Just to confirm, the GCN version of the game *does* run at 60fps in Dolphin, correct?
Just to confirm, the GCN version of the game *does* run at 60fps in Dolphin, correct?
The entire game's textures have been upscaled to 4K and it looks gorgeous. 60 FPS is the last piece of the puzzle and then hopefully we can stop talking about this stupid emulator
60 FPS in cities and battle.
My work in TSFix right now is backwards I have the menu and overworld map running at 60, everything else 30. Hope to get that worked out in the future.
But already, the PC version has textures 4x the resolution of Dolphin's "HD texture pack." I spent a couple of weeks engineering a system to stream high-resolution textures into the game that Dolphin would simply choke on. The entire game's textures have been upscaled to 4K and it looks gorgeous. 60 FPS is the last piece of the puzzle and then hopefully we can stop talking about this stupid emulator
60 FPS in cities and battle.
My work in TSFix right now is backwards I have the menu and overworld map running at 60, everything else 30. Hope to get that worked out in the future.
But already, the PC version has textures 4x the resolution of Dolphin's "HD texture pack." I spent a couple of weeks engineering a system to stream high-resolution textures into the game that Dolphin would simply choke on. The entire game's textures have been upscaled to 4K and it looks gorgeous. 60 FPS is the last piece of the puzzle and then hopefully we can stop talking about this stupid emulator
60 FPS in cities and battle.
My work in TSFix right now is backwards I have the menu and overworld map running at 60, everything else 30. Hope to get that worked out in the future.
But already, the PC version has textures 4x the resolution of Dolphin's "HD texture pack." I spent a couple of weeks engineering a system to stream high-resolution textures into the game that Dolphin would simply choke on. The entire game's textures have been upscaled to 4K and it looks gorgeous. 60 FPS is the last piece of the puzzle and then hopefully we can stop talking about this stupid emulator
http://store.steampowered.com/news/?appids=372360Tales of Symphonia HD update and various fixes - Sept. 27th, 2016
Hello Tales of Symphonia fans! A new update is live and features a handful of key fixes. Please see the full list below and thank you again for your support of Tales of Symphonia!
- Increased resolution options up to 4K
- MSAA support
- Improved character and object outlines
- Frame rate smoothing
- Post sharpening and gamma improvements
- Improved mipmap implementation
Looks like someone at Bamco still cares about this port!
http://store.steampowered.com/news/?appids=372360
What's sad about that, is that list of things ... I implemented in 2 weeks following launch. What's infuriating about it is, their implementation is clearly based off of my own work, because they are offering MSAA Quality Level as an option.
I get tired of explaining what Quality Level is and why NVIDIA does not support it on Maxwell or Pascal GPUs, but that is the price I pay for making that an option in the .ini If Namco had come to the decision to include that setting of their own accord, they would have gone the extra mile and correlated quality level with CSAA (NV) and EQAA (AMD) settings so that the end user isn't left scratching their head what the hell a quality level actually is.
In all games that have in-game settings, that's how it works. I only used the name Quality Level as an INI option because I did not have a UI to let the user select a friendly name with.
I'm glad they got around to running through a checklist of things to fix that was ENTIRELY stuff that I already fixed, but come on ... at least add my name to the Special Thanks section or something.
This is exactly what happened with FF13 FWIW.What's sad about that, is that list of things ... I implemented in 2 weeks following launch. What's infuriating about it is, their implementation is clearly based off of my own work, because they are offering MSAA Quality Level as an option.
I get tired of explaining what Quality Level is and why NVIDIA does not support it on Maxwell or Pascal GPUs, but that is the price I pay for making that an option in the .ini If Namco had come to the decision to include that setting of their own accord, they would have gone the extra mile and correlated quality level with CSAA (NV) and EQAA (AMD) settings so that the end user isn't left scratching their head what the hell a quality level actually is.
In all games that have in-game settings, that's how it works. I only used the name Quality Level as an INI option because I did not have a UI to let the user select a friendly name with.
I'm glad they got around to running through a checklist of things to fix that was ENTIRELY stuff that I already fixed, but come on ... at least add my name to the Special Thanks section or something.
Free weekend.
So, now that they've "borrowed" Kaldaien's work, I take it the port is in a much better state out of the box now?
So, I've downloaded the game (because free weekend) But, when installing the 60fps fix it still seems to be 30 fps? The current patch not supported for that?
Furthermore, any way to revert to a prior patch to get the fix working?
60 FPS in cities and battle.
My work in TSFix right now is backwards I have the menu and overworld map running at 60, everything else 30. Hope to get that worked out in the future.
But already, the PC version has textures 4x the resolution of Dolphin's "HD texture pack." I spent a couple of weeks engineering a system to stream high-resolution textures into the game that Dolphin would simply choke on. The entire game's textures have been upscaled to 4K and it looks gorgeous. 60 FPS is the last piece of the puzzle and then hopefully we can stop talking about this stupid emulator