I remember when 6-7 out of 10 was considered Good.
Did Thief get Absolutioned? And what does it mean to get Absolutioned?
Was it fun overall? Length? What can you do with gold? Just buy more arrows you don't need?I'm open to any questions, too.
5 and below is a scale of "how bad is it", 6 and up is "how good is it". So a 6 is the least good it can be without being bad. Of course anything 5 or below isn't even worth considering, so 6 - 10 is the only range that matters. So among scores that actually matter, 6 is bad and 8 is average.
"Absolutioned" to me would imply a core component of the franchise's iconic design has been changed (or removed) in such a significant way that it disrupts the game as a whole. Absolution's new disguise system ripples throughout the entire game, changing the very foundation of level design and social stealth puzzling, for the worse. It's an unnecessary, illogical change that dismantles already serviceable game systems.
Thief is not "Absolutioned" because to me that would imply that the core stealth system has been disrupted in such a way that it's in no way "Thief". You still have to sneak in Thief. You'll still need to pay very close attention to your positioning among light and shadows, as well as the sound you produce based on speed and surface. It's still, at it's heart, a Thief game. But it's also a much simpler Thief, limited in scope of level design and challenge.
Case in point: I managed to clear around half the game without using a single water and rope arrow. The design isn't challenging enough to demand their use and economising of your equipment mid level.
Not even worth considering? Fuck that scale
I've played many games below 50 on metacritic that were awesome
I'm open to any questions, too.
So can we expect this to be another earnings disappointment for Squenix-Eidos?
Did you play any of the older Thief games? What elements did you feel that it retained?
What did you have for breakfast this morning?
Is there a horror level? if so how does it compare to the horror levels on the previous games?
Was it fun overall? Length?
I've played many games below 50 on metacritic that were awesome
My mouth words and game footage: http://www.youtube.com/watch?v=pBTQQwcXlWA
Played on PC, Master Custom difficulty, Focus ability locked off. Note: You can play through the entire game comfortably without using focus. It's not a busted, gameplay integral ability.
EDIT: I see I'm in the OP already. All according to plan.
Yes, a clear homage to Shalebridge Cradle. I don't think it's as good, but has its moments.
Wut? God I still remember using a water arrow being a hard decision int he old games...
I'm wondering how performance is on pc, what your specs are, and if there are several frame drops in the game.
Protip: the volume in your video is too low.
Is it condensed to one chapter only? I saw a tidbit of it on a livestream yesterday and I didn't like it one bit.
SecondedProtip: the volume in your video is too low.
I still have a bit of Thief's final chapter to finish, but go ahead and mark my eventual review on the lower end of the scale. It sucks.
Don't know if this has been posted yet but just saw Alex Navarro tweet this:
Don't know if this has been posted yet but just saw Alex Navarro tweet this:
With the development hell, the rush to make it as close to next-gen launch window as possible, and the technical issues...
Do you think its possible they could release a patch / update of some kind a few months down the line that addresses the AI issues, bugs, and maybe even fix some of the content like the confusingly annoying hub city and some of the other content gripes like having to open each drawer individually? It's been done before (Witcher 2) but not often...
What versions are the reviews based on though ?
This is released on PC, PS4, PS3, X1 & X360, there must be differences between the Gen's.
I wonder if the X1, PS4 & PC versions have been toned down because of the PS3 & X360 ports ?
I currently have this on pre-order for the PS4.
Thanks EatChildren, sounds good to me.
Lower than expected. From the videos I've seen it looked like fun. I'm going to pass on this one. Never been the biggest Thief fan.
Don't know if this has been posted yet but just saw Alex Navarro tweet this:
I took these shots:
.
Not even worth considering? Fuck that scale
I've played many games below 50 on metacritic that were awesome
With the development hell, the rush to make it as close to next-gen launch window as possible, and the technical issues...
Do you think its possible they could release a patch / update of some kind a few months down the line that addresses the AI issues, bugs, and maybe even fix some of the content like the confusingly annoying hub city and some of the other content gripes like having to open each drawer individually? It's been done before (Witcher 2) but not often...
Bat-vision was heavily criticized and called overpowered and called detrimental to the game's aesthetics as the great art was hidden for long times.See, because here's the thing. We've all been kicking up a huge fuss about things like Focus, waypoints and contextualized jumping, because these are things that go against the original games' principles and mechanics. And so the reviews do well to mention these 'hand holding monstrosities' but this is so bizarre because none of these elements are odd in the context of other AAA games. No one ever said that the Arkham games suffer from having the Bat-vision. Reviews never mention waypoint markers as a negative in games these days. Only because a fuss was kicked up this time around has Thief been thrown under the bus.