Supported it because it's GAF-made. IAP doesn't get in the way. Didn't like the "cute" zombies aesthetic (you guys should seriously consider putting out the EXACT same game with dark music, dark art-style, and more enemy weapon types and you could hit two markets at once), but it grows on you. I've only played a few levels, so perhaps the grouping mechanic hasn't been introduced yet, but the game REALLY needs a real time sub map and a way to quick travel to different teams ala amoebattle. Your maps are pretty large, and the "press and hold" to select groups of units works after you get the hang of it (especially when you continue dragging your finger wherever to select any unit), but too often I'll tap to create a way point when i really wanted to jump to another unit group. Setting unit groups and being able to toggle between them would make this game much easier to navigate. As is, it's pretty polished and fun.
Get that money! Same game, more atmospheric and creepy, different art style, sell both to two different crowds