barkers crest
Member
As always editorials are opinion based articles that are excellent material for sparking conversations and debate.
Eric Brudvig, of IGN, has recently written an editorial proclaiming the Xbox Indie games iniative, in its current state, a failure.
http://xboxlive.ign.com/articles/105/1058030p1.html
While there are some good points, for obvious reasons, I highly disagree with his observations and reasonings behind the service being a failure.
It seems like the crux of this article revolves around his previous advice of opening the Xbox to the internet and comparing Indie Games to other platforms that did.
Some interesting thoughts:
Unfortunately, much of what is presented is based purely on speculation, anecdotal evidence, or just a plain small sample size ( IE. asking 1 development group why they are abandoning indie games and not asking a single other developer why they are enjoying the service/profiting from it ).
I encourage all to read this article and post your thoughts on the current state of Indie Games on the Xbox.
Personally, I think Xbox Indie games is in a great state and have no desire for facebook type games on the service, and I think facebook game fans wouldn't have played the games on the service anyways because they already have laptops for that.
Also, I think it should be said that a straight comparison of Indie Games to the Apple App store is absurd for many reasons I don't feel like typing about right now.
Eric Brudvig, of IGN, has recently written an editorial proclaiming the Xbox Indie games iniative, in its current state, a failure.
http://xboxlive.ign.com/articles/105/1058030p1.html
While there are some good points, for obvious reasons, I highly disagree with his observations and reasonings behind the service being a failure.
It seems like the crux of this article revolves around his previous advice of opening the Xbox to the internet and comparing Indie Games to other platforms that did.
Some interesting thoughts:
While the iPhone revolutionized the mobile market and Facebook changed gaming forever, Xbox Indie Games watched from the sidelines. Social games, apps, and free ad-based endeavors made people rich and built entire multi-million dollar companies out of those same garages that Xbox Indie Game developers were working in. Why didn't this Xbox 360 service catch on the way those open platforms did?
Apple opened up its SDK and encouraged people to get creative. Facebook did the same, and now the most popular games in the world can be found on that social network. The results here are astounding. People like to talk about how the Wii brought gaming to a new audience, but that influence is marginal compared to what the iPhone and Facebook have done. The Xbox 360 could have been included in that discussion, but all Microsoft allowed the community to do was to make some feature-poor games (It's difficult to even make an online leaderboard on Indie Games!) and some junky apps that shake your controller.
Where will we be a year from now? Probably in the same spot. It's great that Microsoft offers the tools and framework for getting any game published on Xbox 360. But unless Microsoft decides to let developers get creative and make use of this thing called the Internet, Indie Games will always sit on the sidelines.
Though I'm ready to call it a failure, it's not too late to right the ship. Sony and Nintendo are light years behind so Microsoft still can claim console dominance, for what it is worth. Perhaps this will be the year that Microsoft recognizes why Facebook and the iPhone are grabbing all of the headlines.
Unfortunately, much of what is presented is based purely on speculation, anecdotal evidence, or just a plain small sample size ( IE. asking 1 development group why they are abandoning indie games and not asking a single other developer why they are enjoying the service/profiting from it ).
I encourage all to read this article and post your thoughts on the current state of Indie Games on the Xbox.
Personally, I think Xbox Indie games is in a great state and have no desire for facebook type games on the service, and I think facebook game fans wouldn't have played the games on the service anyways because they already have laptops for that.
Also, I think it should be said that a straight comparison of Indie Games to the Apple App store is absurd for many reasons I don't feel like typing about right now.