MassiveAttack
Banned
Linkzg said:Trailer was awesome. This game is going to be amazing. Acquire can do no wrong.
It appears you didn't play Way of the Samurai 2.
Linkzg said:Trailer was awesome. This game is going to be amazing. Acquire can do no wrong.
MassiveAttack said:It appears you didn't play Way of the Samurai 2.
Sounds like what we're seeing with Nintendo and Sony/MS. :lolVinci said:It's the little guys that're gonna make the big boys bleed.
So, first of all, why did you decide to come to this GDC?
Kazuhiku Hirose: Our main objective is to attend Game Connection itself, because now we have development work in Japan, internally. But we would like to take our business worldwide because our most famous title, Tenchu, is very famous worldwide, so we need to create good IP in association with foreign publishers.
In a lot of the content we make with Japanese publishers, the IP is not good for use, worldwide. So we need to considering doing deals with big publishers like EA.
I see. So you're looking to collaborate with U.S. publishers. And do you want to develop games based on their IP, or do you want to give your IP to them?
KH: We always make our own IPs, but when we make our IPs, the IP often still doesn't belong to us [rather to the publisher], because who pays the money? That is our problem. (laughs)
Yeah. As you mentioned, a lot of Acquire's games are very Japanese-oriented; do you think that it gives you more or less appeal in the Western market?
KH: Hmm. It's a difficult question, because some Japanese styles of game, like the ninja or samurai genre, are very unique compared to other games. But on the other hand, those titles are sometimes poorly managed by publishers.
For example, according to some publisher promotions, ninja games tend to be centered around the bloody, slashing aspects.
If we would like to play up the story in our games, we will need to make more unique content, like in the fantasy genre. So I think we will make more unique content if we cooperate with foreign publishers.
Do you think that the fact that it's ninja or samurai is more appealing because it's different.
KH: Yeah, I think ninja and samurai are very attractive - but the most important thing in those games is the action itself. So we can easily use those game components on other titles.
Right. It seems that now there are only two major -- well, I guess three major companies doing like ninja-style games: There's Tecmo, Acquire, and From Software. Yeah?
KH: You're right.
So, by comparison, it seems that Acquire's games are more like actual ninja, whereas Tecmo's games are more like fighting games with ninja. So what are Acquire's rules for making a ninja more ninja?
KH: First we made Tenchu, but that was based on stealth games. I think the difference between Tenchu and Ninja Gaiden is very big. I think we understand foreign people like both games, but we like to make good stealth games.
We made a good, more realistic ninja game... we made our gameplay system so that the user can easily control ninjas, hide, and kill people from behind, and so on.
Well I was also wondering if Acquire has specific rules for what ninja should do in games. Because, yeah, it's much more stealth, and more similar to what a ninja might actually do; whereas in Ninja Gaiden, for instance, he's just basically any kind of warrior, just fighting anybody. So do you have specific kinds of rules at Acquire?
KH: Yes, but sometimes we talk to people who are training ninjas now. So they can teach us the moves that work for real-life ninjas.
In the original Tenchu days, the action was not so realistic, but we're working on that - because I think stealth games are more attractive in U.S. and Europe - there are good stealth games without ninjas, in the form of Splinter Cell and other games.
So those games have really good animation and graphics, so we need to learn from those titles.
So do you consider Splinter Cell, and Metal Gear Solid to be similar to ninja games?
KH: I think those titles are very nice to play, because they're easy to get into, and the animation and action are of a high quality.
But, ninja game have some specific aspects, because users need to play chiefly through hiding. So we try to make a game with a free, open play style.
Splinter Cell makes a stage, and the player can learn how to go to A to B, but with Tenchu, and our PS2 title, Shinobido, we make only a space, and how to play the game is based solely on the user's thoughts.
Acquire seems to have been very Sony-focused for a long time. Will you ever branch out into other platforms?
KH: Yes... of course Tenchu was originally released by Sony Music Entertainment, so we have a very good connection with Sony itself.
But we do not have any binding financial relationship with Sony, so we can work with other platforms. And at this stage we cannot say any other things, but in a few months, we can talk more about this...
I see. And I assume that if a U.S. publisher wanted to work with you on a different platform, that would be OK.
KH: Yeah, so, big publishers are focused on multiplatform gaming, so in order to get work we need to create our title on Xbox 360 and the PS3...
With those platforms, has Acquire had any difficulty working on those new platforms?
KH: We are developing our newest title, Way of the Samurai III, and we used Gamebryo technology, so the middleware supports the Xbox 360 and the Wii.
We have a relationship with that technology, because Gamebryo will be sold and supported by Emergent Technology Japan, in Japan internally, and Emergent Technology Japan is a subsidiary of Acquire.
