Piercedveil
Member
That actually looks really good.
Quoted for the new page. Yeah it does look pretty good.They finally released some gameplay videos of this from PAX http://www.youtube.com/watch?v=0UwpLOVTjLU&feature=player_embedded and http://www.youtube.com/watch?v=CgLm7LEU51Y&feature=plcp
of course it's scripted.
I.. don't think I care about this game anymore. Between the weapon accessories, lack of zombies, guy running around without a care.. just doesn't feel right in comparison to DayZ.
They definitely shouldn't have labeled it as gameplay.
http://www.joystiq.com/2012/09/24/the-war-z-makes-it-easy-to-tell-your-own-story/ said:The War Z will not generate any quests for you. Any quests you wish to participate in will come directly from the community. Maybe somebody will need a bodyguard while they look to scrounge up supplies in a deadly metropolitan center. Maybe someone will pay you to fight to the death in their gladiator pit, set up on a remote farm. Maybe somebody just wants to pay you for a sniper rifle scope.
There are a lot of opportunities for players to come up with their own narrative in The War Z and that's exactly what developer Hammerpoint Interactive hopes players will do.
The quest system itself is nothing more than a glorified message board, where players in need can put up a post and wait to see what happens. But with no governing body in the game, no system in place to protect you from your peers, the underlying danger of the survivors quickly becomes apparent. At any time, somebody can just kill you and steal your stuff.
I posited a scenario of my own to executive producer Sergey Titov: I was a devout priest before the zombie apocalypse, did what I could to survive for five years, but am finding it increasingly more difficult to go on, physically and mentally. I still believe, but every day my faith is being eroded by the events of the game. So I want someone to kill me can't go to heaven if you kill yourself, of course. Can I create this quest? "Yep," Titov responds. It's just one example of what players can come up with in The War Z's sandbox.
There's currently an alpha beta going on right now and Titov was quick to share some anecdotes of other player's stories. In-game, you can rent your own server and you'll get a plot of land it will cost between $2 and $5 a month, Titov explains. With this land, you can build your own structures and do what you want. Titov equates it to Minecraft, but on paper it sounds a lot more like renting land in Second Life to me.
Titov told me a story about a husband and wife duo who weren't interested in killing zombies or even exploring. Instead, they wanted to be farmers. The wife would stay on their land and tend to the crops, which the husband would then take into towns and trade with people. As you may have guessed, they both like FarmVille quite a bit.
One quest involved a man's invitation to his "pit of death," which is less a pit and more of a gladiatorial combat zone. This man invites people to come and compete in his ring, awarding the winners cash prizes. Spectators may also join and watch the fights, but they must pay a bottle of clean drinking water or maybe some canned goods. This is an honest-to-god enterprise existing within the framework of a zombie MMO, and completely fascinating.
Titov also told me about a kind of non-violent hippy commune being run by other players, what he called "a glorified 3D chat room" where people could come and hang out. At night, the folks go out and place lanterns to light up the area and treat the place like home. Of course, nothing's stopping some evil person from mowing everyone down with an assault rifle.
And that's the ever-existing danger: other people. You could die at any time, by anyone's hands. Titov told me a story about an angry player who sent an email to the team complaining about a man who killed him. This man had posted a quest looking for a bodyguard, but was very specific about what the bodyguard had to bring: a sniper rifle, an assault rifle, a pistol, bandages and painkillers and all that jazz. The man posting the quest only had a hatchet.
So the two head off into the woods together and only one man returned. The guy who posted the quest had killed the quest-taker with his hatchet and stolen all of his gear. On one hand, it's a complete back-stabbing (perhaps literally, in this case) but on the other hand, you have to give it up to hatchet guy. That's a smart play and if somebody is gullible enough to fall for it, there are no laws or police to protect them in The War Z.
There's also a very interesting notes system built into The War Z. At any time you can leave custom messages in the environment, which stay there on the server for all the players on the same map to see. Hypothetically you could lead survivors on a goose chase or even create a complex quest line or story like in-game fan fiction. Or you could use the notes to lead a player to a particular cave so you can kill and rob them, or you could warn of a potential ne'er-do-well in the vicinity. That's a very powerful and interesting tool.
A morality system will play into The War Z, though it's only cosmetic for the most part. If you kill bad people, your profile in The War Z will increase and you'll be seen as a more favorable, moral person; killing nice people has the opposite effect. And if you're extremely evil, the game will eventually generate a bounty for your head. Or maybe just another player who was slighted will create a quest asking someone else to kill you.
I really like that idea of repercussions for your actions and affecting a game world on a deeper, player-centric level. It sounds like you'll be able to develop a reputation in The War Z and in a world that has collapsed under the gnashing teeth and guttural moans of the undead, all we have is our word. And maybe a dead fool's sniper rifle.
The War Z launches on Windows PC later this year.
Moar plz.. (new gameplay video including combat, barricading and death!)
http://www.youtube.com/watch?v=ZO5Q97BRIYo
Yeah, ugh. Just ugh. Damn this alpha-beta footage. How dare they!
We got a chance to chat with Sergey Titov about what to expect in The War Z. Stick around to the end of the video for a couple of important announcements. More exclusive alpha gameplay of The War Z's multiplayer coming every day this week! Subscribe for more War Z footage and gameplay.
Don't forget, as gorgeous as this gameplay is, The War Z is still in alpha testing so this footage may not be representative of the final game! Some of the sounds and animations are incomplete.
HDDrew: ALPHA & BETA Access Update! + NEW Sounds & Animations
http://www.youtube.com/watch?v=h4HWa4W4If0
Did nobody read the part about players ruling the game?
Does that not sound a bit...I dunno, shitty?
Think about it.
I could put a quest for a guy to go gather some stuff for me, and then kill him when he arrives with the items. Maybe I'll stab him from behind, or shoot him in a camped area. What's stopping me from doing that?
Day Z has kinda of turned into a deathmatch, so I'm curious to see what's going to happen here when gamers have no restrictions.
Some new info regarding the non-quest system. Sounds pretty interesting. I'm starting to get hyped for this game.
maybe the guy hired another guy who is watching from far with a sniper rifle to cover his back. I mean you cant put limits on emergent game-play. one of the big draws for these type of games is that anything is possible. if you dont want stuff like that to happen then this is not the game for you, nor is dayz
I think I'll pre-order it this weekend. The $30 pioneer tier seems reasonable enough.
i swear they said this was in development before Day-Z, maybe not int he same form orginially and now with the end result slightly shaped by Day-Z, but still. Not a straight copy-cat "let me make money before Day-Z stand alone ships" project. At least imo.
This sort of worries me too, the ArmA II engine might be clunky as hell but it still offers what most commercial engines won't due to focusing on simulation - real-time A.I, a ballistics system, day/night cycles, lots of weapons and vehicles that can be piloted and a huge game world with a dedicated mod community. It'll be really interesting to see where DayZ goes when a sequel is announced.Doesn't look like there is ballistics system working with the bullets and it appears that weapons can be swapped instantaneously. I don't know how you will survive if someone gets the jump on you, no matter how far away they are.
Or maybe doesn't. Or maybe he tried that and got shot and looted anyway. What's to keep griefers from being assholes?
Without some sort of bounderies, people will just take the easy route.
Just paid for the Legend tier! Can't wait for the 15th!