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Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

Platy

Member
Mr Bree+

Brazilian game in the style of Super Meat Boy !

txI0NHj.jpg
 

Nabs

Member
It looks like they are focusing on smaller batches this time:

Papers, Please
Substance Designer 3
Venetica
Edge of Space
 

Joe Molotov

Member
It looks like they are focusing on smaller batches this time:

Papers, Please
Substance Designer 3
Venetica
Edge of Space

Damn them for greenlighting Venetica and not Grey Matter. It's the same publisher, but Venetica is garbage. Who the hell was voting for that?
 

Screaming_Gremlin

My QB is a Dick and my coach is a Nutt
Damn them for greenlighting Venetica and not Grey Matter. It's the same publisher, but Venetica is garbage. Who the hell was voting for that?

Well, if it is the same publisher will they be able to use that to get Grey Matter onto Steam? Or does that only work if your game got on Steam through a non-Greenlight method?
 

Soule

Member
hmm I don't actually see Agarest on greenlight anymore, anyone else getting this or am I just blind? Even searching for it comes up with no results
 

Soule

Member
It's been greenlit already.

I understand that, but there are other titles that have been greenlit and even released that still show up, for example Evoland and la-mulana or titles that have been greenlit and not released such as Yogventures. I can see them but not Agarest?
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.

Nymerio

Member
What the fuck at some of these people. If something looks good why not vote yes? I even vote yes on genres I don't like if the quality is good enough...
 

Blizzard

Banned
What the fuck at some of these people. If something looks good why not vote yes? I even vote yes on genres I don't like if the quality is good enough...
Some people like me probably have a weird honesty problem where when it says would you buy this, and it's a genre I'm not interested in but I think the quality does look good and I think it should be on Steam, I might still not vote, or vote no.

I half wish there were a button that said "I probably wouldn't buy this but I think it looks like a great fit for Steam." But that might lead to lots of spam votes on all games.
 

Milabrega

Member
Yeah I do wish there were two different ways to yes vote, yes I would buy it or yes I would like to see this on steam. Some games just look very well made in genre's I'm not at all interested in.
 

KDR_11k

Member
If the game looks competently made, just do people the solid and give them a yes.

Since Greenlight seems to be based at least partially on relative vote numbers, not absolutes, this would dilute the value of my votes. Then again it's already plenty diluted since I yes about one in ten games. I prefer to focus on the games that are in genres I actually want to play, other people can vote for the other genres.
 

Techies

Member
South African made Rooks Keep pre-Launch trailer
https://www.youtube.com/watch?v=0-7-zn5hbFE

They really need to change this kickstarter/greenlit thing, so that projects that are closed to finished fall in a separate category.

btw it will come with pure offline LAN multi-player. Last arena type game that had LAN I played was Rune. Heck I can't think of a single game in the past few years that had true offline LAN capabilities...
 

Drkirby

Corporate Apologist
What the fuck at some of these people. If something looks good why not vote yes? I even vote yes on genres I don't like if the quality is good enough...
I really only vote yes on games I would buy, especially since Valve has said a "No" doesn't really do anything.
 

ramine

Unconfirmed Member
I don't understand why so many projects have to go through Green light by default, without the possibility of getting released on Steam otherwise. It's not like there is a bottleneck preventing them from hosting more indie games.

If games such as Gray Matter don't go through, maybe the barrier is too high.
 

Drkirby

Corporate Apologist
Sounds like Valve wants to make it possible for any indie game to be distributed though steam, and Greenlight would just be to get on the store front.
 

JaseC

gave away the keys to the kingdom.
Well, if it is the same publisher will they be able to use that to get Grey Matter onto Steam? Or does that only work if your game got on Steam through a non-Greenlight method?

It's hard to say as there's currently a lack of consistency in this area. While SCS was able to release the original Euro Truck Sim through the traditional channel after the sequel was greenlit and released, Snowbird Games was told that if it wanted to put the original Eador on Steam sans Greenlight, it'd have to be as a pre-purchase incentive for the sequel (though it's possible Valve will have a change of heart in the future).

I firmly believe that greenlit developers/publishers should be able to leave Greenlight behind them; hopefully Euro Truck Sim's case is indicative of this and the original Eador a temporary bump in the road.
 

HoosTrax

Member
Bleed
Game Dev Tycoon
The Legend
Legends of Eisenwald
RIOT
Stardew Valley

So I lost track -- is the Greenlight thing weekly or biweekly now?
 
