The vast majority of these have easily identifiable accessories and the like. It doesn't necessarily make them good, inspired or iconic.
widely recognized and well-established
The character design might be nice, but the game itself...no thank you.
Yeah I could see how it would be underwhelming. I think the main game will be much better because RAD are such great developers and they've got the assistance of SSM. I have faith.
Yeah I could see how it would be underwhelming. I think the main game will be much better because RAD are such great developers and they've got the assistance of SSM. I have faith.
I think this has already been touched on but during this time period any minorities would have more than likely been considered lower class citizens or even servants. Putting them in your party as a lead character would have added a completely different feel to the entirety of the story. Saying it would not is being disingenuous.
I agree there needs to be more representation of minorities and women in video games in general but forcing someone in just for the sake of would be a disservice. There are a lot of opportunities for racial diversity if this series continues, maybe in the Order 786.
If your game set in ancient Africa featured time traveling Africans, then everything has already been compromised and adding that asian shaman wouldn't be any more of a distraction than the absurdity of the premise.It has to make sense because their entire goal is to create a cohesive setting. In order to have a compelling story, it needs to be internally consistent. And you're putting words in my mouth. White people being all over the world in all time periods is an issue. If i made a game in ancient Africa, I sure as shit wouldn't add an Asian shaman for diversity because it wouldn't make sense and would be a distraction. This is white people being the aristocracy in England.
No, they are not. They have created an entirely new world featuring people who shouldn't exist during the time the game is set, with weapons that are more advanced than anything currently in existence.They are beholden to real history, because real history with a twist is their entire premise. Every time they talk about the setting, they stress historical accuracy in politics and the city itself.
London has never had werewolves. Tesla never made those weapons. The foundation of the story is inaccurate, which is perfectly fine but it undermines any claim of wanting to be historically accurate. They can have period-specific clothing and diction but they are clearly not letting themselves be limited by the setting with other aspects of the story or gameplay.Adding a minority would actually be a creative compromise. It would require an explanation that alters the nature of their setting. It is objectively not a completely made up world. London exists. The Victorian era existed. Tesla existed. They are very much not throwing out history for everything else.
My being critical of diversity in this game does not preclude me from being critical of other games. I've talked about the lack of diversity in other games in the past. How does having a non-white character undermine the class conflict that the developers say they're going for?You're ignoring the entire purpose of the game. Why not direct this energy at games where there isn't a very clear and realistic reason for the lack of diversity? Like Call of Duty, which does not feature a black protagonist our primary characters where they obviously should because the military is full of black people? You chose one of the few games where it actually makes a lot of sense to have an all white cast. Where having minorities would undermine the class conflict and setting.
The issue is the arguments I've seen against having diversity in this game. I'm not saying that they need to change something right now to add a non-white character, I'm saying that there is nothing inherent to their new unrealistic and historically inaccurate version of Victorian England that would have prevented them from having a more diverse lineup of protagonists.Also, if you aren't saying every single game needs a diverse lineup characters, what's the issue? Why insist on bending the setting and the story to add someone? The setting is very intentionally put together and allowing black people into the ruling class would require a lot of changes to those rules.
Again, the whole point is that it doesn't matter what likely would've happened during the time period because they've already eschewed historical accuracy.
He looks like a less happy and older Nathan Drake with a mustache.
Again, the whole point is that it doesn't matter what likely would've happened during the time period because they've already eschewed historical accuracy.
There weren't very many Knights who were hundreds of years old, either, but that didn't stop them. I'm also pretty sure that there weren't any fairytale monsters.It was said that they wanted to bring out-of-place technology without losing that victorian era feeling. As far as I can tell, there weren't much ethnic diversity in London at that time.
There is such a thing as internal consistency in fiction. It has to make sense.
By your argument, the inclusion of any one fantasy element automatically allows for absolutely anything else. Aliens, cyborgs, faeries, throw them all in there, they all need representation right?
There is such a thing as internal consistency in fiction. It has to make sense.
By your argument, the inclusion of any one fantasy element automatically allows for absolutely anything else. Aliens, cyborgs, faeries, throw them all in there, they all need representation right?
You've played the final version?
There weren't very many Knights who were hundreds of years old, either, but that didn't stop them. I'm also pretty sure that there weren't any fairytale monsters.
Based on what they've shown, none of those things would seem out of place in this game.
Yeah I know, that's what I'm trying to convey here.Spring-Loaded said:Non-white people would be as unbelievable as aliens in this setting.
