If one has already played and beaten it? Absolutely not.Welp not worth making the jump for this game.
If one has already played and beaten it? Absolutely not.
Those jaggy shadows are unexpected, to say the least.
So they just moved it then? It's touching the TV stand in PS4 screen so it would have to be visible in PS3 screen if it was in the same spot.The area rug is directly to the right of Sarah in the PS3 version.
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
So they just moved it then? It's touching the TV stand in PS4 screen so it would have to be visible in PS3 screen if it was in the same spot.
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
If one has already played and beaten it? Absolutely not.
I guess I can see why they aren't exactly showing it off.
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
I think this looks kind of the same as infamous IQ-wise. Whatever they're using seems to resolve lil 95% of the edges, and then it fails on some like the screen you posted. I have to note that I looked at like 20 screens before you posted that and couldn't notice any aliasing that was obviously standing out. Also, keep in mind that share function makes screenshots blurrier than they appear on the screen. Best screens of Infamous always came from people with a capture card.Honestly the IQ is about what I expected, maybe it could be better since it's a PS3 port. Infamous has better IQ. Just pointing out the usual PR bullshots deception that continually goes on and poking fun at the people that get fooled by them time and time again.
Lookit, it happened again just now!
A PNG won't help the jaggies on the furniture. If anything it would make them clearer.
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
Watch Dogs ate shit when objects in headlights didn't cast shadows on PS4/XBox One. This game won't be immune from the same level of dissection.
Doesn't make it a valid comparison. I was speaking more to the fact that it is the PS4 share function, which we all know shits on IQ, even when using a thumb drive.
And there are quite a few jaggy free or nearly jaggy free shits even amongst these. That would lead me to believe, that much like in every other game ever made, TLoU remastered's AA solution works better in some situations more than others.
Oh wow, I see it now. It somehow seems like PS4 rug stands out more I guess because you can see that it's a bit wavy.It's not touching the TV stand, looks to be about a foot or so between the rug and TV stand in both the PS3 and PS4 screens.
I think a lot of people are looking back at the PS3 version with rose tinted glasses, although this is quite a shitty, compressed screen.
PS3
PS4
People not seeing the difference..your either blind or need some glasses. This looks beautiful.
I made a point of saying that screen I had was completely arse. Everybody refer to iNvid02, who isn't shit.
You know it shouldn't have been used, but you did it anyway so the PS4 looked even better.
Perhaps due to miscommunication from Sony and Naughty Dog, or simply unfounded expectations from fans and the NAUGHTY GODS GRAPHICS chorus sung (I don't know which as I haven't followed PR around this game closely), there does appear to be a misunderstanding as to what the TLoU Remaster is and what it isn't. It's a port, a last generation game, spruced up in framerate, texture quality, and overall rendering IQ (eg: shadows) on more modern hardware. It's not a remake or reimagining, and not an overhaul in technology. Maybe distinctly cross generation games like Ground Zeroes, Destiny, Battlefield, and all that have given folk the false impression that Naughty Dog was going to deliver a game that was clearly technologically leaps and bounds over the PS3 build despite its last generation origins. Fact of the matter is The Last of Us is not a PlayStation 4 game, and the technology built into the engine was not for PlayStation 4 hardware. The Last of Us is, through and through, in almost every respect, a game made for the PlayStation 3. And here it is ported, running at a higher resolution, better framerate, and with cleaner textures.
The difference is, in my opinion, huge. But I come from a culture of PC gaming where resolution increases and better texture filtering go a long, long way to improve a game's image quality and presentation. The Last of Us is a gorgeous game, but these screenshots even in their compressed .jpg glory show a pretty fucking obvious leap in clarity and image quality. It's sharper, finer, more detailed, and overall in my opinion significantly more pleasing on the eye.
But it's still The Last of Us. That's what you're paying for: The Last of Us 1920x1080. Not The Last of Us: Remake.
Perhaps due to miscommunication from Sony and Naughty Dog, or simply unfounded expectations from fans and the NAUGHTY GODS GRAPHICS chorus sung (I don't know which as I haven't followed PR around this game closely), there does appear to be a misunderstanding as to what the TLoU Remaster is and what it isn't. It's a port, a last generation game, spruced up in framerate, texture quality, and overall rendering IQ (eg: shadows) on more modern hardware. It's not a remake or reimagining, and not an overhaul in technology. Maybe distinctly cross generation games like Ground Zeroes, Destiny, Battlefield, and all that have given folk the false impression that Naughty Dog was going to deliver a game that was clearly technologically leaps and bounds over the PS3 build despite its last generation origins. Fact of the matter is The Last of Us is not a PlayStation 4 game, and the technology built into the engine was not for PlayStation 4 hardware. The Last of Us is, through and through, in almost every respect, a game made for the PlayStation 3. And here it is ported, running at a higher resolution, better framerate, and with cleaner textures.
The difference is, in my opinion, huge. But I come from a culture of PC gaming where resolution increases and better texture filtering go a long, long way to improve a game's image quality and presentation. The Last of Us is a gorgeous game, but these screenshots even in their compressed .jpg glory show a pretty fucking obvious leap in clarity and image quality. It's sharper, finer, more detailed, and overall in my opinion significantly more pleasing on the eye.
But it's still The Last of Us. That's what you're paying for: The Last of Us 1920x1080. Not The Last of Us: Remake.
EDIT: Pre-rendered cutscenes probably aren't the best example. There should be an increase in clarity going from 720p to 1080p cutscenes, but the assets themselves are still fundamentally the same and not rendered in real time.
I guess I can see why they aren't exactly showing it off.
Perhaps due to miscommunication from Sony and Naughty Dog, or simply unfounded expectations from fans and the NAUGHTY GODS GRAPHICS chorus sung (I don't know which as I haven't followed PR around this game closely), there does appear to be a misunderstanding as to what the TLoU Remaster is and what it isn't. It's a port, a last generation game, spruced up in framerate, texture quality, and overall rendering IQ (eg: shadows) on more modern hardware. It's not a remake or reimagining, and not an overhaul in technology. Maybe distinctly cross generation games like Ground Zeroes, Destiny, Battlefield, and all that have given folk the false impression that Naughty Dog was going to deliver a game that was clearly technologically leaps and bounds over the PS3 build despite its last generation origins. Fact of the matter is The Last of Us is not a PlayStation 4 game, and the technology built into the engine was not for PlayStation 4 hardware. The Last of Us is, through and through, in almost every respect, a game made for the PlayStation 3. And here it is ported, running at a higher resolution, better framerate, and with cleaner textures.
The difference is, in my opinion, huge. But I come from a culture of PC gaming where resolution increases and better texture filtering go a long, long way to improve a game's image quality and presentation. The Last of Us is a gorgeous game, but these screenshots even in their compressed .jpg glory show a pretty fucking obvious leap in clarity and image quality. It's sharper, finer, more detailed, and overall in my opinion significantly more pleasing on the eye.
But it's still The Last of Us. That's what you're paying for: The Last of Us 1920x1080. Not The Last of Us: Remake.
I don't think they're was a PR miscommunication. I think anyone that followed the game even remotely since its initial announcement knew that the biggest upgrades were going to be the game being rendered natively at 1080p and at 60 fps and maybe some slight improvements here and there.
I feel anybody that expected current-gen graphical prowess for the port (in terms of textures, model work, lighting) was expecting far too much.
Are they cutscenes being rendered real time or are just being replayed back like it was with the PS3 version?