Maybe you've heard that the ToS port crashed frequently on devices with touch-input. Well, the most recent patch 'fixed' this. In a hilariously stupid way.
http://steamcommunity.com/app/37236...59260120/?tscn=1456746330#c412448158161154896
So yeah, apparently their solution was to disable everything touch related on startup and enable it again on exit, but it appears that the latter is not really reliable or they just forgot about it.
But the second part of that quote is even more hilarious(ly sad).
I can't.
I don't understand how this even happens. How does a studio that incompetent get contracted? It's like Bamco just went for the lowest offer and didn't even bother to make sure they had any idea what they were doing.
Consoles don't get ports with these kinds of huge mess-ups because Sony / Nintendo / Microsoft make them go through QA whereas PC is like the wild wild west, right? (no one owns the platform so anything goes?)
I'll be glad when we get through this age of incompetent pc porting.
http://steamcommunity.com/app/372360/discussions/0/412446292759260120/#c412448158163489761Looks like they finally threw VMProtect out the window. One step at a time Bamco
Looks like they finally threw VMProtect out the window. One step at a time Bamco
http://steamcommunity.com/app/372360/discussions/0/412446890556390508/#c412448158163565017Kaldaien said:The game uses DirectInput exclusively for keyboard input now. Between that and the removal of VMProtect, those are the two biggest changes in this patch. Neither of which, humorously, are mentioned anywhere.
Consoles don't get ports with these kinds of huge mess-ups because Sony / Nintendo / Microsoft make them go through QA whereas PC is like the wild wild west, right? (no one owns the platform so anything goes?)
I'll be glad when we get through this age of incompetent pc porting.
I have no idea what it was doing before, but it is a good thing, DirectInput is pretty much the default for keyboards.Is this a good thing or something? Was it using XInput for the keyboard previously and creating issues?
Is this a good thing or something? Was it using XInput for the keyboard previously and creating issues?
It's good. Keyboard input more stable and Vmprotect booted means some stuttering will be gone. Also, it is now much easier to inject DLLs without going about it sideways.Is this a good thing or something? Was it using XInput for the keyboard previously and creating issues?
Several improvements to graphics and performance (stuttering and loading) with TSFix.And what have Modders done?
Errrr. ZoE HD? USF4 PS4? Tons of problematic Vita ports? Shit ports happen when publishers don't give a shit. First Party QA doesn't shield consumers from crappy performance and low effort, it only ensures that the game won't blow your system up or delete all your saves. Lol.
Several improvements to graphics and performance (stuttering and loading) with TSFix.
Game's still locked at 30fps, but with VMProtect now gone, should be just a matter of time, probably.
http://steamcommunity.com/app/37236...59260120/?tscn=1456567620#c412448158154485134lol, I'm starting to think that what I thought was a blur filter at first, is just plain incompetence. 3 times per-frame they have to copy an offscreen surface from one to another. They have opted to do this by stretching the surfaces over a single triangle, I commend them for that because that approach is quicker than a blit (provided you don't need MSAA). But they did this with pixel coordinates that were off by 0.5 pixels.
Blurring happens here simply because texture filtering cannot decide which pixel in a texture (left/right top/bottom) is closer to a pixel on screen half of the time. Such an amateur mistake, I'm speechless. I could write a post-mortem on this game, and I had nothing to do with its development, lol.
Not surprising, the world map is a resource management nightmare. Even the GameCube with its exceptionally low disk seek times couldn't really sustain 60 FPS on it because of all the texture load activity (especially flying around in a Rheiard).
That limitation almost existed in the PC version too until I implemented smarter GPU-side texture caching. They try to treat this game as if we're facing the same VRAM restrictions of the PS2 / GameCube, lol. Textures that should never be unloaded are ... frequently, in order to free VRAM that doesn't need to be freed.
The list of things that were done wrong in this game just keeps growing, sheesh.
You know why textures take so long to load on the Direct3D end of things? The idiots need a great many of these textures at a different resolution than they are stored in the game files. So ... what did they do? Why the craziest thing imaginable of course; re-scale textures to fit at load time... don't bother sizing the textures ahead of time, that would make too much damn sense.
WTF?! Seriously, WTF?
They remove it and once again, no communication. The only thing I could possibly imagine the management structure being like is in the first episode of Band of Brothers with Captain Sobel. That fucking guy or more than one of him is running this shit show.
http://steamcommunity.com/app/37236...59260120/?tscn=1456567620#c412448158154485134
All this makes me sad that Grandia II on steam according to steamspy only has just over 50k owners. It deserves so much better considering the support and communication from GungHo even HERE on GAF.
Consoles don't get ports with these kinds of huge mess-ups because Sony / Nintendo / Microsoft make them go through QA whereas PC is like the wild wild west, right? (no one owns the platform so anything goes?)
I'll be glad when we get through this age of incompetent pc porting.
Looks like they finally threw VMProtect out the window. One step at a time Bamco
They remove it and once again, no communication. The only thing I could possibly imagine the management structure being like is in the first episode of Band of Brothers with Captain Sobel. That fucking guy or more than one of him is running this shit show.
http://steamcommunity.com/app/37236...59260120/?tscn=1456567620#c412448158154485134
All this makes me sad that Grandia II on steam according to steamspy only has just over 50k owners. It deserves so much better considering the support and communication from GungHo even HERE on GAF.
The best thing Other Ocean can do now that they removed the drm is stop patching.
Yikes at some of these findings. I'm convinced this was mostly ported by junior coders or at the very least people with very little experience with graphics programming.
At least VMProtect is gone. That is a victory.
Honestly it makes it sound like Other Ocean's coders are a bunch of kids just out of Uni without a competent technical lead to go no don't do that.
Yikes at some of these findings. I'm convinced this was mostly ported by junior coders or at the very least people with very little experience with graphics programming.
At least VMProtect is gone. That is a victory.
I have put 60 FPS aside for now. I wasted a lot of time on that, and because of the way the game is written it's going to be an insane hassle involving re-writing some animation code. I would have to re-write a lot of SSE2 math that the compiler generated. Compiler optimized code is not pretty to reverse engineer
I may re-visit it in the future, but it's definitely no longer a priority.
I really think the reason Tales of Zestiria was released with a 30 FPS cap was because QLOC was battling with Namco's horrendous framerate limiter. It can't even do 30 FPS correctly, much less 60.
They did a lot of work behind the scenes that's really difficult to do with just assembly language code. Thanks to their work at a more reasonable level (C++ code), it was pretty easy to get 60 FPS stable in Zestiria. It's not even easy to get it to happen period in Symphonia, much less iron out kinks such as collision detection :-\
Several improvements to graphics and performance (stuttering and loading) with TSFix.
Game's still locked at 30fps, but with VMProtect now gone, should be just a matter of time, probably.
http://steamcommunity.com/app/37236...59260120/?tscn=1457272357#c412448792364538727
If he can't do it very easily. Good luck getting Bamco to actually do any work trying.
Maybe they'll surprise us!.... yeah right.
*sigh*
Left looks way better
saw this was on sale for the current anime sale.
Did this port EVER get fixed?
like as in a stable 60fps and any graphical enhancements?
Everything is fixed due to patches and a fanmod called TSFix. However, a 60fps mod currently doesn't exists. It's still the best version of the game when incorporating mods right now bar it being 30fps.
so in every other regard its the best experience but it still runs at 30?
I guess i need to decide if 9.99 is a fair deal for not having to set up my ps3 then in order to play this again.
that and hope someday a 60fps fix comes along.
is it DS4 compatible?
Beats me, but if it isn't, there are programs that allow for ds4 conversions over to xbox pads.