I think the biggest reasoning for not including minority members of the order is because they're keeping the traditional origin stories of the various knights of the round. History probably didn't divert much until after the formation.There weren't very many Knights who were hundreds of years old, either, but that didn't stop them. I'm also pretty sure that there weren't any fairytale monsters.
Based on what they've shown, none of those things would seem out of place in this game.
I'm just marveling a bit at the characters. I mean, yeah, protagonst is a white guy in his 30s... but he's such a baller looking white guy in his 30s.
It's just great, naturalistic character design with really cool, regal uniforms.
He's hundreds of years old.As a 36 year old, I say that dude looks forties, not 30s.
What I don't understand is why you can't see how insane it is that you're fine with them bending history to the point of including things that could not, and would not, be possible but merely including a non-white character is an affront to history that should not be discussed.Do you really not understand this? I'll take what you say at face value but it's a bit hard to believe.
It's a steampunk style alt-history fiction. They take history and they bend it in a few places to suit a more fantastic storyline. Certain inventions are accelerated, others are possible where they were not before.
And again, what I've been saying is that there shouldn't have to be a specific "reason" to include non-white characters, especially when it's a fantastical setting. There is no such restriction placed on white characters in any game and the arguments about "historical accuracy" fall apart when a game is only superficially accurate to the history that it is attempting to portray.You keep repeating this thing about "if they have magic why can't they have multiethnic people" and the answer is that this is a stupid thing to put in for the sake of itself. That is what people mean when they call it tokenism. The game simply doesn't have any reason to do that. And any writer worth half a damn would tell you the same thing.
Do you really not understand this? I'll take what you say at face value but it's a bit hard to believe.
It's a steampunk style alt-history fiction. They take history and they bend it in a few places to suit a more fantastic storyline. Certain inventions are accelerated, others are possible where they were not before.
You keep repeating this thing about "if they have magic why can't they have multiethnic people" and the answer is that this is a stupid thing to put in for the sake of itself. That is what people mean when they call it tokenism. The game simply doesn't have any reason to do that. And any writer worth half a damn would tell you the same thing.
Yeah I know, that's what I'm trying to convey here.
Lol. Wut. Aliens, cyborgs, faeries wouldn't seem out of place? You really don't seem to understand the consistency that goes into world-crafting.Based on what they've shown, none of those things would seem out of place in this game.
Whats all its got going for it? The character design?
Lol I know, right? The fact that they're including fairytale creatures like werewolves makes fairies and such completely unrealistic. Those crazy futuristic weapons that Tesla makes for them are way too realistic for a world with cyborgs.Lol. Wut. Aliens, cyborgs, faeries wouldn't seem out of place? You really don't seem to understand the consistency that goes into world-crafting.
It's a steampunk style alt-history fiction. They take history and they bend it in a few places to suit a more fantastic storyline. Certain inventions are accelerated, others are possible where they were not before.
Yeah I could see how it would be underwhelming. I think the main game will be much better because RAD are such great developers and they've got the assistance of SSM. I have faith.
The weapons are not that fantastic. There's a rifle, a shotgun, a gun that shoots flammable spikes, and a Tesla coil you can hold. It's all stuff that they could've put together then, although they wouldn't have made great weapons.Lol I know, right? The fact that they're including fairytale creatures like werewolves makes fairies and such completely unrealistic. Those crazy futuristic weapons that Tesla makes for them are way too realistic for a world with cyborgs.
I hope this is a joke post and you understand the difference between actual diversity and nonsense tokenism. No one here is saying anything to the effect of wanting black people out of video games or anything that even implies that. But here it clearly wouldn't make any sense and would require significant changes to the creative vision.Comparing the presence of minorities in a pseudo-Victorian era to space aliens? That's the hill you people choose to die on? Ye gods.
Keep twisting yourselves into knots to keep the darkies out of your vidyagames, fellas
But it is an excuse to modify that society by inserting people into that world who should've been dead hundreds of years beforehand. Just as long as they're all white, though.Yeah, that's it. It is basically "what if something happened in that era that would bring new technologies and monsters and how that society would react to those things?". That isn't an excuse to modify that society with insertion of immigration and minorities if the causality wouldn't have any impact on those matters.
Ooooh well I don't care for Assassin's Creed, Rockstar games, Killzone, Resistance, Uncharted, or Call of Duty. Something about the enemy encounters or AI or other story stuff just isn't interesting enough.For reference, what are your favorite and least favorite games?
