freeza said:First do this:
Info bordering on piracy removed
freeza said:First do this:
*Ducks from ban hammer*freeza said:*snippit*
VonGak! said:Why Jaffe?
Oh I didn't know that CAC had a BETA like this (outside the studio), sorry.Ploid 3.0 said:Maybe because he's answering the beta testers one on one, well a bit less than one on one, unless he's replying in threads to stuff. I hear few other devs do this (Blizzard and wow?) and wish more did.
In his latest posts, Dylan did say that turning MSC off produced little to no effect on stability, that they do have a patch which improves stability, and that the patch as been sent to Sony for Q/A testing. The patch stuff was posted by gofreak above.DenogginizerOS said:I disabled that the first day it came out. Hasn't helped me any. :/
Dylan_Jobe said:Stability Update:
The team made great progress tonight with a version of the Warhawk public BETA built for firm 1.8
We are very happy with the results and have passed a patch to our QA team in San Diego for testing tomorrow.
Thank you everyone for helping with the testing tonight. In the end, the MSC changes seemed to make only a relatively small increase in stability and even that is arguable given the statistically small sample. Some of you reported better stability, some of you didn't. That happens sometimes
Thanks again for your help everyone and we'll keep you posted!
Dylan_Jobe said:Quick Update Everyone:
The team here at Incognito and our QA team in San Diego are currently working through various configurations of servers, clients, firmware versions, debug and release builds etc.
Our hope is to get a public BETA patch ready ASAP.
Dylan said:I've said this before but I'll say it again, this is a true public BETA -- not a game demo that we just call a BETA because BETAs are all the rage
I didn't know you could disable it, I hated that stupid icon. Now it's gone and it hasnt helped my Warhawking and why hasn't that post about getting in been deleted? It also helps people pirate psn games.DenogginizerOS said:I disabled that the first day it came out. Hasn't helped me any. :/
Raist said:Meh, htere's an european beta also ?
wtf.
Sirolf said:Yes Raistlin but only for the original beta testers from PS2 era.
PuMa said:So there is this huge debate over in the Warhawk Beta forums on whether or not the game should keep Auto-Aim for ground combat. By ground combat I meant on foot, firing pistols and rifles.
I'm not sure how much detail regarding the actual gameplay I can get into here, but what is the general consensus regarding Auto-Aim here among my fellow GAFfers? Would you rather a 3rd person or 1st person shooter to have some sort of Auto-Aim or no?
VonGak! said:Oh I didn't know that CAC had a BETA like this (outside the studio), sorry.
And agreed there should be more extensive BETAs where the user inputs are taken seriously.
Warcraft 3 was almost completely revamped with all the changes made to accommodate the "testers".
Jeez, are we still worried about NDAs? Nobody signed or accepted one. Talk freely.PuMa said:I'm not sure how much detail regarding the actual gameplay I can get into here...
So far, I haven't seen that auto-aim has done much to artificially enhance my targeting skills. I've been a mediocre sharpshooter in just about every FPS and 3rd person shooter that I've played online and Warhawk is no different for me. In fact, I almost feel like I do worse in Warhawk than in other shooters.but what is the general consensus regarding Auto-Aim here among my fellow GAFfers? Would you rather a 3rd person or 1st person shooter to have some sort of Auto-Aim or no?
Jim said:Since it's in 3rd person, and the game does not solely focus on the infantry, I think it works fine. If it were first person and you spent most of your time on foot, I wouldn't want it.
I like it overall, but it needs to be toned down a bit - not removed. Why is everything all or nothing? I mean, the pistol can stay glued to people on occasion. And the AA canons are bad (well, this may be their area of effect more than anything).Jim said:Since it's in 3rd person, and the game does not solely focus on the infantry, I think it works fine. If it were first person and you spent most of your time on foot, I wouldn't want it.
garrickk said:Other tweaks: Dylan also posted that they will remove (set to 0%) team damage on CTF maps by default
Jim said:Way too much team killing apparently in CTF. You have the flag and am about to return it, and your asshole "teammate" then shoots you in the back to get the score himself. Yeah yeah, remember to play with people you know, but still.
