Didn't reviewers crap on Deus Ex aswell? that was a amazing game, kinda expect this one to be good aswell.
Well...
Didn't reviewers crap on Deus Ex aswell? that was a amazing game, kinda expect this one to be good aswell.
Didn't reviewers crap on Deus Ex aswell? that was a amazing game, kinda expect this one to be good aswell.
TB's first look https://www.youtube.com/watch?v=xJS1yCSKlhs
Didn't reviewers crap on Deus Ex aswell? that was a amazing game, kinda expect this one to be good aswell.
Bat-vision was heavily criticized and called overpowered and called detrimental to the game's aesthetics as the great art was hidden for long times.
This is pretty important for some people !
Ps If you have played this game on PS4, how about the frame rate ?
I really, really dislike this kind of attitude.
You have some saying this(Game Informer)
''If youre content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath. Eidos-Montreal may have adhered too closely to the series roots, resulting in a reboot that suffers from classic problems like simplistic combat and trial-and-error sneaking missions. However, locked behind this old-school game design is a gem that stealth fans should eye up for their collection''
And some like Kotaku going:
"It's hard to know quite where to begin with a shambling mediocrity such as this"
Opinions will be opinions I guess...
What kind of attitude? He clearly doesn't like it, and he's letting people know the way he's leaning because he knows that he won't have the review today.
You have some saying this(Game Informer)
''If youre content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath. Eidos-Montreal may have adhered too closely to the series roots, resulting in a reboot that suffers from classic problems like simplistic combat and trial-and-error sneaking missions. However, locked behind this old-school game design is a gem that stealth fans should eye up for their collection''
And some like Kotaku going:
"It's hard to know quite where to begin with a shambling mediocrity such as this"
Opinions will be opinions I guess...
People should always go back and play Dishonored.Oh well. Looks like people should go back and play dishonoured if they haven't already.
Apparently the levels are huge. I guess I'll be fooling around with this until Stick of Truth comes out in a few weeks.
But the swooping makes me a bad ass thief.GI are obviously trolling. Nothing about the footage suggests they've adhered to the series' roots.
Nothing...
This game is such a contradiction. Some reviewers say the levels are big, others say they are too tight and small.
Some say it stays too far from its roots, some say it sticks too closely to them....oh what to do...to buy or not to buy.
This game is such a contradiction. Some reviewers say the levels are big, others say they are too tight and small.
Some say it stays too far from its roots, some say it sticks too closely to them....oh what to do...to buy or not to buy.
People should always go back and play Dishonored.
For me
4-6 = mediocre
7-8 = good
9 = very good
10 = must play
anything below 4 is usually garbage.
Thats the most important thing to take away from my meandering screed. For the vast majority of the time, I had so much fun. It didnt need to match its predecessors to achieve that. I have spent the last three days crouched in shadows, terrified of light, giggling with glee as I evade the gazes of patrolling enemies (some of whom even deliver a proper Thiefy Doo be doo be doo!), and stuffing every twinkly candlestick and golden pair of scissors I could find into my trousers.
Some will be furious about one aspect or other, and they will be loud about it on the internet. The context sensitive jump/climb/swoop button is going to be the launch pad that fires a lot of people out of the game in abject fury. But the truth is, Ive had a fantastic time playing it. For where it falls short, it far more often had me crouched in a shadow, heart racing, waiting for the perfect moment to dart past a guards routine. It may be the fourth best Thief game, but its a damned fine game in its own rights.
You have some saying this(Game Informer)
''If youre content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath. Eidos-Montreal may have adhered too closely to the series roots, resulting in a reboot that suffers from classic problems like simplistic combat and trial-and-error sneaking missions. However, locked behind this old-school game design is a gem that stealth fans should eye up for their collection''
And some like Kotaku going:
"It's hard to know quite where to begin with a shambling mediocrity such as this"
Opinions will be opinions I guess...
doesn't that come out in... a week?
Yeah they're all over the place. If you're in doubt I suggest waiting a bit until some GAFers have played it. GAF impressions often are way more accurate.
It's not like the text is glowing praise...Funny, first few comments in the thread are about how bad the scores are. Business as usual. 6-8 is seen as cringeworthy apparently.
Sounds like the "levels" are split up in to smaller zones. Probably what is causing the contradiction.
Just like Deadly Shadows.
Funny, first few comments in the thread are about how bad the scores are. Business as usual. 6-8 is seen as cringeworthy apparently.
It's not like the text is glowing praise...
Oh please say it ain't so. Gimped for consoles again!?
I could have sworn they said they weren't going to do this.
Yeah I haven't gotten into the text yet, but the scores seemed alright at a glance. It just seems anything lower than an 8 always gets a lot of "yikes" from the crowd.
Thanks, that's kind of reassuring. One final question: how often does a mission end with Garrett magically getting caught resulting in an explosive/heavily scripted chase scene?
Excellente review EatChildren. Seems like a game to buy on sale then.
Where once upon a time a water arrow was a high value resources because you knew you'd have to use them but also didn't want to waste, that's far less of a problem here because you don't really need them. Using them makes the game easier again.
Games that are reimaginings of beloved, nostalgic franchises that take 5 years to develop with monstrous budgets have a lot of expectations.
TB's first look https://www.youtube.com/watch?v=xJS1yCSKlhs