NeonZ
Member
& the whole "knowing the roster" deal kind of started with Dojo. Yeah, it was cool getting all those updates, but on the other hand, we knew so much of the game, there wasn't much to discover for ourselves. There's no sense of trying to discover the unknown that the game has (maybe aside from "what'll be a trophy next?")
I don't think the Dojo had much to do with that. The unlockable character line up, aside from 3rd parties, was leaked, not officially revealed before the game was out. So, most of the content exclusively revealed in the dojo were bgms, starting stages, details about items and character movesets... I don't think any of that was really spoiling anything. People just seem to mix up the leaks with the actual official dojo updates nowadays.
Hopefully the shift away from a cutscene driven thing like SSE means we're getting back nice, solid Target Practice and platform challenges, I loved those in Melee. Especially the 'Break The Targets!' mode!
The increase in characters pretty much means that making unique Break The Targets levels for everyone would be almost comparable to the effort of building adventure mode stages, which seem like a much more mainstream feature, so I don't think we'll see that returning. We'll probably have generic Break the Target stages like in Brawl.