I'll just add here that I think this is the first time we've seen this snow environment in TW3. This is the first time we've seen those particular vegetation assets as well as the snow itself. Basically everything we've seen up until now has been temperate, urban, or a swamp. Take that for what it's worth.
As for whether or not this is console we're seeing, we still need to take into consideration that this is literally CDProjekt's second console game. Sure TW2 looked better than it had any right to on the Xbox 360, but CDPR is still very inexperienced with consoles compared to western European or western hemisphere devs. I wouldn't be surprised if TW3's console optimization isn't the greatest thing in the world. But we do have their job on TW2 for 360 as reference.
And as for TW2's aging, one detail we need to remember is that game doesn't utilize any DirectX 11 at all. In many ways it's the ultimate DirectX 9 game. TW3 is CDPR's first DX11 game if I'm not mistaken.
Just sayin'.
The trailers look super-polished, but all the straight gameplay we've seen so far has actually looked quite rough in terms of framerate and animations. Still great, but rough in terms of performance and smoothness.
The trailers we've seen so far have actually mostly been shots from real-time cut scenes. There is a little gameplay in the trailers, but it's mostly one-second cuts. It's highly possible, maybe even likely, that TW3's real-time cut scenes will look more polished than the gameplay, as is a common thing.
As for whether or not this is console we're seeing, we still need to take into consideration that this is literally CDProjekt's second console game. Sure TW2 looked better than it had any right to on the Xbox 360, but CDPR is still very inexperienced with consoles compared to western European or western hemisphere devs. I wouldn't be surprised if TW3's console optimization isn't the greatest thing in the world. But we do have their job on TW2 for 360 as reference.
And as for TW2's aging, one detail we need to remember is that game doesn't utilize any DirectX 11 at all. In many ways it's the ultimate DirectX 9 game. TW3 is CDPR's first DX11 game if I'm not mistaken.
Just sayin'.
He isn't saying anything wrong... but also anything surprising nor greatly worrying.
All the trailers are smoke and mirrors.
If you look at the trailer and videos released in spring and E3, it seems a super polished product, a finished game!! How is that possible, if they have delayed it until 2015? What are they doing in 10 months of development?
Of course, the answer is that trailers are done to make it appear as good as possible, even if the real game is still buggy, animations are still half done, optimization work is still barely started, etc.
But, that's every game, ever. Therefore, if that happens with every game, including games that finally result in a good game, and games that finally result in a bad game, it can't be said it's evidence that points to being finally a bad game.
Of course the PR doesn't mention the bad points, doh.
And of course their final interest isn't in the consumers, it's in the money, the profits. That's a business for you.
Oh noes in truth they are in super crunch mode finishing the game... lol. That's how every ambitious game is made, and even most of the non-ambitious ones. That's the (sad) truth about game development.
The trailers look super-polished, but all the straight gameplay we've seen so far has actually looked quite rough in terms of framerate and animations. Still great, but rough in terms of performance and smoothness.
The trailers we've seen so far have actually mostly been shots from real-time cut scenes. There is a little gameplay in the trailers, but it's mostly one-second cuts. It's highly possible, maybe even likely, that TW3's real-time cut scenes will look more polished than the gameplay, as is a common thing.