Nabs said:question: anyone getting some weird purple/pink thing going on with the new drivers? gaf looks kinda funny.
Nabs said:apparently the color temp got changed to 6600k from 6500k. just go into desktop & display and configure your monitor. Color > Color Temp Control. glad thats over with :lol
from OPscitek said:I already installed 10.10 earlier, how do I get MLAA now on my 5770?
UPDATE 2: Now working on all 5xxx series cards!
Simply install the link below(10.10a hotfix w/ MLAA edit slipstreamed in, provided by mr_nothin) and then restart and you should have the option to enable MLAA in CCC:
http://www.mediafire.com/?5h6cpooivo4sbox
brain_stew said:Disappointing but not surprising. I thought it would fall apart with thin geometry and lo and behold it does. Thanks for those shots, they're precisely what I was looking for.
Nabs said:question: anyone getting some weird purple/pink thing going on with the new drivers? gaf looks kinda funny.
just wondering, are you using that d3d9.dll "fixed"?Wallach said:Yeah, this is definitely New Vegas' problem as well. Tons of thin geometry in the world, especially as the LOD kicks in on distant structures.
Will have to go back to adaptive MSAA on that one for now.
Dalauz said:just wondering, are you using that d3d9.dll "fixed"?
stuminus3 said:Sorry, I think this looks like shit so far. I've tried to play some stuff that's really bright so I can see the jaggies/blurs clearly (stuff like OutRun 2006 that has very high contrast), and compared to straight 4x MSAA it looks like mud on my 1600x900 screen. I like my PC gaming crisp, whether it's aliased or not, and MLAA isn't crispy.
A reasonable solution for games that currently don't work with MSAA or have serious performance problems with MSAA? Sure, it might be a good enough replacement. I don't see it replacing more traditional AA methods though.
Note: my opinion may change as I play more games. But even a glance at the Steam overlay with MLAA on makes we want to puke. :lol
EDIT: just a thought, too... I'm thinking there's going to be a lot of people turning on MLAA while still having their MSAA options set, and thinking that's how great MLAA is, when in actual fact they're just running proper MSAA then MLAA on top of it...
Just like deferred rendering could be "backported" from DX9.0 to DX8.0, heh?TOAO_Cyrus said:Or it could be the current implementation is a compute 5 shader because it is intended as a feature for the 6xxx cards and they havent backported it yet.
Hmm, looking at it again now that I am no longer sleep deprived, you may be right. Still the more important question remains; if AA with MRT is only a problem for DX9 as your OP suggests and the MLAA solution only works on DX11 calibre GPUs, wouldn't running your games in DX10/11 modes make this solution redundant anyway?brain_stew said:Time for a visit to the optician. The edge blurring in Dead Space is terrible.
Thus one of the significant issues with MLAA. It can't do subpixel stuff as its only working on the image in the frame buffer and nothing more.Valru said:not so good results with HL2, also the menus look a mess.
http://www.abload.de/img/valrumlaa-hl2-1xsia.png
http://www.abload.de/img/valrumlaa-hl2-2mruj.png
Technically the driver only supports MLAA on 6000 series cards, however with 10.10a and modified settings files MLAA also works on 5000 series cards.sfried said:Wait, so let me get this straight: Morphological Anti-Aliasing is only available in 10.10a, am I correct?
To be fair that screenshot shows primarily texture-aliasing (and thus MSAA does nothing for it either outside of the power lines).brain_stew said:Disappointing but not surprising. I thought it would fall apart with thin geometry and lo and behold it does.
Not sure why you'd need to "backport" anything - it can be implemented(and it was) just fine on DX8.M3d10n said:Just like deferred rendering could be "backported" from DX9.0 to DX8.0, heh?
Might be a stupid question but did you reboot?SuicideUZI said:I have a 5870, I updated to 10.10 in Steam and then installed the hotfix from the link in the OP and restarted, but I am not seeing any option for MLAA, just the normal 3 modes that have always been there.
I also tried editing the registry entry mentioned in the OP to 0 but it was already set to 0
Any idea what i am doing wrong?
Edit: nvmNabs said:apparently the color temp got changed to 6600k from 6500k. just go into desktop & display and configure your monitor. Color > Color Temp Control. glad thats over with :lol
So I probably shouldn't even bother with the hotfix since I only have a Mobility Radeon 4200? But someone said the hotfix is actually slightly improved. In that case do I still need to use the .ini or slipstream version or just go with the hotfix vanilla?Valru said:Technically the driver only supports MLAA on 6000 series cards, however with 10.10a and modified settings files MLAA also works on 5000 series cards.
Extollere said:Meh, I usually play all my games with no AA, so it doesn't bother me anymore. Quick question though for those in the know... when screen resolutions (and game resolutions) start get get higher than 1080p, will AA even matter anymore? It seems to me that the higher the resolution the less aliasing is even noticeable.
Only working in DX9 you say? Certainly plausible given the results we've gotten.. wait a tick, is Star Craft 2 DX11?felipepl said:Yes... running Crysis in DX9 allows MLAA to work.
Looks GORGEOUS and runs a lot better, amazing job AMD.
opticalmace said:Might be a stupid question but did you reboot?
DX9.pestul said:Only working in DX9 you say? Certainly plausible given the results we've gotten.. wait a tick, is Star Craft 2 DX11?
Running a "MRT" game in DX10/11 doesn't automatically grant AA.Luigiv said:Hmm, looking at it again now that I am no longer sleep deprived, you may be right. Still the more important question remains; if AA with MRT is only a problem for DX9 as your OP suggests and the MLAA solution only works on DX11 calibre GPUs, wouldn't running your games in DX10/11 modes make this solution redundant anyway?
I think you're right. I just read up a bit on the two games I saw the largest impact in (Dragon Age and Assassin's Creed II), apparently both are DX9 at the core.felipepl said:DX9.
I'm pretty sure that for now, MLAA is only working with DX9 titles.