batteryLeakage
Neo Member
It's not like there's a set number every month. Valve probably likes that a developer is using GL for this process.
I thought that Valve picked the top 10 or so? Or have they changed it to a vote threshold?
It's not like there's a set number every month. Valve probably likes that a developer is using GL for this process.
Well, the games they picked this month are neither 10 nor the top N by votes, so there has to be more to it.I thought that Valve picked the top 10 or so? Or have they changed it to a vote threshold?
Well, the games they picked this month are neither 10 nor the top N by votes, so there has to be more to it.
This one is for sure.
Sorry.
Really? That's awesome!
EDIT: I didn't refresh the page before posting.
Does this mean they're moving the number of titles getting greenlit per month upwards? Honestly, I wouldn't have nearly as much of a problem with this system if they were averaging 25-30 titles a month and selecting interesting and close-to-ready titles from the top 100 every time to do it.
I would prefer some intermediate situation.Jeff, from Giant Bomb, said that the ideal scenario in his opinion would be that everything that's on GreenLight (that's not a blatant copy or straight up broken) gets allowed to be on sale on Steam at any given time, as there's no bad side on that scenario.
Greenlight would then become a list of games that get some kind of front-page recognition on the system.
Jeff, from Giant Bomb, said that the ideal scenario in his opinion would be that everything that's on GreenLight (that's not a blatant copy or straight up broken) gets allowed to be on sale on Steam at any given time, as there's no bad side on that scenario.
Greenlight would then become a list of games that get some kind of front-page recognition on the system.
This would only work if they made like Nintendo's Wiiware and you only receive money if you sell more than X ......and nobody wants that
This would only work if they made like Nintendo's Wiiware and you only receive money if you sell more than X ......and nobody wants that
I would prefer some intermediate situation.
Problems of being more easy to get on the store include say, viruses/malware (I have no idea if Valve attempts some sort of check for this currently), and an iOS store situation where maybe the standard price goes to free/$1/$2. I feel like the more games make it through Greenlight, the harder it will become to sell a new game for $5-10, but I could be totally wrong.
From what I understand Agarest had only just made it into the top 50.
Seems like they handpicked what they think was interesting stuff from the top 50 or so, which seems pretty smart to me. They probably considered Agarest and Pinball Arcade interesting from a variety point of view even they weren't in the top 10.
All digital stores that I know of have a payment threshold.
I agree with this.Jeff, from Giant Bomb, said that the ideal scenario in his opinion would be that everything that's on GreenLight (that's not a blatant copy or straight up broken) gets allowed to be on sale on Steam at any given time, as there's no bad side on that scenario.
Greenlight would then become a list of games that get some kind of front-page recognition on the system.
Why?This would only work if they made like Nintendo's Wiiware and you only receive money if you sell more than X ......and nobody wants that
I would prefer some intermediate situation.
Problems of being more easy to get on the store include say, viruses/malware (I have no idea if Valve attempts some sort of check for this currently), and an iOS store situation where maybe the standard price goes to free/$1/$2. I feel like the more games make it through Greenlight, the harder it will become to sell a new game for $5-10, but I could be totally wrong.
This is fair enough, in terms of it being like the old submission queue. I would suggest that if you had literally hundreds of "games" getting through every month, you would end up with a quality and price situation more like other open storefronts, and I prefer the way Steam is now.The prices of most greenlit games have been ranging from $5 to $25+ so, yep, I don't think that's the case. I doubt Dreamfall is going to cost $5. And people are still paying full price for full-fledged digital releases. Just picture GL is essentially the old, obscure submission queue they used to have, only visible. I mean, a lot of the games we still see popping are from that old and absolutely delayed queue. Look at Dyad. That should've been apparently for sale last month but it got pushed. Along many others. Of course they also keep picking stuff outside GL.
I think someone nailed it before when he said it was a matter of lack of people doing this task. More people could and should be handling this. Especially to make sure no viruses and other dodgy stuff gets in. (I know, I know, yet we had The War Z incident and that recent Dino scandal.)
Wow. It looks like a Synth + Dear Esther. I'm very interested.Fract OSC looks very interesting. Are they incorporating the synthesizers into the actual gameplay?
Teaser 2
Greenlight Page
So I have like.....9-10 Japanese indie games I want on Steam. I will try to submit normally but some obviously have no chance like Neo Aquarium. I want to believe but my brain knows better.
What in the hell am I gonna do.
Should I make some kind of pre-greenlight to judge reactions from fans first? Or submit them all and just take down the ones that aren't getting traffic? Or just decide on my own which are priority and submit in that order?
Muddy Steam - Before and After Greenlight
http://gamasutra.com/blogs/JoolsWatsham/20130417/190704/Muddy_Steam__Before_and_After_Greenlight
Mutant Mudds.
