Kobun Heat
Member
Here's my specific list of disagreements:
7. The fact that the Wii is going through some growing pains as developers (including Nintendo!) struggle to find what works and what doesn't is not in any way an indication that it'll go down in history as a mistake. The same thing happened with DS, except the Wii is doing significantly better than DS did in its first few months.
6. True; this'll be on my list.
5. Most people assumed that when Iwata said "customers don't want online games," he meant that Nintendo didn't want to make them. But with hindsight we know it means that Nintendo was going to attempt to get more customers to try online gaming, hence their unique approach to online. Running a giant money pit like Xbox Live was never in their business plan. For all of hardcore gamers' complaints about Friend Codes, I'm not sure classifying it as a "mistake" really works when WFC seems to be a big success for them.
4. Yes.
3. Okay.
2. The N64 went wrong by not using CDs, but wait: the control pad was a problem? No way. The "dream team" wasn't a mistake, either, it was just PR spin to cover up the fact that they were the only publishers willing to give it a shot.
1. Pretty much.
7. The fact that the Wii is going through some growing pains as developers (including Nintendo!) struggle to find what works and what doesn't is not in any way an indication that it'll go down in history as a mistake. The same thing happened with DS, except the Wii is doing significantly better than DS did in its first few months.
6. True; this'll be on my list.
5. Most people assumed that when Iwata said "customers don't want online games," he meant that Nintendo didn't want to make them. But with hindsight we know it means that Nintendo was going to attempt to get more customers to try online gaming, hence their unique approach to online. Running a giant money pit like Xbox Live was never in their business plan. For all of hardcore gamers' complaints about Friend Codes, I'm not sure classifying it as a "mistake" really works when WFC seems to be a big success for them.
4. Yes.
3. Okay.
2. The N64 went wrong by not using CDs, but wait: the control pad was a problem? No way. The "dream team" wasn't a mistake, either, it was just PR spin to cover up the fact that they were the only publishers willing to give it a shot.
1. Pretty much.