Couldn't they just penalize the team killer somehow to make it not worth it?
You can't be too punitive because accidents do happen.Jim said:Couldn't they just penalize the team killer somehow to make it not worth it?
I know that they already have in place an auto-boot system where if you kill yourself to much the game will auto-boot you out of a game. :lolJim said:Way too much team killing apparently in CTF. You have the flag and am about to return it, and your asshole "teammate" then shoots you in the back to get the score himself. Yeah yeah, remember to play with people you know, but still.
Couldn't they just penalize the team killer somehow to make it not worth it?
Wollan said:Just installed. The first thing I noticed is that the game has THE BEST MENU EVER CREATED.
Okay that's all, I'll be going undercover from now but know that I am active and participating.
I'm not sure if there's a NeoGAF clan and if that feature is enabled yet but send me an invite if it is active.
Wollan said:Just installed. The first thing I noticed is that the game has THE BEST MENU EVER CREATED.
Okay that's all, I'll be going undercover from now but know that I am active and participating.
I'm not sure if there's a NeoGAF clan and if that feature is enabled yet but send me an invite if it is active.
Wollan said:Just installed. The first thing I noticed is that the game has THE BEST MENU EVER CREATED.
Okay that's all, I'll be going undercover from now but know that I am active and participating.
I'm not sure if there's a NeoGAF clan and if that feature is enabled yet but send me an invite if it is active.
Wollan said:Just installed. The first thing I noticed is that the game has THE BEST MENU EVER CREATED.
Okay that's all, I'll be going undercover from now but know that I am active and participating.
I'm not sure if there's a NeoGAF clan and if that feature is enabled yet but send me an invite if it is active.
Wollan said:Just installed. The first thing I noticed is that the game has THE BEST MENU EVER CREATED.
Okay that's all, I'll be going undercover from now but know that I am active and participating.
I'm not sure if there's a NeoGAF clan and if that feature is enabled yet but send me an invite if it is active.
jiggle said:Couldn't download the beta until now that I can go online again with PS3.
Played in 2 maps (before the game froze ><) and had a lot of fun, even though I was confused half of the time...
I know i'm missing something when it comes to controlling the aicrafts though... it's so slow moving? I can see incoming missiles and can't fly out of the way fast enough...
I'm guessing you were in hover mode. Next time press triangle.jiggle said:Couldn't download the beta until now that I can go online again with PS3.
Played in 2 maps (before the game froze ><) and had a lot of fun, even though I was confused half of the time...
I know i'm missing something when it comes to controlling the aicrafts though... it's so slow moving? I can see incoming missiles and can't fly out of the way fast enough...
jiggle said:Couldn't download the beta until now that I can go online again with PS3.
Played in 2 maps (before the game froze ><) and had a lot of fun, even though I was confused half of the time...
I know i'm missing something when it comes to controlling the aicrafts though... it's so slow moving? I can see incoming missiles and can't fly out of the way fast enough...
PuMa said:So there is this huge debate over in the Warhawk Beta forums on whether or not the game should keep Auto-Aim for ground combat. By ground combat I meant on foot, firing pistols and rifles.
I'm not sure how much detail regarding the actual gameplay I can get into here, but what is the general consensus regarding Auto-Aim here among my fellow GAFfers? Would you rather a 3rd person or 1st person shooter to have some sort of Auto-Aim or no?
Jobe seems to be taking feedback very seriously, so our comments on the beta boards may have an effect in the final product.
PS360 said:They could decrease the reticule or whatever but turning auto-aim completely OFF would make ground combat tedious and impossible.
The way the characters move (change directions and start/stop on a dime) you would not be able to hit a ****ing thing. I wish the people in that forum would THINK for just a second about that.
This is not a f'in simulation. It's a very arcadey shoot 'em up.
ChryZ said:Finally in. Played 2h and 3x freeze-ups on random servers. Those earlybird servers on the other hand rock, played 90 min without any issues and just stopped because it's getting late here.
PS360 said:Getting late? Aw, you PUSSY!
Sincerely,
Haze