IGN said:Adjectives significantly increase the amount of stuff you can summon into the game. Whereas previously you could bring in a car, now you can call in an "undead" car, an "angry" car, or a "pregnant" car. Objects will react accordingly to their adjectives. For instance, that pregnant car will eventually give birth to a baby car. Oh, and the formerly pregnant car will now be a skinny car. Weird, huh? One of my favorite examples was when we summoned an undead bee. Zombies love brains, right? So we brought in an explosive brain. The undead bee couldn't resist it.
A winged gun, a drivable tomato, a scholarly shark All of these and so many more can be created in Super Scribblenauts. There are around 10,000 adjectives in the game. More than one adjective can be strung together before a noun to make, say, a Hungry Hairless Horny Lion (actually, not sure about that horny part). The only restrictions are vulgar words and the 100 character limit.
abstract alien said:Summoning pregnant virgins will drive this to an M rating due to religious propaganda.
SirPenguin said:Super Scribblenauts is taking the bad things out of Scribblenauts, it seems.
-D pad controls, better touch screen controls
-Camera doesn't snap back
-A much smaller emphasis on Action Levels (the most frustrating), almost all focused on puzzle levels
-Levels are bigger, have better hint systems, and can have multiple parts
-Improved physics, especially in terms of weight
With the fundamental issues fixed, I think Scribblenauts finally has a chance to win over the hardcore gaming crowd
abstract alien said:Summoning pregnant virgins will drive this to an M rating due to religious propaganda.
Jesus, did it kill your first born?Clevinger said:I'll wait for impressions before I buy it. I lost all faith in anything this developer will claim to do when they fucked up something so incredibly simple and fundamental in the first one. I mean, how could they play around with it for five minutes without thinking the camera snapping back was the dumbest and clunkiest idea in the world? Complete fucking incompetence.
Shiggie said:did it kill your first born?
I do. I liked the general idea behind Scribblenauts but its use in the actual game was... disappointing. And I'm not sure yet if the addition of adjectives helps or makes things even worse. The main focus should really be on level design and puzzles this time.Galactic Fork said:I'm not sure how a pregnant car will help me solve anything... but I don't really care.
Jackson said:D-pad controls are in, Stylus controls are changed.
Levels focus on unique puzzles so you can't solve levels with Flying Object + Rope + God/Death/Weapon.
Deeper level editor.
New crazy imaginative feeling again with adjective system.
I'm so sick of repeating myself... lol
Brobzoid said:Any world on you being able to control the character in this one?
I'm on it!jooey said:and the overhyping of scribblenauts begins anew
Have fun never playing Scribblenauts.Acheteedo said:So glad I waited for the sequel, looks like they took all the criticism to heart... buuuut I still might wait for an iphone version.
CryingWolf said:Hey, Jackson. It's good to see you posting here.
I just wanted to chime in about the use of the word "Super." I love it! Everything should be "Super."
toythatkills said:Have fun never playing Scribblenauts.
5th Cell said:The concept would definitely work on other platforms as well and weve seen gamers from very different backgrounds pick it up and enjoy it equally, said Fahlbusch.
He added: Weve seen both kinds of gamers instantly taking to the game, the casual gamer that played a few games before as well as hardcore ones that play nothing but the latest titles on PS3 and X360.But we never limited ourselves to the DS as platform in our heads and well see what the future holds.
toythatkills said:Even if an iPhone version happened, being touch screen only means that it'll just suffer from all the problems the first DS game did, more so with fingers being less precise than a stylus.
Acheteedo said:What have they said? I don't remember any denial of a version being in the works.
edit - in fact, the opposite is true
Did it fall flat on its face into a pile of money? Because it sold over a million copies.Colocho said:After the first one fell flat on its face due to the monumental amount of hype it had, I can't say I give a fuck about this one.
Forkball said:I hope Jackson is sincere about the puzzles being less broken this time. Rope/pteradon/invincible monster solved most puzzles in the game I found.
This. From the original thread on the game:charlequin said:Are the words actually going to come closer to the level of interactions people were hoping for from the first game? Because if not, I don't think you can really say the "fundamental issues" are fixed.
For me, adjectives don't really strike me as adding much to the game compared to just deepening the existing interactions so that you get fewer solutions that "should" (but don't) work.
ShockingAlberto said:The biggest problem with the game, as people said, was not the number of words. It was that you would write "drill" and the only thing the drill could do is act as a blunt object.
FoneBone said:This. From the original thread on the game:
Jackson's never actually responded to that point, I note. Wait for Scribblenauts 3, if we're lucky.
Jackson said:They're better for sure, but you try making 20,000 words and 10,000 adjectives all be awesome. It's hard work. But yes a lot of love has been added to help that. It's still a DS game though.
Well enough? Jackson is RICH, RICH I tell ya!!Dolla Dolla said:Looking forward to this Glad the first one did well enough to warrant a sequel.
So not lol...jrricky said:Well enough? Jackson is RICH, RICH I tell ya!!
i just read it haha sounds like an amazing dream :loliamcool388 said: