Souls I can handle SMT is just bullshit
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If you can handle Souls games you can handle Ys. So long as you understand Ys approach to difficulty is completely different from Souls. In Ys you're encouraged to fight every enemy you come across while that's not the case in Souls. I think this is the crucial difference between the games that can frustrate some Souls players when people frame their expectations of the game as being something similar. Ys is less punishing than Souls, but it demands a lot more of the player in order for them to be able to progress in the game.
Not really. It's moreso that Ys difficulty is much more controlled than Souls. EXP gains and stat potency are balanced in a way that prevents you from grinding to outscale bosses, while also making sure that you're engaging in the content as you progress.
So in other words the games are designed to discourage grinding, while also making sure you aren't just running passed and skipping enemies to the next checkpoint/end of dungeon.
How strict they are about this depends on the game though. They range from extremely controlled like Oath in Felghana, to games like Ys Seven where progression is more free.
Erm sorry gent's the OP has tempted me to play these games but the difficulty is quite concerning, the only JRPG's I've gone balls deep in has been the Square Soft titles, some Level 5, Souls (if they're classed as JRPG's), and Shining Force and few others back in the day I found them to be manageable up until I gave the likes of SMT IV an attempt but if these games are supposed harder then what is at the very least the most accessible in the series ? sorry for being a noob
I love Ys Seven. I think it's not only an accessible entry but it's pretty much the perfect Ys experience in my mind. So I'll recommend that one if you have a Vita. That or Celceta are probably the most accessible entries.
If you're PC only though...That's harder. I'd say sample both Ys 1 and Oath in Felghana and see what gameplay style is more your speed. Be warned though that those two games have probably the most rigidly controlled difficulties out of all the modern releases. They're the games where each level makes a huge difference.