Yeah mechanically it's the same exact game, arguably the story is more entertaining and the aesthetic is neat. I could see why people may complain about it being too dark but eh, I got over it.It's more FC3 so I am happy
I don't think I ever gave a shit about the powers in Far Cry 3. Or FC3 Blood Raggin'.
I'm not sure it's entirely fair to say that Bioshock doesn't encourage mixing up strategies when the entire podcast is playing the game on easy.
I used to beat street fighter 2 on easy by spamming chun li's leg kick. By p1p logic that means that sf2 has a shitty fighting system.
Great episode otherwise.
I'm not sure it's entirely fair to say that Bioshock doesn't encourage mixing up strategies when the entire podcast is playing the game on easy.
I used to beat street fighter 2 on easy by spamming chun li's leg kick. By p1p logic that means that sf2 has a shitty fighting system.
Great episode otherwise.
no, it only makes you weaker and they're harder to kill cuz they have more life. I didn't play Hard but I beat 1999 Mode and you get less loot and enemies regain all life back if you die.Does hard difficulty add new enemy types or different invulnerabilities to existing enemies?
Thanks for the tip! Where were you 339 episodes ago?Please everyone make sure you hit record on your local pc/mac
ow yeah forgot to post this but first half of ep 340 HAD TERRIBLE audio audio quality again
Please everyone make sure you hit record on your local pc/mac because the skype backup is just not good enough.
just a friendly reminderThanks for the tip! Where were you 339 episodes ago?
I don't see why he hates it so much.
I think what was meant by that is that there really aren't enemies who require a specific vigor or combination of vigors (or vigor+ specific weapon) to necessitate mixing things up. Even the people I know who played on hard--in fact, especially the people I know who played on hard--found the one or two vigors they liked best or found most effective, and stuck with them through the whole game.
But it was a good humble brag anyway.
It just doesn't require--or even encourage--experimentation.
Comparing it to Far Cry 3 is not really apples-to-apples, but I'm about to do it anyway. In clearing out an encampment in FC3, I have all sorts of options and reasons to use all my tools, and my wits, to do so. I can approach from any angle, go in stealthy and take out as many guys as possible without detection, rain fire on the whole place, unleash a tiger on them, run a train of komodo dragons into the camp, or even place mines in the road to take out reinforcements as they arrive.
Those options are worlds more interesting than the choice between crows, which surrounds the enemy in a cloud of crows, or fire, which engulfs the enemy in flames. Those are functionally identical.
I played normal halfway through the game. Never had a need to mix up strategies. The only reason I dropped down to easy was to get it over with.I'm not sure it's entirely fair to say that Bioshock doesn't encourage mixing up strategies when the entire podcast is playing the game on easy.
I used to beat street fighter 2 on easy by spamming chun li's leg kick. By p1p logic that means that sf2 has a shitty fighting system.
Great episode otherwise.
Problem is the vigors were generic and uninteresting.
Up to that point I was making it through the game just fine hanging back and hiding behind cover and just picking guys off and using vigors if they got close. And I guess that's a failing of the game that playing like that is effective.
Watched it live... enjoyable show. The theories that people throw out about how nintendo can "fix" things make me want to jump off a building so it was nice hearing others laughing off the absurdity of them.
We talked about six games and liked five of them.