In what way? This wasn't the usual development hell. Troubled sure, but it wasn't torn up and rebuilt and rejiggered like myriad other games that had long developments
Why wouldn't say the reception to The Witness be a good analog? An unusual game with unusual gameplay and presentation by a creator praised for his singular style and focus, a project hyped and anticipated for years, a title harkening back to a kind of gameplay that hadn't been fully captured in a while (Myst-like and Ico-like), many many delays over many years, secretive marketing, and a vision that basically remained unchanged from the start
You can see the exact same starting areas and puzzle ideas in the earliest super-pre-alpha prototype and the final release of The Witness, and you can see the same moments and gameplay scenarios in the Project Trico prototype and the 2016 footage of The Last Guardian