DryEyeRelief
Member
CountAntonius said:Boxart is out:
No infamous guy?
CountAntonius said:Boxart is out:
DryEyeRelief said:No infamous guy?
Skilletor said:I could say the same thing about GAF and something like the Master Race, or "hivemind."
But that would be silly. SRK isn't an entity and neither is GAF.
LMAOBowling Pin said:Fixed.
Street Fighter X Tekkens controversial Gem System is going to be one of the most aggressively debated issues of all time in competitive fighting games. By the end of this article, youll understand that one of three choices must be made. We can attempt to disallow gems in competitive play despite Capcom not allowing us to disable them in-game. We could allow only a certain set of gems, but deciding which would be based on subjectivity or worse, availablity. Our final option,perhaps the most realistic route, is to allow all gems while letting tournament directors suffer the cost (in money and time) of making every gem available on every tournament station. Read on to find out why this decision will be so difficult.
Capcom is different from Namco.DryEyeRelief said:No infamous guy?
Swag.Eiji said:
"U mad?"
Duxxy3 said:Just reading up on this gem thing.
I don't see how this game can be played competitively with gems allowed, and apparantly it's made to be played with gems.
I don't even see the purpose of this - aside from money making. Isn't selling millions of copies on a fairly low budget not enough?
Bowling Pin said:Gem Box
Don't think it would do too much, but I do remember one of my non fighting game friends talking about how there wasn't anything to do in MvC3 after all the artwork and endings were unlocked.kunonabi said:If Capcom wants to get the casual fanbase into it they should follow MK's example instead of just adding system after system.
Capcom used to do really fun things like the meaty story modes,create-a-character,board game stuff in Rival Schools or world tour in SFZ3. Heroes and Heralds is good move for UMVC3 but a well-designed and extensive story mode would be even better. Legit unlockables would go even further but Capcom is just too content to just make all that stuff DLC.
This is me!kunonabi said:Presentation goes a a long way with getting casual players players interested. A large portion of the KoF just loves the character designs, rich backgrounds, and music that the series is know for.
akilshohen said:Don't think it would do too much, but I do remember one of my non fighting game friends talking about how there wasn't anything to do in MvC3 after all the artwork and endings were unlocked.
This is me!
CountAntonius said:Not sure why they are being so hardheaded about giving players a Pure Mode. No gems. Let tournaments and people play how they want.
sleepykyo said:They probably figured a pure mode would result in less dlc. After all, pure mode would be the tournament standard and why would tournament players buy gems they aren't going to come across? Without a pure mode, they would have to buy every gem to prepare for a tourney.
ThoughtsOfSpeaking said:For me, it is. Im sure there are worst places, but for me that is one of the worst offenders of FG elitism and arrogance to anyone who doesn't dedicate 4 hours every day in training mode.
QisTopTier said:Is it bad that I find it fucking hilarious about tourney people bitching about having to buy gems and people having to buy gems, when I see every fucking major tourney and almost everyone that plays online with the fucking DLC costumes that dont do shit in sf4?
Once again. Isn't that why it's a little dumb?alstein said:DLC costumes don't do shit, that's why no one has a problem with it. (barring that obscure Cody glitch) If the DLC costumes gave like an extra 100 health, they'd be banned and people would bitch left and right.
QisTopTier said:Once again. Isn't that why it's a little dumb?
Still more to do than what was in MvC3. I still think there's some modes not shown yet, from the recent Ono interview it seemed like there might be a story mode.sleepykyo said:Well now he can grind for/buy gems, and play mix and match. Everybody wins. (Except people who want a well designed game with consistent frame data and hit properties).
Yeah I don't think people care about their being DLC just the fact that the DLC is potentially game breaking and potentially complicates the hell out of tournaments. Bit of a difference.QisTopTier said:Is it bad that I find it fucking hilarious about tourney people bitching about having to buy gems and people having to buy gems, when I see every fucking major tourney and almost everyone that plays online with the fucking DLC costumes that dont do shit in sf4?
Why do people like having multiple colors? Can't they be satisfied with just having an alt in case of mirror matches?QisTopTier said:Is it bad that I find it fucking hilarious about tourney people bitching about having to buy gems and people having to buy gems, when I see every fucking major tourney and almost everyone that plays online with the fucking DLC costumes that dont do shit in sf4?
All the SRK article did was reinforce my hatred of DLC. Make costumes DLC, not important game features.CountAntonius said:Yeah I don't think people care about their being DLC just the fact that the DLC is potentially game breaking and potentially complicates the hell out of tournaments. Bit of a difference.
