~Devil Trigger~ said:
grrrr, thats not the point at all
People are not mad because of something new (Technically, its the first time even Capcom has done it in a fighting game)
Its what it is(or look like) and how it is implemented.
Umm, that wasn't the point of my post. That sentence was in relation to people just hating on it blindly without really thinking about it and callings Gems scrubby and comparing it to Smash Bros and calling that scrubby.
I understand if you didn't want to read my wall of text, but I commented on concerns that are specifically connected to SFxTekken's implementation of a Gem system. I'll go again...
What are people's main concerns it seems? From reading here, SRK, EH..
#1 - With so many Gems, the game will be unbalanced. There will be a uber Gem or something that will throw everything into chaos. People hate the auto-block Gem.
Well to this I say, Capcom will just have to balance the game. There have been overpowered characters in other games we play and love. It would now it be so egregious and outrageous to have a slightly overpowered Gem than a slightly overpowered character? We work around things before. I don't see why we would have to throw the baby out with the bath water.
I don't see how it is worse. I mean, if there is Gem that gives you unlimited Super Bar, then yea, that is dumb shit, and ban it. We don't know what all the Gems do yet. From what is known, I don't know how a damage multiplier with activation conditions that creates meta situations is going to be so bad. From what I see, they only add 12% either way and have time limits on them? But, there will be 100+ gems, so there could be some over top ones. I can't wait for the full reveal of them all.
I do have concerns on how the Auto-block Gem will work out in a real game. Maybe make it eat 2 meters, hehe. IDK.
#2 - DLC Gems and Pre-order Gems will be over-powered, creating a situation where you are buying wins, or something to that effect.
This is a concern. I hope Capcom realizes that selling an overpowered Gem would do more harm than good. For the pre-order, I don't what these Gems will do. I hope they are inconsequential ones (say cosmetic stuff), and the ones that come on the disc are the main ones. I also hope they become available for DLC later on.
I think buying a Gem (or a even a specific Gem already on the disc), giving you a free win is exaggerating. You still have to hit opponent and open them up.
#3 - How the Gem system will affect tournaments logistically. Will TO's have to unlock for every station, they have to buy every DLC Gem, will it take forever to cycle through the Gem menus, etc..
For this one, I think we have to see the Gem menu. I want to see how the Gems are categorized in the menus and how the layout is. Maybe the Gems are structured unto groups depending on type, so it will be easier to select them (as opposed to a huge list of a 100 that you have to scroll down).
Hopefully they improve the button config screen, to save time along with Gem selection.
I think my main point is, I don't think EVO or people should be banning anything until we see it play out in real world environments. Worry, speculation, and all of that is fine. But imo, I don't think bans should be happening and all of that. Why let our fears stomp something out before it has a chance to breathe?
I think the best stress test of a game system is it being in high level play, where it is all about the win, and how people will take advantage of the system for that end.
But what I think would be a cool thing to discuss is what we think the Gems will be and what Gems we would want. We have character speculation, let's have Gem speculation!
Maybe there will be a Gem that lets you build meter a little bit fast, like Iron Fist's deal in UMVC3. But maybe you have to land a 5 hit combo to activate it then it is active for 7 seconds.