So what is the campaign length?
15-20 hrs
So what is the campaign length?
"I later faced greater numbers of uninfected humans with less certainty that they were actually “bad guys.” Early on, I slowed down between encounters to ease The Last of Us’ tension; by the end, I was pausing because I felt like a bad person doing bad things."
Did your avatar just change? That's pretty rad.just preordered the darn thing. did i make a mistake not getting the special edition versions?
That sounded kind of mean. 7.5/10 decent post.You play a violent game, you're going to get violence... What do you expect?
I don't understand how Phil can mark the game down because it's violent. You play a violent game, you're going to get violence... What do you expect?
It's a video game, it's not real life... Doing 'bad things' in a game has no consequence other than in the game if the system allows for it, and certainly not in affect real life.
"We had concepts of things like plants that would trap you and they were fully implemented," explains Druckmann. "Then a few weeks would go by and we'd say no, cut it, it's too much.
"We had entire cutscenes that were animated and finished, but people would come up to me and say this would be better if it was playable, and we'd end up throwing away all this work and recapturing it all. We toyed, in fact, with even cutting the infected out completely, because they were taking us into things we wanted to avoid."
Druckman adds: "We had to throw away big parts. Even if it was fun gameplay, if it was breaking the reality, we'd remove it. That's the policy at Naughty Dog: Nothing is precious."
I don't understand how Phil can mark the game down because it's violent. You play a violent game, you're going to get violence... What do you expect?
It's a video game, it's not real life... Doing 'bad things' in a game has no consequence other than in the game if the system allows for it, and certainly not in affect real life.
Feeling bad for doing bad things in a game can be a good thing.
I think dissonance is something that needs to be taken seriously if video games are to move forward as a vehicle for interesting and unique narratives.I don't understand how Phil can mark the game down because it's violent. You play a violent game, you're going to get violence... What do you expect?
It's a video game, it's not real life... Doing 'bad things' in a game has no consequence other than in the game if the system allows for it, and certainly not in affect real life.
Interesting interview with Mr. Druckmann:
http://m.ibtimes.co.uk/last-interview-neil-druckmann-naughty-dog-ps3-475066.html
I don't understand how Phil can mark the game down because it's violent. You play a violent game, you're going to get violence... What do you expect?
It's a video game, it's not real life... Doing 'bad things' in a game has no consequence other than in the game if the system allows for it, and certainly not in affect real life.
time for the nightly runthrough of the demo. gonna brick face wall stomp erbody.
im thinking about getting this, I've only seen like one gameplay trailer and want to keep it that way in case I do get it.
one question though (to people who have read all the reviews or played it), is this like Uncharted where there are sections that are just hoards of enemies every 10 minutes? that was one thing I really hated about that game.. I got a little better in UC2 (didnt play 3) I prefer the exploring/platforming so I'm hoping this game is more in that direction.
No demo for me. I'm going in fresh. Not much into GoW these days.
Ok, I noticed an 8 and a 7.5 amongst the 10s.
Is this thread more civil than the UC3 thread? Please tell me there's been no death threats.
I need to decide if I buy this at full price, or like GoWA, just wait a couple of months and pay less than half price.
Ok, I noticed an 8 and a 7.5 amongst the 10s.
Is this thread more civil than the UC3 thread? Please tell me there's been no death threats.
I need to decide if I buy this at full price, or like GoWA, just wait a couple of months and pay less than half price.
Ok, I noticed an 8 and a 7.5 amongst the 10s.
Is this thread more civil than the UC3 thread? Please tell me there's been no death threats.
I need to decide if I buy this at full price, or like GoWA, just wait a couple of months and pay less than half price.
Ok, I noticed an 8 and a 7.5 amongst the 10s.
Is this thread more civil than the UC3 thread? Please tell me there's been no death threats.
I need to decide if I buy this at full price, or like GoWA, just wait a couple of months and pay less than half price.
I wouldn't care at all if Polygon gave the game a 1.0 or a 10.0 as long as they did a reasonable job justifying their position.
Omg, I might have to spend money on this damn game, I don't want to spend $60 on a game though, what to do? ;_;
On a second note, it's meta critic dropped below Galaxy's, thought it would've knocked it off the pedestal for a second...
just preordered the darn thing. did i make a mistake not getting the special edition versions?
Sounds like a Naughty Dog game. Great visuals, world, and story but mediocre gameplay mechanics. I'll probably pick it up after a price drop.
HHHGGGGNNNNHHHH! I want the Post-Pandemic Edition but its $160 and I know its going to drop down in price later in the year but I need to the game on release! @_@
HHHGGGGNNNNHHHH! I want the Post-Pandemic Edition but its $160 and I know its going to drop down in price later in the year but I need to the game on release! @_@
I just wish it came with the art book from the survival edition. For me, I always pick art books over statues.
it fits Joel's character just fine... Naughty Dog has made it clear that Joel has done some bad things in the past
hell they specifically say "he's been called a violent thug, a brutal killer, and a torturer"
http://www.youtube.com/watch?v=4IcEYVJ66RI#t=09m42s (behind the scenes clip)
so tell me how it doesn't fit his character?
I agree, but judging a game on its violent nature when the game is rated R for violence, is a bit silly. It just seems like a cheap shot.
I agree, but judging a game on its violent nature when the game is rated R for violence, is a bit silly. It just seems like a cheap shot.
HHHGGGGNNNNHHHH! I want the Post-Pandemic Edition but its $160 and I know its going to drop down in price later in the year but I need to the game on release! @_@
Two things: The Post Pandemic Edition end up costing $169.99, and it sold out the 3rd day after announcement. Now ebay resellers are selling it for $400+
Nah. The mechanics are fine here. In Uncharted they suck because Uncharted's premise requires an agile, sharp predator of a protagonist given al the platforming and shooting. Naughty Dog gave us an ice skating oaf.
In the Last of Us, you don't really notice whether the game play is tight or not because the pace of the game doesn't demand tight control.
ND WANTS you to avoid firefights, so on the occasion you do engage in one, you should feel a little more inept than you're used to.
Its all completely appropriate, and helps enhance the feeling the game wants to give you.
http://www.gamestop.com/ps3/games/the-last-of-us-post-pandemic-edition/107705
I think gamestop just restocked today, just remember that this edition is exclusive to gamestop
I think dissonance is something that needs to be taken seriously if video games are to move forward as a vehicle for interesting and unique narratives.
I can't speak if he's right one way or the other, I haven't played the game, but it very well may turn out to be valid criticism.
It may turn out he's full of shit and the game feels consistent the entire way through, too. We shall see.
Have you played through the game?
The demo.
wouldn't have thought the game play would change in full game.
No..no it didn't. No one gave a shit about Killswitch.Killswitch started the cover shooter craze, not gears.I love how Gears is considered "generic", yet it nearly single handedly pioneered and popularized cover based third person shooters.
Bleszinski said the seeds of Gears of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.
The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than Resident Evil 4, Bleszinski felt "it had the best cover system at that time." He felt that incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.
Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis.
Have you played through the game?