I think the excellent Double Fine Adventure! documentary (still currently in progress) should be required viewing for folks that are interested in this topic for a raw look at how things don't always turn out the way you plan for when it comes to game development. Lots of similarities to this particular situation as well - respected old school dev with strengths in creativity and ideas but project management not as much, a kickstarter campaign and the responsibilities that are tied to fan funded projects, in depth look at the development process, the roles of the team and the hurdles that come up, having to alter plans due to over ambition, internet outrage from the perspective of those on the receiving end. It's all pretty fascinating and transparent stuff whether Broken Age is up folks alley or not, much more than a source of PR for the game. I learned a lot more about the grey area between a developer making a statement and the realities they face to achieve their goals than I did from this article, at least.Going through the interview now, and John Walker kind of comes off as a huge douche most of the time. Perhaps because he's incredibly naive about how the development process works in a video game.
Like really...Molyneux deserves to be harrassed because a kickstarter game is late?