What lines do I need to edit in Symphonia ini to get those outlines? They look great.
I don't think the outline fix is up on the public gedo branch yet.
What lines do I need to edit in Symphonia ini to get those outlines? They look great.
Sounds stupid. Why go out of your way to acknowledge and pay someone for their work when they're more than willing to do it for free?
15 minutes. Including figuring out when and how they get drawn.
Admittedly, I could only do it that quickly since I'm quite familiar with cel shading approaches of that era (what they do is render the mesh again scaled out and with inverted culling).
Since people are asking about the framerate: if it's possible at all, that would most likely take more time than I'm willing to invest on this game.
Yo Durante, how long for a model upgrade and full orchestral rerecording of soundtrack?
hey guys, give Bamco some slack, they already released two patches and working on more. I wish they removed that DRM first.
and we had no reaction from KT in any form, as I was afraid it'll end.
How bad are the TK ports?
I know they were assholes for porting the DoA5 PS3 version instead of PS4 version. What else?
Did they work on the Dragon Quest Heroes port? How did that port come out?
Durante, putting shame in your PC porting game since 2012.
You're right, I forgot about that.Ucchedavāda;194028059 said:VAC bans are visible even for private profiles, but if they wanted to hide it, then they could just make a new profile for their community interactions.
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Think they're sincerely trying, which might be a good sign.It's something I guess
It is now. I did it today before work, now after work I still had to add a toggle, document and push it.I don't think the outline fix is up on the public gedo branch yet.
It is now. I did it today before work, now after work I still had to add a toggle, document and push it.
Sounds stupid. Why go out of your way to acknowledge and pay someone for their work when they're more than willing to do it for free?
Kaldaien (From the Steam boards for Tales of Zestiria.) said:I don't think they could afford to hire me. Not that I work for an inordinate amount of money or anything, but it seems like they did this on a shoestring budget; almost an exercise in "just how cheaply can we ship something on PC?"
I think Namco worked very hard on this, and I don't want to take anything away from that, but it just feels to me like there were and still are some time / manpower / budget constraints here making all sorts of things impractical.
Firstly, thanks to Durante for the work! It is amazing to see something so beautiful so quickly. It is good to see feedback from Bandai Namco on the issue. Contrast that with Final Fantasy V and Square Enix, which has a topic outlining bugs (some critical that were identified the week of launch) and for which there is not a single SE response or patch. I am not excusing what a mess this was, but if they are actively trying to fix that mess it is good.
There are several people that have contributed to Tales of Zestiria's fix mod, however I'll quote this from its creator. I would say primary contributor, but I do not want to disrespect anyone else such as the person whose work got merged into it to make the FPS variable.
Here's a link to the post.
I'd assume the same would apply to Durante, regarding their ability to afford to pay on the budget.
Update 2016-02-04:
Melly experimented and noticed that running the game in Windows XP SP3 compatability mode causes the game to run at 40FPS for many people. So if you'd like to test that, you can scroll down to the 40FPS / Stutter fix section. Might not work for everyone.
I put the fpsLimit option to the GeDoSaTo Tales of Symphonia settings profile, so if you want to lock the framerate to 30 (as the game runs slightly faster at 40fps, which not everyone might prefer), you can do so from there. This also has the benefit of the game running at a solid 30FPS instead of at 28-29.
Kaldaien, the one who made Zestiria 60fps fix, just released his first version of Symphonia fix. No 60fps fix yet though, only borderless and stuttering fix. But here's hoping he'll also implement that.
Tales of Symphonia "Fix" - (v 0.0.1 - 2/5/16)
Thank you Kaldaien for your support. We apologize for the inconvenience. These issues should be addressed.
Wow, the new Bandai Namco US account on Steam just acknowledeged Kaldaien's post about the framelimiter and other stuff :
http://steamcommunity.com/app/372360/discussions/0/412446292759260120/
So, official 60 FPS fix soon ?
Negative press happened, I guess.What the hell happened to Bandai Namco US division?
This is the first fucked up port they really consider fixing, this time.
Negative press happened, I guess.
Wow, the new Bandai Namco US account on Steam just acknowledeged Kaldaien's post about the framelimiter and other stuff :
http://steamcommunity.com/app/372360/discussions/0/412446292759260120/
So, official 60 FPS fix soon ?
Wow, that negative press sure got to them.
But why does this always have to happen after the damage is done?