1) Got rejected by Valve.
2) Now it's not getting enough support to be approved on greenlight.
Here is the game page on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=91565027
Thoughts?
My opinion is that, it may be a well reviewed game on 3ds, but looking at the screens and watching the video is just hard to sell that to the steam audience.
Does that mean that the system is broken and is unfair? Or just that not every game is a good product on every platform? Or something in the middle
The game is in pre-alpha the game will undergo a lot of change, not sure what your expecting.I agree that Greenlight is a popularity contest, look at the AVGN game. It was announced last week, now it's greenlit. If it weren't for AVGN in the name and James Rolfe in the game it would never be greenlit. The game is not even interesting at all
Watch out with taking down, make sure the dev knows about it beforehand just in case. You know the deal, politeness and such. There are already a bunch of japanese indie games, we had BitSummit to increase awareness (you would think they would've picked at least a couple of japanese indie games at a later date*) and all but even if you explained them how to submit, it's very complicated.
I actually love Neo Aquarium and it's far more interesting than a lot of things that have been coming out recently, hell, I was talking to the dev about it. Called it a "delicious STG" (c), heh. It's a crime something like Neo Aquarium will be left to die in there, ARGH!
Perhaps you should put a poll at the Playism site and see which ones get more picked up?
*speaking of this, I would love themed pick ups from more niché genres periodically...
The game is in pre-alpha the game will undergo a lot of change, not sure what your expecting.
We deleted Orbitron:Revolution from Greenlight.
We will delete Arcadecraft from Greenlight in a month if it can't break into the top 100.
It sucks but we are only two people and we need to business plan for the future. It also isn't fair to other developers to have our games languishing on the service taking up space, visibility and votes.
Been poking around Greenlight for the first time since it came out really after seeing a thread about Agarest getting approved, had a peek and I thought that looked interesting so maybe it was time to have another look. So I really like how it generates a list of 12 games at a time as opposed to just the one massive list of all the games which is what I encountered last time, in the second list it generated I stumbled across a little game called Stardew Valley
Getting some serious Harvest Moon vibes from this, although there's something about the artstyle that I find a little off I'm really interested in seeing how this turns out.
You got it right!I think his point is that outside of the AVGN angle, it looks like another platformer with retro graphics, which does nothing to stand out from the tons of similar games on greenlight.
Maybe the game is potentially great, but it clearly only got greenlit so fast because of AVGN.
My opinion is that few actually want the game and a small group of people can't accept it.Muddy Steam - Before and After Greenlight
http://gamasutra.com/blogs/JoolsWatsham/20130417/190704/Muddy_Steam__Before_and_After_Greenlight
Mutant Mudds.
1) Got rejected by Valve.
2) Now it's not getting enough support to be approved on greenlight.
Here is the game page on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=91565027
Thoughts?
My opinion is that, it may be a well reviewed game on 3ds, but looking at the screens and watching the video is just hard to sell that to the steam audience.
Does that mean that the system is broken and is unfair? Or just that not every game is a good product on every platform? Or something in the middle
Why is it a matter of not accepting it? It seems to be reviewed very well, and if it's a quality game with a niche audience (like pinball games) what does it hurt Steam to sell it?My opinion is that few actually want the game and a small group of people can't accept it.
That's how I see it as well.My opinion is that few actually want the game and a small group of people can't accept it.
HOLY CRAP, WHY NO ONE POINTED THIS GAME TO ME BEFORE?Battle Worlds: Kronos
Yeah, well, popular brands gather more attention faster. News at 11.I think his point is that outside of the AVGN angle, it looks like another platformer with retro graphics, which does nothing to stand out from the tons of similar games on greenlight.
Maybe the game is potentially great, but it clearly only got greenlit so fast because of AVGN.
This Arabic-only language game is attracting some very sensitive and respectful comments by the Greenlight community:
http://steamcommunity.com/sharedfiles/filedetails/?id=139811420
Excellent to know my fellow Steam users are tolerant, respectful, and very culturally sophisticated.
This Arabic-only language game is attracting some very sensitive and respectful comments by the Greenlight community:
http://steamcommunity.com/sharedfiles/filedetails/?id=139811420
Excellent to know my fellow Steam users are tolerant, respectful, and very culturally sophisticated.
Even for Early Concept The Black Tower looks like something right up my alley.
Being a RPG inspired by PS1 design has me stoked.
Video:
http://www.youtube.com/watch?feature=player_embedded&v=nKd3UbRm1hY
Geenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=138501185
I'd really like to know why Cognition hasn't been selected yet. Already two episodes out. Good reviews across the board.
http://steamcommunity.com/sharedfiles/filedetails/?id=92915746