Well, RIOT won't be forever clogging up my queue, at least.

(I have no interest in the game, but it looked too good for me to vote "No" on... :\)
 

Stumpokapow

listen to the mad man
I just clicked on a project called 13

http://steamcommunity.com/sharedfiles/filedetails/?id=144801364

Here is a sample news post from the 13 creator:
Negative
15 May 2013 - Shiftyz
Only 5% of players voted yes...

He's running an IndieGoGo project for the game. The game details are listed as:

Genre: Action, Adventure, RPG, Casual, Simulation, Shooter, Arcade, Horror
Platforms: PC, Mac, Linux

Features include:
Features:
Killin
Everyone is in it for themselves, you may team up but nothing is promised. By the way watch out for the weird creatures out there
Environment
Huge, beautiful and interactive environments
On the side
Need money for supplies and food? Try one of a hundred activities including sticking up delivery trucks
Radio
Radio is still in the writing process, we have actors for 7 enjoyable black comedy radio stations
Vehicles
Cars, Trucks, Quads, Jet Skis, Boats, Planes, Military Vehicles
Weapons
Huge range of guns, melee weapons, ranged/artillery/turret
Customize
Characters, Vehicles, Machinery
Upgrades
Character skills, vehicle upgrades, weapon upgrades, building upgrades
Casino
Play popular casino games, including blackjack and baccarat
NPC
Big NPC lineup, zombies, ghosts, hellhounds, robots, natural predators, thugs, police and many more
Multiple Maps
Maps are anything from just a small park to a monopoly of cities to roam
Multiplayer
Multiplayer slots 2/4/6/12/24/32/50
Co-Op
Play co-op mode with friends and challenge the waves
Single player
You can’t be online all the time so we are making single player just as fun as multiplayer (I think a lot of titles fail here on wave games)

This is the definition of a person's 1st project + scope creep + poor metacognitive awareness of his project's level of polish compared to other projects.

I left the following comment on the project:
Stumpokapow 2 minutes ago
Hi,

Just a little bit of feedback. It's great that you're making a game, which is a tremendous achievement for anyone and takes a lot of courage, skill, and dedication.

It's good to start small. First, because if you start big it's easier to get lost while working on your project and make it so that you don't finish your game. Small, achievable projects are key. In your list of features, you include pretty much everything. So the problem is that most people don't think you're going to be capable of finishing all those features--because most developers aren't, even the best ones. Look at all the different genres and mechanics you're trying. Why not pick a simple, easy to understand game design and implement that first before trying to add the whole kitchen sink?

Second, you are on Greenlight and asking for funding. Is this your first game that you're making? It's okay if it is, everyone has got to start somewhere. But typically your first game is a trial run where you learn the process of making a game and finishing a project and testing and basically it's not so much about making the best game as it is just making a game. Asking for funding and trying to sell the game commercially implies that you think you're at a professional, advanced stage where you are ready to start doing this for a living. It's not an insult to say that most hobby developers aren't at this stage. In your Greenlight description, you have a number of spelling and grammar errors and it's not really clear what you're trying to convey -- that's OK, because you're just getting started, but it shows that you're probably not ready for this stage.

Finally, only 5% of people voted yes. I know negative feedback can be disheartening, but you have to realize what those votes mean. They don't mean that people hate you and think you should never make games again, they mean that the game you've presented here isn't ready to go on Steam as-is. No one is out to hurt you, they're out to try to improve the service. Even if the votes make you sad, there's no reason to post a message complaining about your reception--these people voting no are your potential customers one day. You should try to understand what makes them tick instead of getting upset.

If I were you I'd consider joining a website for independent developers, getting constructive criticism from other developers, looking at their work, sharing early builds of your game for free. Even try participating in competitions like Ludlum Dare to hone your skills.

Good luck with 13 and any future projects you work on. Please try to keep some of this stuff in mind

I'd say there's pretty much a 0% chance the guy is going to take it to heart, but at least my conscience is clear. I voted no, and I think frankly the guy wasted $100 signing up for Greenlight.
 

Snuggles

erotic butter maelstrom
I've been rooting for Stardew Valley. It looks fantastic, Harvest Moon (which I've thirsted for on PC) with a dash of Terraria. I can see myself sinking many hours into my farm.

The Legend is looks great, too. The more horror games, the better.
 
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