest you would see the Greenlight effect where the store (or at least Greenlight) might become flooded with adult games. *shrug* I'd rather see the Steam store in its current state than the Steam store with those "One Click for a Roman Orgy" ads, lol.A major downside of Valve being an American company. Very disappointing, let's hope they change their mind.
Then if you were in that situation, you should wait -- it sounds like it's precisely serving its purpose in making people think twice before submitting a game, about whether it's worth it and whether they want to risk it etc.Of course I could afford to spare 100$, but as I said, that's not really the point.
I just think it's a shitty move to introduce a high fee for something that used to be free and where the fee itself obviosly doesn't pay for anything (as it's given to charity). The fees only purpose is to act as a deterrent, and for that it's needlessly high. In its current state I would probably wait a while to see how the service pans out before parting with any cash, if I hadn't already submitted my game ages ago.
The amount of adaptation and change Valve has made to Greenlight in just a few days would take bigger more lumbering companies months if not years to do...
Are you kidding me?I think the fee should have been $50. That's still more than enough to drive off most trolls.
Death Road fucking owns!!Death Road looks pretty cool, kind of like Wipeout. Popped up in my queue and I hadn't seen it mentioned here.
Didn't they say they hoped to make Greenlight the method to get all games on Steam eventually around the time it was first announced? Might be remembering wrong though.
Seems like a terrible idea to me regardless, Greenlight should only be for indies or games Valve declines.
But I cannot cast a vote since the new buttons don't work.
Works for me through the Steam client.
Then it gets reported anyway and all they did was waste one minute of someone's time and donate money to charity. Plenty of people will just swallow the hundred fee for a joke anyway.Are you kidding me?
Most of the people who would easily drop $60 on the latest cod garbage would have no issues dropping $50 on trying to subtly troll steam users.
They may continue to expand and improve Greenlight, but it's a stretch to infer that they're planning to reduce or remove their normal submission pipeline directly.
Is this only for first-time developers for steam? Could Carpe Fulgre or Feep just go the normal route without being directed into Greenlight?
I'm still amazed by the amount of people willing to pay $100 to be able to send an all-servers stupid message to the TF2 community that lasts all of 3 seconds or so on-screen.I'd like to assume that Valve knows what they're doing when they set a price for something, especially given all the data they have on what people will spend on TF2 items.
All evidence seems to suggest that they've canned the traditional application process already which is incredibly short sighted.
Are you kidding me?
Most of the people who would easily drop $60 on the latest cod garbage would have no issues dropping $50 on trying to subtly troll steam users.
Someone else (a developer?) already said that since July, indie game submissions have been disabled through the normal process. If this is correct then maybe this will be the only route for indie games if a developer has not already submitted a game.I don't agree and it doesn't really make sense. How would publishers feel about posting games on greenlight, or putting games on that are not announced. If anything we would already see the pubs posting on it already and ultimately it would be pointless because people would greenlight it straight away anyway.
I think it's a wording thing, Valve said that this was to compliment their team who may miss out on good titles. I can't seriously see them turning publishers away or making them post their content on greenlight where it doesn't belong.
Assuming that I'm correct, yeah. However, I'm not sure what happens if an indie developer is accepted for one game, and wants to make another. Like, if Feep is making another game does he have to Greenlight it, or can he now use his Superior Steam Influence to just fly right in?so it looks like there are two channels then; one for pubs and one for indie developers. fair enough.