Looks like the profound logic of the ones making the decisions for this port continues to escape the understanding of a mere mortal like myself.
Tales of Symphonia - Patch Notes (2/5/2016)
Hello everyone - Please see below for the latest patch notes. We definitely appreciate the feedback and are continuing to monitor these forums. Thank you for the support!
Bug Fixes
- Controller Button Icons
- Addressed inconsistencies with legacy controller icons still showing up.
Achievements
- Zelos Harem Master legacy typo fixed in all languages.
Mouse Support
- Mouse Cursor icon hidden when in game
Localization
- Menu Localization
- Spanish & Italian switched in some menu options is now fixed.
- Previously missing Save & Load menu options are now localized with their corresponding prompts
- Exit Game menu option localization implemented
- Text alignment polish on Exit Game prompts
- Abbreviated some of the longer words in Keyboard Controls to avoid clipping with button textures.
Additional Notes
- Some alignment and spacing issues still occur. Currently addressing.
- We are also actively working on resolving the false-positive with AVG software. We'll keep you updated with any further progress here on the Community Hub.
3.These things are just saved in a simple txt file:
Not seeing much reason to pick this up when I could emulate my GCN version.
There is no reason, no idea why people buy this. It's like some people unironically just want to see this world burn and then complain about it.
There is no reason, no idea why people buy this. It's like some people unironically just want to see this world burn and then complain about it.
Heck, even in its original form on GC, it's better than the PC version (well, if you have a CRT or an upscaler).Not seeing much reason to pick this up when I could emulate my GCN version.
Is that really a bad thing? If anything it could be fun to mess with.
I really strongly disagree. (Incredibly strongly). But we know our relative views on image quality vs. framerate.Heck, even in its original form on GC, it's better than the PC version (well, if you have a CRT or an upscaler).
Heck, even in its original form on GC, it's better than the PC version (well, if you have a CRT or an upscaler).
Wow, the new Bandai Namco US account on Steam just acknowledeged Kaldaien's post about the framelimiter and other stuff :
http://steamcommunity.com/app/372360/discussions/0/412446292759260120/
So, official 60 FPS fix soon ?
Wow, the new Bandai Namco US account on Steam just acknowledeged Kaldaien's post about the framelimiter and other stuff :
http://steamcommunity.com/app/372360/discussions/0/412446292759260120/
So, official 60 FPS fix soon ?
No, that won't be possible until somebody does something about the DRM protection the game uses. We need to run the game through a debugger and watch memory access patterns to be able to do the same sort of thing we did in Tales of Zesteria. VMProtect prevents that, because it's the same sort of technique people use to disable DRM
I really strongly disagree. (Incredibly strongly). But we know our relative views on image quality vs. framerate.
Kaldaeien said there was a ridiculous amount of people that were requesting help with his TSFix that obviously didn't own the game (probably by looking at their Steam Profile Libraries).
See, in my opinion anything rendered at 480 vertical pixels without AA can never be considered even remotely "good" IQ.GC games have really good image quality when displayed via component on a 480p CRT. 30 FPS, on the other hand, can never be described as "really good". Especially not for an action-heavy RPG like ToS.
See, in my opinion anything rendered at 480 vertical pixels without AA can never be considered even remotely "good" IQ.
I guess it might be a case of them seeing how easy these ports could be, so they decided to see just how cheap and lazy they could be with porting older stuff and get away with it.I find rather interesting that the one of the modders (or maybe even the principal creator) of Tales of Zestiria fix is convinced that Symphonia seems to be using the same engine, simply by fact its execuable seems to work the same way (using the same/similar addresses for the same things). Could mean that future ports could be relatively simple, if they have the games running using the same toolset. On the other hand, it makes ToS' PC port woes so much weirder. Why not let the same people do both?
Wait, so not only are they implementing so that the resolution alters the internal res, there's a possibility that they're looking into fixing the framerate as well? Not that I wouldn't use GeDoSaTo for this, the black outlines are an absolute must.
Maybe Kaldaien can make it work, if else, since he said it uses the same framelimiter as Zestiria. Let's hope there's some legacy 60 FPS code to use this time around as well.
Kaldaien said:To be honest, the more I work on this mess, the more I am beginning to suspect that VMProtect itself is what you might consider malware. There is no legtimate reason for this game to use Microsoft's location services and send data out over the Internet evertyime you start it, and yet ... it does just that.
even with private profiles?Steam forums display a mouse icon next to your name if you own the game the forum is for.