Sixfortyfive said:
I only recently played Valis III for Genesis for the first time. While it was somewhat enjoyable in that simple, early 16-bit action game sort of way, I have a hard time respecting a 2D game that can't scroll properly. The field of view is split about 2/3 with stuff behind you and only 1/3 with stuff in front of you, and apparently several games in the series were like this? That's crazy.
For anyone who doesn't know the Valis series...
The Valis games are essentially gauntlets of enemies jumping at you at the last second that you have to memorize the locations of, interspersed with some frustrating bossfights. I mean, they're decent games, but it definitely isn't my favorite kind of platformer. It's focused almost entirely on memorization and not just having fun... I somehow played Super Valis IV all the way to the last level before giving up in frustration at the extremely frustrating bossfights in the boss gauntlet there, but I don't know if it was worth all that effort... I'm sure the fact that the playable characters are scantily-clad anime girls draws people to play the games, but they're at least as much frustrating as they are fun, in my opinion.
The Turbo CD Valis II, III, and IV titles do have saving, so that you can pick up from the level you were last at, but the Genesis titles, the SNES one, and the first one on Turbo CD don't have that (The first and fourth Turbo CD titles did not have US releases, but the rest of the games did). The versions of each game on each platform are usually completely different games -- Valis II Turbo CD and Syd of Valis/Valis SD for Genesis have completely different levels, and the same is true for the TCD and Genesis Valis III and TCD and SNES Valis IV. Valis I for the Genesis and TCD are the same though, unlike the rest -- the TCD version is an enhanced version of the Genesis game, which is a remake of the original Valis game for earlier systems (Japan only titles, I think HG101 has a nice article explaining it all). It's just too bad that they didn't put saving in it, it came out after the TCD versions of II, III, and IV...
Obviously with emulation or Virtual Console some of this will be alleviated because many of the ones without saving do have infinite continues, but on the original systems it's annoying.
Zuhzuhzombie!! said:
Hey Vic,
The PC version of Silver Star Story Complete was released in Japan but when being ported to the US it was canceled for "technical reasons".
Could you tell us what happened?
He's said before on GAF that it was because it was an extremely buggy port, I believe.
Yeah, there we go, found the quote:
http://www.neogaf.com/forum/showpost.php?p=1634075&postcount=63
Torgo said:
This one's actually Super SWIV, from the European developer/publisher SCi, the developers of the whole SWIV series, which included SWIV (for various computers popular in Europe -- Amiga, Amstrad CPC, Commodore 64, Atari ST, ZX Spectrum, and Acorn Archimedes), Mega SWIV for the Genesis, and SWIV for GBA, all of which were Europe-only. The only other US-released title was SWIV 3D Assault for the PC.
Anyway, Sunsoft just published the SNES game in the US and renamed it to Firepower 2000. As a result I doubt they have the rights. SCi, by the way, bought Eidos, changed their name to that, and now of course is part of Square-Enix.