Oh, I see. Oh! Well that's useful then.
KH: Yeah.
So I guess it should be easier for you to get into next-gen, there's a relationship there. OK. How much does the engine help? I mean, obviously there's a lot more artists needed, because it's a much bigger game...
KH: Middleware helps to develop the game in some notable aspects. For example, in multiplatform development, it's very hard to port to another platform, but Gamebryo will help to port the title between PS3 and Xbox 360.
We can use tools in Gamebryo, like the level designer or something. But if we want to use more complex parts of [the PS3's] Cell function itself, that is more difficult to control in middleware. That is a problem, but by using middleware... we can reduce our risk to develop the title, and development cost itself.
Have you had to hire more people within Acquire, to move to next-gen game stuff?
KH: We will hire more people, but the reason is not to make a big project. We will would like to add more simultaneous projects into our production schedule.
So you want multiple projects pipelined, then.
KH: Yes.
jarrod said:Gamebryo? Acquire distributing it for Japan? That's really interesting and surprising imo, maybe the Japanese will catch on with middleware too?
jaundicejuice said:That trailer looks like a trailer. It's kind of hard to make any sort of judgement on the game when virtually nothing concrete is even shown.
I've purchased and played virtually every Tenchu with the exception of the Japan only Tenchu on the PSP and Tenchu Z. Every time I play one of those games it's like stepping into a time warp and re-experiencing late 90's 3D all over again.
The idea of being a ninja and scaling huge environments undetected, leaping out from the shadows for the kill and slink unseen back into the darkness is so damn cool but the core mechnics haven't evolved at all. Why is it that the modern Tenchu games still use the same clunky controls? Why haven't the platforming and combat evolved at all? It's like every team that's ever worked on these games purposely ignored every advancement made in 3D games in the last decade.
Why does Prince of Persia move more like a ninja than Rikimaru and human tank crew? Evovled platforming mechanics like wall running and the likes could lead to more adventurous level designs and gameplay solutions. I understand that direct combat isn't the purpose of the games but there are boss confrontations and perhaps the moments where you screw up, so why is the combat system still so clunky? You are a ninja, you should be able to dance around average foes and with deeper mechanics maybe the boss fights would be meaningful. Stealth would still matter over all for the ratings at the end of the level, it just wouldn't hurt to have better combat.
My disatisfaction with the series aside...
Maybe now that Acquire's developing the game we will see some sort of advancement in the series.
jarrod said:On the other hand... no wonder Tenchu 4 looks so much better than Acquire's other games!
How do you think the market has been changing in Japan?
KH: It's very difficult question, but... now, in Japan, next-gen platforms, specifically the PS3 and Xbox 360, are not off to a good start. But Wii is very successful in Japan too, but the popular titles... are only Nintendo.
So third parties have to sell titles in Japan's market, and they go to smaller platforms like DS and PSP. I think it is not good for our industry. So we need to make a good content for each platform, like smaller handheld titles, and big titles for the PS3 and the 360.
Acquire has some content to release on each platform, so at this time we make some experimental titles which will be released on handhelds like PSP.
And we have good know-how to make action adventure and stealth games, so we will make good and larger titles which will be released on Xbox 360 and PS3.
Is good content the answer for selling more of the big consoles? It seems like a very difficult situation now, even here. Here, big consoles sell still, but even so, Wii and DS are the biggest. What do you think is the solution?
KH: (laughter) We need to learn about users. Because users' needs are changing between Wii and DS, sometimes we make good games, but for only the hardcore gaming market. I think that is very dangerous to make that kind of game, because users are changing, and the average age is getting older.
Older players may know Tenchu and those titles, but the teenage players nowadays, they didn't know Tenchu. So we need to devise a new angle to get people to play the newest stealth games.
jarrod said:I bet King's Field V is Wii-bound too.
It was my favorite part of the trailer. I thought that music rocked.John Harker said:Anyway, the music was pretty sweet also
Acquire has some content to release on each platform, so at this time we make some experimental titles which will be released on handhelds like PSP.
Mr. Pointy said:I think I will buy Tenchu 4. Or Tenchuz as it will inevitably be called in the West.
I wouldn't go as far as that. But compared to other (third party) games on the respective plattform T4 looks way above average and TZ way below average.Zefah said:I love Tenchu games. I've bought and played all of them except for Tenchu DS so I am really looking forward to this.
I put a ton of hours into Tenchu Senran (Tenchu Z) and it is one of two games I actually got 1000 Achivement Points for. The game definitely isn't the best looker out there, but it does look better than the screenshots in this thread make it look. I think the graphics for Tenchu 4 look fine, but saying that they look better than the Xbox 360 game is a bit of an exaggeration I think.
