I noticed that Tobe was a project for some Singaporean university, the artwork and humor kind of reminds me of VGCatz, but I guess the style is also very "Singaporean" in a way. The game is competent and I ended up converting since it's not so expensive and I want to support these kinds of things, but yeah, I think I'll wait for the patch before making too much progress. The controls are too finicky, especially when you have to make the dash up to the entrance at the end and collect the missing bonus items. You don't have that much time so messing up a couple of jumps can make it impossible to escape.
Time K was a huge disappointment! I wanted to enjoy it since the game looks good and is well-programmed, but there are so many amateurish faults with it that make me wonder if he ever did any serious playtesting. The game is annoyingly difficult, the foreground graphics cover up enemies leading to cheap deaths. It's possible to make a level unbeatable if you don't time things correctly, and there isn't enough of a sense of urgency to justify the short time limit in a level. This was all noticeable within the first few levels too!
I've been playing that Arika puzzle game for some time now though, it's actually a lot of fun once you get the hang of what you're supposed to be doing. I also really like the music of the game. 400pts might be tough to swallow, but it is a pretty original take on the puzzle genre and it's a good way to kill some time. The game really could have used a tutorial though, the instructions are difficult to understand and it can seem very confusing to play if you just jump in, which is too bad because the mechanics are actually pretty simple. The "Another" difficulty is also very annoying, I hate it when pieces just fall instantly in puzzle games like this, makes it very difficult to set up complex chains.
I didn't find Abaddon that difficult, but it seems too confusing for its own good. Lots of menus and shit to customize, the game really isn't that complex but it gives the opposite impression. The lack of a story mode also seems disappointing, the idea of having to protect a giant spaceship through battles could have had a lot of potential for interesting scenarios. Good boxart tho!
Time K was a huge disappointment! I wanted to enjoy it since the game looks good and is well-programmed, but there are so many amateurish faults with it that make me wonder if he ever did any serious playtesting. The game is annoyingly difficult, the foreground graphics cover up enemies leading to cheap deaths. It's possible to make a level unbeatable if you don't time things correctly, and there isn't enough of a sense of urgency to justify the short time limit in a level. This was all noticeable within the first few levels too!
I've been playing that Arika puzzle game for some time now though, it's actually a lot of fun once you get the hang of what you're supposed to be doing. I also really like the music of the game. 400pts might be tough to swallow, but it is a pretty original take on the puzzle genre and it's a good way to kill some time. The game really could have used a tutorial though, the instructions are difficult to understand and it can seem very confusing to play if you just jump in, which is too bad because the mechanics are actually pretty simple. The "Another" difficulty is also very annoying, I hate it when pieces just fall instantly in puzzle games like this, makes it very difficult to set up complex chains.
DodgerSan said:There's a new indie game called Abaddon up. Has live co-op (a first for xna games?) and a lot of decent ideas in it. The hardcore shmup crowd will probably enjoy it. For me though it's ruined by the lack of learning curve - it's just brutally difficult straight off the bat. This is a shame as there's a lot of good stuff in there that I'll never get to see. If it can be updated to ramp up the difficulty more gradually it could be really good.
Main reason for posting about it though is that I know the guy who did the music. I know he'd appreciate honest criticism, so see what you think.
I didn't find Abaddon that difficult, but it seems too confusing for its own good. Lots of menus and shit to customize, the game really isn't that complex but it gives the opposite impression. The lack of a story mode also seems disappointing, the idea of having to protect a giant spaceship through battles could have had a lot of potential for interesting scenarios. Good boxart tho!