CountAntonius
Member
Here is a vid explaining CoD auto aim.
https://www.youtube.com/watch?v=uSdi31Qpx2E&feature=youtube_gdata_player
https://www.youtube.com/watch?v=uSdi31Qpx2E&feature=youtube_gdata_player
In the grand scheme of things I'm sure this alienated a negligible amount of PC gamers.
Most are just going to tell Respawn the potential shortcomings of such a decision, but its fairly irrelevant overall.
What about it? I've seen videos of Halo players do that exact same stuff for years.
What about it? I've seen videos of Halo players do that exact same stuff for years.
and it worked out well for shadowrun and c2 in terms of sales. I can't recall a pc fps game in years with this feature that had as good sales as some of the bigger names of their time.
What about it? I've seen videos of Halo players do that exact same stuff for years.
I've been using my Xbox 360 controller while playing Counter Strike on PC for years now to no detriment whatsoever. Still wrecking people in any server I join.
It's funny when I tell them I'm not using a KB/M. They don't believe me. They can't wrap their heads around it.
You don't understand how the movement in Quake works. It's literally impossible to move like that with a thumbstick, you can't alternate between left and right fast enough. For example this [very important] jump looks really simple, but actually requires a lot of practice to pull off properly and consistently.What about it? I've seen videos of Halo players do that exact same stuff for years.
What about it? I've seen videos of Halo players do that exact same stuff for years.
These posts are blatant trolling now. It's pointless to argue.um.
No, you have not.
From my personal experience, competitive CSGO is perfectly doable with a controller.I'm sorry but LOL.
Here is a vid explaining CoD auto aim.
https://www.youtube.com/watch?v=uSdi31Qpx2E&feature=youtube_gdata_player
It's not up to EA
Only time I ever see the reticle move on it's own is when someone runs across my crosshair and it sticks to them and follws for a tiny bit to help with tracking. I don't think I have ever had it snap to an enemy.
Same reason I don't play with people that use a variety of aim hacks or other hacks. The whole point of a shooter is to shoot and use your own talents to get kills.
ya mad and sad brah.... really that's your argument
Then just like certain kb&m users on UT3 you can be filtered out. Some people don't want to play with these types ever why should I pay for a title and then put up with crap like this.
Also pad players telling themselves sticks are better for movement must not have much or any experience strafe jumping or other advanced movement techniques you cannot do with a stick. Stop feeding them egos a healthy dose of delusions.
You don't understand how the movement in Quake works. It's literally impossible to move like that with a thumbstick, you can't alternate between left and right fast enough. For example this [very important] jump looks really simple, but actually requires a lot of practice to pull off properly and consistently.
Actually, you can prove objectively that gamepads are worse for pointing tasks (aka aiming) using many mathematical measures, one such measure being Fitts's Law.
Edit: In fact here's an article with scientific experiments that shows the mouse is best suited to suck tasks: http://www.tandfonline.com/doi/abs/10.1080/00140137808931762
I'm confused. Are you saying you can't nade jump with a controller?
Yep. It almost looks like he is walking/running, but in reality he is almost entirely in the air with just brief jump touches to the ground. Nothing like that on consoles.
Even with the jetpacks, I am not sure Titanfall will be like UT though in terms of the physics and forward momentum required for this kind of traversal.
Of course the Halo/Quake Movement claim is balderdash, the CS stuff probably isn't. The game lends itself well to controllers, see above if there is a little doubt.These posts are blatant trolling now. It's pointless to argue.
What about movement which this game seems to have a lot of? Also more accurate!= more fun. Finally, my couch and big ass plasma > than desk and any monitor. Opinions.
Of course the Halo/Quake Movement claim is balderdash, the CS stuff probably isn't. The game lends itself well to controllers, see above if there is a little doubt.
Without having played Titanfall myself it's a little hard to say for sure if a pad is viable, but from the little I've seen I'd think it's quite possible to play at a relatively high level with one as it's certainly not Warsow or similar. The real problem arises not from aiming issues, but movement.
