irfaanator
Banned
shit nice. Hopefully this mod gets me back into witcher 2. Never really beat it due to the combat.
I was expecting the typical mod installation, but you download an installation .exe basically like the official patchs. By the way, the mod needs 5GB of space..
I was expecting the typical mod installation, but you download an installation .exe basically like the official patchs. By the way, the mod needs 5GB of space..
The download page has died for me
There any videos of what the new combat/animations look like?
Developer-released mod? Awesome.
I wouldn't say hostile or garbage, really. I adored W1 when I finally got into it, third time's a charm there. This might be my fourth attempt with W2 and last time I got stuck in the first real village throwing bombs in holes I couldn't find :lol I had a rough time with the mechanics for sure, but it was also a too hectic time in school to let myself sink into the game world for so long. Same reason for not playing Skyrim yet even though I bought both on their releases.Judging by how hostile to the game you sound, I would guess it will hardly make any difference.
This is probably more for those (like me) who thought TW2 was a good but flawed game, not for those who think it's garbage.
Ok, fast first impressions.. don't mistake yourself, at least in the Arena the mod is kind of buggy. I suppose we'll have more releases polishing it. Anyway the combat is far more responsive, and the new pirouette animation is more coherent with the witchers fighter style (but I don't know, I'm going to read again the changelog, because sometimes I rolled like vanilla game and sometimes I would pirouettte). You automatically parry any frontal attacks if you're still, and the block button is basically a shortcut to use Quen. I don't know why sometimes I wouldn't use the Sign properly, I don't know if its a bug or whatever.
Also Ive taken a look to the talent overhaul, and the talents look more interesting, but I have to try the main game. In general I would say the combat is more fluid and fast, and immensely more coherent with the lore and the books. I'm very pleased if this is a glimpse for the combat system in The Witcher 3.
Ok, fast first impressions.. don't mistake yourself, at least in the Arena the mod is kind of buggy. I suppose we'll have more releases polishing it. Anyway the combat is far more responsive, and the new pirouette animation is more coherent with the witchers fighter style (but I don't know, I'm going to read again the changelog, because sometimes I rolled like vanilla game and sometimes I would pirouettte). You automatically parry any frontal attacks if you're still, and the block button is basically a shortcut to use Quen. I don't know why sometimes I wouldn't use the Sign properly, I don't know if its a bug or whatever.
Also Ive taken a look to the talent overhaul, and the talents look more interesting, but I have to try the main game. In general I would say the combat is more fluid and fast, and immensely more coherent with the lore and the books. I'm very pleased if this is a glimpse for the combat system in The Witcher 3.
If its possible can you make a mirror?
It says in the installation that it's forbidden to host it anywhere else that redkit.com, nexusmods, and moddb.
Is it up on either of those yet? Because the Redkit site barely even loads for me.
Doesn't seem like itIs it up on either of those yet? Because the Redkit site barely even loads for me.
Bah. I was hoping to have this downloaded before having to go to work. Hopefully some mirrors pop up by the time I get back.
It's this part of the change log. don't know what determines a challenging encounter though.(but I don't know, I'm going to read again the changelog, because sometimes I rolled like vanilla game and sometimes I would pirouettte)
Weeeeeee - 15 mins for 1.5 gig!
kisses Fibre optic!