I was actually thinking that the roster was too white myself, but I think you're creating an argument that's absolutely ridiculous and goes about it the wrong way.Lol I know, right? The fact that they're including fairytale creatures like werewolves makes fairies and such completely unrealistic. Those crazy futuristic weapons that Tesla makes for them are way too realistic for a world with cyborgs.
You have immortal knights fighting werewolves and who knows what else with weapons that today's military wishes they had. Having brown people in the game would be a stretch though? This is like saying Anno Dracula couldn't have minorities in it because of the period it takes place.The weapons are not that fantastic. There's a rifle, a shotgun, a gun that shoots flammable spikes, and a Tesla coil you can hold. It's all stuff that they could've put together then, although they wouldn't have made great weapons.
And you're misrepresenting the argument about there being a need for a reason for the minority characters. It's the same reason you'd need an explanation for a white dude in 15th century Australia.
I hope this is a joke post and you understand the difference between actual diversity and nonsense tokenism. No one here is saying anything to the effect of wanting black people out of video games or anything that even implies that. But here it clearly wouldn't make any sense and would require significant changes to the creative vision.
But it is an excuse to modify that society by inserting people into that world who should've been dead hundreds of years beforehand. Just as long as they're all white, though.
They have the creative freedom to add whatever they want at any point because their game (as with any game) is a fantasy. There is nothing keeping them from adding anything without sacrificing a cohesive story, as long as their writers are up to the task and my point the entire time has been that if they are able to bend history enough to add highlanders with super weapons to Victorian England, then they can add non-white characters without undermining their (fictional) setting. It's insane that werewolves and immortals are somehow more palatable to people craving historical accuracy than a non-white playable character.I was actually thinking that the roster was too white myself, but I think you're creating an argument that's absolutely ridiculous and goes about it the wrong way.
The Order is supposed to take place in Victorian England. Not a fantasy setting based on Victorian England, but Victorian England as we knew it. The game seems to be set up so that "The Order" is a secret, elite society that fights the werewolves and vampires. The entire premise is still centered around Victorian England itself. Take a contrasting game like Dishonored, which is a fantasy world based on Victorian England. That game has the creative freedom to add anything it wants because it is only thematically derivative of the period. A game like Skyrim or any other "medieval fantasy" is based on medieval Europe, but aren't actually in Medieval Europe. There is a huge difference in those approaches. One has to be thematically consistent in portraying the era-appropriate stuff. The other has more creative freedom.
The Order should be free to have minorities if it wants, not because "LOL Tesla and werewolves, therefore anything goes!" The simple answer is that RAD (and any developer) should be able to weave a convincing story about who the character is and why the character fits into the story. In fact, weaving in the issue of the real-life prejudice and discrimination would make the game even more compelling and socially relevant.
I was actually thinking that the roster was too white myself, but I think you're creating an argument that's absolutely ridiculous and goes about it the wrong way.
The Order is supposed to take place in Victorian England. Not a fantasy setting based on Victorian England, but Victorian England as we knew it. The game seems to be set up so that "The Order" is a secret, elite society that fights the werewolves and vampires. The entire premise is still centered around Victorian England itself. Take a contrasting game like Dishonored, which is a fantasy world based on Victorian England. That game has the creative freedom to add anything it wants because it is only thematically derivative of the period. It is not a game about that period. A game like Skyrim or any other "medieval fantasy" (The Witcher, Dragon Age, Dark Souls, etc) are based on medieval Europe, but aren't actually in Medieval Europe. There is a huge difference in those approaches. One has to be thematically consistent in portraying the era-appropriate stuff. The other has much more creative freedom.
The Order should be free to have minorities, not because "LOL Tesla and werewolves, therefore anything goes!" Rather, the simple answer is that RAD (and any developer) should be able to weave a convincing story about who the character is and why the character fits into the story. In fact, weaving in the issue of the real-life prejudice and discrimination of the time would make the game even more compelling and socially relevant.
No. A game specifically about the aristocracy doesn't allow for minorities as playable characters. A game from the perspective of the rebels fighting the Order would and should include minorities.You have immortal knights fighting werewolves and who knows what else with weapons that today's military wishes they had. Having brown people in the game would be a stretch though? This is like saying Anno Dracula couldn't have minorities in it because of the period it takes place.
The story happens in a country which the majority (if not entirely) of the population was white. What the unrealistic longevity has to do with non-white people coming to Britain? If the developers wanted to have non-white people in the story they could, of course. But without a proper explanation, that would be just social inclusion service.
