Clipper said:I'd prefer my quiz level to be considered for the OP, but I just published this and it is absolutely must see in my opinion:
Pixel Animation Demo 1/Clipper_US (aided by Modulos)
Using a full fledged LED screen, Modulos and I have created a method that is suitable for animation. The pic below only shows one frame...the full walk animation is in there. This is just the first test there will be more.
Australia
Esperado said:Thanks. I kind panicked last night after I saw that like 13 people played, but only one was on the leaderboard. I ended up tweaking the jumps on the mountain a lot to make them easier. Now I figured that it just took a few minutes to update. I republished it about 4 times I think now. I'm kind of in a weird place, I initially wanted the level to be out by Thanksgiving and I beat that milestone by a lot so I think I'm still going to be editing and tweaking things, possibly adding a couple more sections. It's just hard finding something that fits right in my mind. I'll spend hours making something only to realize that it doesn't really fit in right and just end up deleting it. Hopefully I'll figure out some more stuff that works.
Thanks again to everyone who's played my level. Haven't gotten the all the different levels in this thread yet, but I promise I'll work on it as soon as I can.
brandonh83 said:Very nice! I'm gonna get back into this after R2
Awesome! A lemming!Clipper said:I'd prefer my quiz level to be considered for the OP, but I just published this and it is absolutely must see in my opinion:
Pixel Animation Demo 1/Clipper_US (aided by Modulos)
Using a full fledged LED screen, Modulos and I have created a method that is suitable for animation. The pic below only shows one frame...the full walk animation is in there. This is just the first test there will be more.
Australia
Clipper said:OK, made demo 2 a little faster than expected. Make sure you check this one out early on, because I don't think it will be around for very long for some strange reason...
Pixel Animation Demo 2/Clipper_US(aided by Modulos)
16x16 screen this time. Can't quite get full animation at this resolution (only 3 frames, and a lot of cheating), but still looks impressive.
Between Australia and New Zealand
Mirimar said:Welp, I uploaded a video of the Spirited Away - Always With Me level people were talking about. Play it before it gets nicked by itchy moderator fingers!
Level Name - Spirited Awey music
User Name - calvalryaki
Level name is missing some kanji/hiragana, so I posted what i could of it.
http://www.youtube.com/watch?v=GjSSyW4GE7o&fmt=18
akachan ningen said:How long did it take to make these levels?
Private Hoffman said:Guys, I almost have my protest level made regarding the excessive moderation.
Once it's done, be sure to play it and heart it as a sign that you do not want LBP to go in this direction. Make a comment on my level too once it's done.
Private Hoffman said:Okay I published my protest level.
"LittleBigPlanet Alternate Ending: The Petition"
Try searching for "Alternate Ending:" and look in the US. It's easy to find because I have a picture of Patrick Swayze with a horse as the icon.
Play it, Heart it, Comment on it.
Ranger X said:Is it you Korghano? Platformer Pandemonium is EXCELLENT and i'm going to play this new level ASAP.
By the way, if you manage to find the guy who copied your Platformer Pandemonium you should good grief him. He's easier to find than your own level (that deserves more plays!)
Wowbagger said:Chris_C/Korghano,
Have you republished Platformer Pandemonium? Last time I checked (finding your profile through your comment on the stolen copy, heh), it wasn't among your created levels. Sad if the stolen version is the only one out there.
BTW, you can get stuck in the underground after going down the left side (on Pandemonium). The rocket may destroy the moving platform above it, making it impossible to jump onto or grab.
Phreaker said:Really excellent level, loved it. I'm also happy to see PP back up.
Mirimar said:Welp, I uploaded a video of the Spirited Away - Always With Me level people were talking about. Play it before it gets nicked by itchy moderator fingers!
Level Name - Spirited Awey music
User Name - calvalryaki
Level name is missing some kanji/hiragana, so I posted what i could of it.
http://www.youtube.com/watch?v=GjSSyW4GE7o&fmt=18
Go to your InfoMoon, select Me...My Levels then go to page 2 (R1).BlackGoku03 said:How do you get to the levels you hearted?
And boy, the search function does not work very well.
Ranger X said:Ok I finally published my first level!
Don't forget to heart it you like it.
By RangerZero
.
Ranger X said:O. M. G.
akachan ningen said:How long did it take to make these levels?
Ranger X said:Ok I finally published my first level!
Don't forget to heart it you like it.
sajj316 said:Played your level a bit before you officially announced it. It was fun and very colorful. I just started on my level (not published yet) called Metal and Ice. I also liked that you made your own clouds. I just find making your own stuff ALOT more satisfying.
Ranger X said:Nice
I'm trying to go as custom as possible. I have still a couple of problems with the level that I will fix/improve. Thanks for the feedback, I always want feedback
i liked how the floor lit up under you. is that explained anywhere?ckeur said:So now you have an idea of what I was asking about when I said I need way too many pistons, switches, etc. =P
Not too long, actually. The longest part has been in creating the system to do the animation. Optimization has been the biggest problem we have run into. The two animation tests are taking between 75% and 100% thermometer. Actually creating the sprites takes 30 or so minutes, tops.
In related news ...
Marquee Demonstration / Modulos (in collaboration with Clipper_US)
Demonstration of LED scrolling text
North America
This is using many of the same principles that Clipper and I have created. It is an LED display that has marquee text scrolling across in different colors. This test is taking approximately 75% thermometer, however I have figured out a way to get it down to around 60% I believe. Just need to implement it when I get a spare chance. If you liked the sprite demos above, check out the Marquee and my other LED demo.
I'm working on a light themed level which will include some of these things you've seen so far, should be ready this week sometime.
dfyb said:i liked how the floor lit up under you. is that explained anywhere?
dfyb said:i liked how the floor lit up under you. is that explained anywhere?
Thanks.Clipper said:Go to your InfoMoon, select Me...My Levels then go to page 2 (R1).
MiamiWesker said:No nice font or pics sorry, but please try out these awesome levels (I hearted them all, look me up PSN dvader654)
"Evening Adventure" and "Night Adventure" by SirenRose
Two fantastic boss filled levels.
"Starstruck 2" by Jaeyden
Sequel to Starstruck, nuff said.
"KingStory Part 1 and Part 2"
Great two part level, awesome boss fights.
"Super Libidius" by RRR30000
A new shooter level, this time a vertical scroller!
Clipper said:Go to your InfoMoon, select Me...My Levels then go to page 2 (R1).
Bliddo said:
Soccer Time / BleedPSN
- Competitive multiplayer soccer. Each team needs to score 5 points.
- USA east coast
Bliddo said:Is amazing how few people played this level(and my other levels). Then I tried to look for it through the Cool Levels menu.... a crapton of pages after I was sick of searching -_-
They really need to fix how the levels are arranged and displayed, its nearly impossible to get visibility right now, unless your level is called "little big FamousName"
Yeah, I kind of wish that there were a section with levels selected by Media Molecule.Ranger X said:Even more ridiculous than that, we don't even know what's the rule of "cool levels". At least I have no idea how do it is sorted. Media Molecule could have made this clear at least.
Would be also cool a section with the newest levelsbadcrumble said:Yeah, I kind of wish that there were a section with levels selected by Media Molecule.