texhnolyze
Banned
An interesting article from Polygon.
Both games may share the same genre with similar gameplay loop, buat at its core they're quite different.
Throw me to endless grinds if old.
Both games may share the same genre with similar gameplay loop, buat at its core they're quite different.
Theres a sense of déjà vu a few weeks into Destiny 2. The endgame meatiness just doesnt seem to be there. Meanwhile, Ive been playing the same Warframe character for months with no end in sight.
Can Destiny 2 become the living game that Destiny seemed, to fans, destined to become? The answer may just lie in whether Bungie can learn the lessons of Warframe.
SAME IN LOOT ONLY
Destiny and Warframe have the same gameplay loop at their core. You shoot dudes, get better loot from the dudes and then use that loot to kill increasingly more difficult dudes. Its the Diablo model, where every action you take is intended to find stuff to make your stats go up. Watching numbers go up in a game is extremely satisfying, as it turns out.
But their approaches to the loot game genre differ drastically.
Destiny 2 is all about the straight up loot grind. The constant drip of new guns and armor is key to its gameplay loop. The first 20 levels are a constant cycle of finding a new gun, dropping the old one, finding yet another one, dropping that last gun and so on. Its a great way to constantly demand players to test out new gear while showing off every style of weapon the game has to offer.
Warframe has a very different type of grind.
Warframe asks its players to craft gear and level it up much in the same way youd level any RPG character. That means youre sticking with that assault rifle right up until you run enough missions and kill enough robots (or Warhammer 40,000-style marines or Infested versions of either) to get that particular weapon up to level 30. Every item level increases your account level, in turn making any future weapons slightly easier to level up. Youre also collecting materials to craft more guns and Warframes (effectively classes in Warframe) to level up in the future along the way.
t;dr:A REWARD FOR EVERY SESSION
I feel like Im accomplishing something every time I log into Warframe for a few missions. Meanwhile, Im regularly walking away from sessions with little or nothing to show for it in Destiny 2s endgame.
A large part of Warframes ability to make me feel like Im always moving forward is its crafting system. Im always getting materials for something new to build, even if I havent gotten the blueprint for it yet. Every mission is progress, every kill moving me a bit closer to a new piece of gear or level.
That sense of constant advancement of my character isnt as present in Destiny 2. Outside of gear drops on random mobs (most of which Ill never use) and reputation coins (which Ill spend on gear that, in all likelihood, Ill infuse into something else), running around the various worlds and shooting Vex doesnt net much unless the action is attached to a weekly milestone.
As more planets open up, Id like to see more regular, small rewards that actually mean something for doing those smaller tasks. Spending an hour on a game only to feel like you didnt move forward in any way is bunk.
I've just started playing Warframe the other day and I can't believe that such polished and content-packed game is actually free to play. Yes, there'll be some grinding to do, but with the 'reward for every session', it doesn't sound that bad at all. Also, from what I've played so far, I agree with this line:Granted, its early in Destiny 2s lifespan, so theres plenty of time for that lack to be addressed. Id also never argue that Destiny 2 should go for the full-on grind of Warframe. But there are things Bungies premium shooter could learn from the design of Digital Extremes slow burn of a success.
Warframe has more gameplay similarities to Vanquish than it does Gears of War.
Throw me to endless grinds if old.