Was this interview made before or after Namida no blahblah got released? Because Acquire might have already finished releasing all their experimental titles.batbeg said:Please be true, I'm tired of support for the PSP dying.
Might cause some confusion with, you know, Tenchu Z
Mr. Pointy said:Was this interview made before or after Namida no blahblah got released? Because Acquire might have already finished releasing all their experimental titles.
Then there's hope for the PSP yet.batbeg said:It was about 2 weeks ago.
Phife Dawg said:I wouldn't go as far as that. But compared to other (third party) games on the respective plattform T4 looks way above average and TZ way below average.
Yeah, that will never happen.Cow Mengde said:Tenchu series is about stealth, correct? Did they mention doing anything interesting with the Wiimote? Head tracking would be freaking awesome for a stealth game. Move your head to actually peer around corners or raise your head to look over a wall. But you know the fan ideas are always better than what's in the actual game.
kevm3 said:Tenchu 1 was awesome. Rikimaru and Ayame in Tenchu 1 were some of the greatest character designs I've seen. Haven't played 2, but heard it was great. Now, the character designs have been getting progressively more idiotic as time passes. They might as well have renamed some of the games Tenchu: Stealth Prostitute. You're a ninja trying to be stealthy, so why are you wearing a purple miniskirt and tube top? So you can wear a long sleeved shirt, but a tiny skirt with that? What sense does that make?
Maybe the gameplay will be good since Acquire is doing it.
Fantastical said:Yeah, that will never happen.
Hopefully there is some well-implemented wiimote stuff though.
JDSN said:Maybe they'll say that the clothing is like that so she can distract their attacker, isnt that how they marketed Red Ninja? :lol
Rikamaru looks more badass than ever tho, his new haircut make him looks older and the mask is cool.
Nishastra said:Yeah, Rikimaru looks... like Rikimaru. But I'm not a fan of the new Ayame. Hopefully you can unlock one of her old outfits to play as or something
kevm3 said:Tenchu 1 was awesome. Rikimaru and Ayame in Tenchu 1 were some of the greatest character designs I've seen. Haven't played 2, but heard it was great. Now, the character designs have been getting progressively more idiotic as time passes. They might as well have renamed some of the games Tenchu: Stealth Prostitute. You're a ninja trying to be stealthy, so why are you wearing a purple miniskirt and tube top? So you can wear a long sleeved shirt, but a tiny skirt with that? What sense does that make?
Maybe the gameplay will be good since Acquire is doing it.
KH: Yes, but sometimes we talk to people who are training ninjas now. So they can teach us the moves that work for real-life ninjas.
Mikazuki said:Tenchu Wrath of Heaven (PS2) and it's upgrade Fatal Shadows on X-Box are really great and solid. It's like the original Tenchu, much better controls, but it's about half awesome open-ended levels and half frustrating, boring linear levels.
John Harker said:jarrod, do not do this to me. please. i don't ask for much here, but do NOT do this.
Sticking to actually happening things, that Trailer looks surprisingly good.
It's funny how making it a Wii exclusive makes Tenchu relevant again :lol
Anyway, the music was pretty sweet also
Nonono. Bushido Blade is my baby, and she deserves a proper physics engine which the Wii can't deliver.AIRic said:Well, it should be a good rental, but what I really what is a new Bushido Blade for Wii!
ivysaur12 said:Holy crap. I had no idea. That SUCKS.
jarrod said:We were robbed.
jarrod said:Gamebryo? Acquire distributing it for Japan? That's really interesting and surprising imo, maybe the Japanese will catch on with middleware too?
On the other hand... no wonder Tenchu 4 looks so much better than Acquire's other games! :lol
Dragona Akehi said:The fellow who leaked MGS: Twin Snakes also said a Grandia remake was going to GC.
Scrubking said:
Hey, what's that guy doing?
PepsimanVsJoe said:Shinobido Takumi is still my favorite PS2 import(yes I'm even putting it over ESP Galuda and EDF2)
Hopefully Tenchu 4 has some sort of mission editor or one is currently in the works.
BlackTyrano said::lol
I liked Wrath of Heaven a lot. Was that made by Acquire or the other Tenchu team?
I don't really like Rikimaru's design. he looks like he left his weave at home or something.
BlackTyrano said:I liked Wrath of Heaven a lot. Was that made by Acquire or the other Tenchu team?
I don't really like Rikimaru's design. he looks like he left his weave at home or something.
They also made Kamiwaza (sp), which is a unique stealth action game in that you take on the role of a thief in feudal Japan.