The Order should be free to have minorities, not because "LOL Tesla and werewolves, therefore anything goes!" Rather, the simple answer is that RAD (and any developer) should be able to weave a convincing story about who the character is and why the character fits into the story. In fact, weaving in the issue of the real-life prejudice and discrimination of the time would make the game even more compelling and socially relevant.
But a werewolf or a super-weapon can be easily dropped into the game because it is so clearly a fantasy. I'm not speaking for other's arguments (good or bad they may be), but for me, the issue isn't that the black character would be historically inaccurate. There were indeed blacks in Victorian England. So your argument of "LOL werewolves, fantasy and creative freedom!" is the incorrect way to approach this. In fact, you're devaluing the entire argument in favor of racial inclusion and making it look ridiculous. Here's the thing: there is nothing historically inaccurate about having a black character in the game in this time.They have the creative freedom to add whatever they want at any point because their game (as with any game) is a fantasy. There is nothing keeping them from adding anything without sacrificing a cohesive story, as long as their writers are up to the task and my point the entire time has been that if they are able to bend history enough to add highlanders with super weapons to Victorian England, then they can add non-white characters without undermining their (fictional) setting and it's ridiculous that werewolves and immortals are somehow more palatable to people craving historical accuracy than a non-white playable character.
Right back at you!This man knows what's up, and he has a great avatar.
You mean to tell me that you can accept some bullshit magic potion to explain away people who live for hundreds of years but there is simply no explanation you can think of for why there could be a black/asian/latino knight? Is it really that hard?The story happens in a country which the majority (if not entirely) of the population was white. What the unrealistic longevity has to do with non-white people coming to Britain? If the developers wanted to have non-white people in the story they could, of course. But without a proper explanation, that would be just social inclusion service.
Ah, so that's the one portion of the creative vision that we're not allowed to take issue with. Mmkay. Weapon spread, alleyway E3 demos, enemy selection, yada yada - all up for grabs. But the second anyone brings up the fact that this fantastical world filled with big old werewolves based on an era that did have some minorities kicking around...well maybe it couldn't hurt to talk about having some minorities in the game? NOPE HEY WE'VE GOT A VISION TO PROTECT HERE.I hope this is a joke post and you understand the difference between actual diversity and nonsense tokenism. No one here is saying anything to the effect of wanting black people out of video games or anything that even implies that. But here it clearly wouldn't make any sense and would require significant changes to the creative vision.
That wasn't my entire argument, that was a response to another post. You're cherry-picking things to try to create a point of view for me that doesn't exist.But a werewolf or a super-weapon can be easily dropped into the game because it is so clearly a fantasy. I'm not speaking for other's arguments (good or bad they may be), but for me, the issue isn't that the black character would be historically inaccurate. There were indeed blacks in Victorian England. So your argument of "LOL werewolves" is the incorrect way to approach this. There is nothing historically inaccurate about having a black in the game.
And, as I said earlier,The issue is that given the setting of Victorian England, the black character (and perhaps even attitudes towards that character) should be historically accurate. What would be immersion breaking and silly would be throwing in token minorities. If you're going to throw a minority into a racially prejucided time like Victorian England it should be done right,and if done right, as I said, it could provide a compelling glimpse into the issues of that era.
jmood88 said:they could even make an interesting story out of it if they chose to go that route
Comparing the presence of minorities in a pseudo-Victorian era to space aliens? That's the hill you people choose to die on? Ye gods.
Keep twisting yourselves into knots to keep the darkies out of your vidyagames, fellas
Now I understand all the bitching about the black bars in this game. heyooooooooooo
Pretty sure the game isn't going to change significantly from here to release, it's a cover-based shooter. Such a boring and safe gameplay choice for such an interesting setting.
Enlighten us, what exactly would you have done to combine that setting with compelling gameplay.
But a werewolf or a super-weapon can be easily dropped into the game because it is so clearly a fantasy. I'm not speaking for other's arguments (good or bad they may be), but for me, the issue isn't that the black character would be historically inaccurate. There were indeed blacks in Victorian England. So your argument of "LOL werewolves, fantasy and creative freedom!" is the incorrect way to approach this. In fact, you're devaluing the entire argument in favor of racial inclusion and making it look ridiculous. Here's the thing: there is nothing historically inaccurate about having a black character in the game in this time.
The issue is that given the setting of Victorian England, the black character (and perhaps even attitudes towards that character) should be historically accurate. What would be immersion breaking and silly would be throwing in token minorities. If you're going to throw a minority into a racially prejucided time like Victorian England it should be done right,and if done right, as I said, it could provide a compelling glimpse into the issues of that era.
Right back at you!