...No?QisTopTier said:Once again. Isn't that why it's a little dumb?
What hypocrisy?Professor Beef said:The Smash/SFxTekken hypocrisy is so strong, it's delicious.
I was really hoping the gem system was just a way to customize the looks of characters. =(Professor Beef said:All the SRK article did was reinforce my hatred of DLC. Make costumes DLC, not important game features.
EVO on Brawl: Keep items in, let's have the game played how it's "supposed to be."Sixfortyfive said:What hypocrisy?
Because learning from experience is bad.Professor Beef said:EVO on Brawl: Keep items in, let's have the game played how it's "supposed to be."
EVO on SFxT: Keep gems out, let's have the game played how we want it to be.
They're entirely different situations.Professor Beef said:EVO on Brawl: Keep items in, let's have the game played how it's "supposed to be."
EVO on SFxT: Keep gems out, let's have the game played how we want it to be.
Dahbomb said:Right now I am in the camp of wait and see.
This is what I said before. Don't brag about a customizable experience if your going to put limits on the shit people actually want. Hell if you want to make comparisons, Smash does this right with items. They put hard work into making all of those items, but at the end of the day they let the final destination crowd have their way. And that says a lot because Nintendo gives the least number of fucks when it comes to making Smash competitive or caring about it's community.CountAntonius said:Not sure why they are being so hardheaded about giving players a Pure Mode. No gems. Let tournaments and people play how they want.
Pretty much this right here.enzo_gt said:This is what I said before. Don't brag about a customizable experience if your going to put limits on the shit people actually want. Hell if you want to make comparisons, Smash does this right with items. They put hard work into making all of those items, but at the end of the day they let the final destination crowd have their way. And that says a lot because Nintendo gives the least number of fucks when it comes to making Smash competitive or caring about it's community.
SFxT's gem strategy is counterintuitive.
Dahbomb said:Serious question why is this game getting so much hate? I am kinda hyped for it and will be getting it on PC. Gems or not.
People hate this game so much that it's already assumed that it might not make it for EVO2k12.
scytheavatar said:Even ignoring the gems there has been a ton of negative preview built reviews for SFxT. Just read what some guys think of this game:
http://www.shoryuken.com/forum/index.php?threads/sfxt-la-fight-night-review.146346/
http://www.shoryuken.com/forum/inde...mpressions-with-dat-nycc-flavor.143986/page-6
http://www.shoryuken.com/forum/inde...ite-up-character-gameplay-impressions.146912/
Of course the game is still in development and should change but a lot of these issues (Cross Assult being random and uncontrollable, Cross Arts being too powerful, game is sluggish and boring) seem to be major issues that will break the game even before those stupid gems come into play. Pandora being a stupid gimmick just shows how Ono has lost it and is just tossing random mechanics in an attempt to hide how lacking direction the game is at the moment.
I mean, when you think of it CvS2 did a remarkable job of combining KOF gameplay with SFA3 gameplay. You would think that SF x T would be about combining SF gameplay with Tekken gameplay, but so far the Tekken elements seem to be limited and a lot more effort has been put in stupid tag team crap and crap like gems seem to be an unnecessary complication that add no depth to gameplay.
General Shank-a-snatch said:CVS didn't really control like an SNK nor a Capcom game. It felt a bit light.
Well, of course the tekken characters feel off, the KOF character in CVS felt off to most SNK fans too.ThoughtsOfSpeaking said:the bolded is especially true.
I played a build in early sept at capcoms fight club and my first instinct was the tekken characters felt "off". while I understand this game was never going to be 1:1 with tekken games, there still seemed to be something missing, specifically for steve, but also raven and yoshi (my three most played tekken characters outside of bryan)
I can't even imagine how its going to feel with the gem system.
SC isn't popular in the American figihting game scene, actually 3d fighter in general aren't popular in the American fighting game scene. No way it is the number 2 game at evo, it will replace Tekken but probably be around number 5 or so.alstein said:Tekken 6 won't make it. Boring finals last year+ SC will steal a lot of thunder.
I don't think SFvsTK will draw large numbers given the initial hate.
MK9 will lose players to SC. I think it's got a chance of making it, but under 50%.
KOF will make it if people stick with it. It should be hype at Final Round, which is an SNK stronghold in the US, that might carry it to EVO. I give KOF about a 60% chance.
Skullgirls will have an exhibition of some sort, but I suspect the game won't draw all that well offline, but will have a great online community.
As for SF4, I think the thing is many folks think they don't have a choice but to play SF4. I hear that plenty locally. All these new games next year might draw some dissatisfied players away. Juicebox and Arturo will get on that KOF train at least.