What about movement which this game seems to have a lot of? Also more accurate!= more fun. Finally, my couch and big ass plasma > than desk and any monitor. Opinions.
You're the man,I've been using my Xbox 360 controller while playing Counter Strike on PC for years now to no detriment whatsoever. Still wrecking people in any server I join.
It's funny when I tell them I'm not using a KB/M. They don't believe me. They can't wrap their heads around it.
Mirrors Edge played better with mouse and keyboard and that game was all about movement. More accurate and faster control of your facing makes a big difference to movement. Movement is a combination of mouse and keyboard actions. Looking at it as just keyboard versus stick is missing the point.
Its hard to justify auto-aim as the sole reason for their failure.
The second you start making allowances for people who intentionally handicap themselves you destroy any hint of an idea of the game being suitable for competitive play. It enforces the idea that the playing field should be level even for those who have made no attempt to level it, which is the antithesis of competitive.
Tonnes of people love the idea of being able to "compete" with no skills or abilities whatsoever, so that's fine. I'll stick to Quake though.
That's not entirely true as Quake 3 has actually been on console before. You can strafe jump with a joypad, but circle jumps to begin your momentum were out of the question. You also couldn't maintain your speed very well, because you couldn't make the adjustments required to navigate the map smoothly.
People think its '97 and we're talking Quake vs Goldeneye.what's the issue with this exactly? Im still very confused.
Will be modded out in the first hour of the game being live. Don't need none of that nonsense.
If you want Quake, go and play Quake.
This is Titanfall, quit expecting it to be the same as Quake.
Also, wouldn't a competitive person be more upset about the Titans, the bots, and the perks rather then giving controllers auto-aim.
To point two, since we don't have moderated user run servers, who is going to check this? Respawn? EA? They won't monitor the mouse look auto aim cheat at all.
This is why people like user run servers. The more popular ones will have admins watching over everything which is going on.
I will go and play Quake! I am not trying to make this into Quake. It is a fact that, at a bare minimum, competitive games must reward good choices. Everyone should be clear that this decision will make it hard or impossible for that to be true.If you want Quake, go and play Quake.
This is Titanfall, quit expecting it to be the same as Quake.
Also, wouldn't a competitive person be more upset about the Titans, the bots, and the perks rather then giving controllers auto-aim.
Yes, by making the mouse controls garbage.
Tweeted out to Respawn, hopefully we can get a response here.
https://twitter.com/Grief_exe/status/428617586549346304
The second you start making allowances for people who intentionally handicap themselves you destroy any hint of an idea of the game being suitable for competitive play. It enforces the idea that the playing field should be level even for those who have made no attempt to level it, which is the antithesis of competitive.
Tonnes of people love the idea of being able to "compete" with no skills or abilities whatsoever, so that's fine. I'll stick to Quake though.
COD Ghosts has aim assist in PC (multiplayer) when you use a gamepad. And I can't see too many people talking about that. Maybe about performance or gameplay, but not about aim assist.
I've been using my Xbox 360 controller while playing Counter Strike on PC for years now to no detriment whatsoever. Still wrecking people in any server I join.
It's funny when I tell them I'm not using a KB/M. They don't believe me. They can't wrap their heads around it.
Time to post that Quake 3 defrag video! http://www.youtube.com/watch?v=DAjXCWHVJh8
I still don't get why this is such a huge deal for people
here are the arguments I see people talking about
1) I don't wanna be stuck with controller players on my team
Just like you don't want to be stuck with bad players that use M+KB on your team. The amount of controller players will most likely be fairly small, and will most likely be non noticeable. Even if you disregard that, even if you do get stuck on a team filled with controller players you can just leave and join another game. It's not like you are stuck on that team.
2) This is going to make it easy to give auto-aim to M+KB players
I would imagine it would be fairly easy to check for things like this, but still, there will most likely be an aim-bot during this game, and that'll be fairly easy to use. Cheaters will essentially cheat
3) Controllers are horrendously inneffective
And that's why they are giving them auto-aim, so you don't have completely ineffective teammates
4) Im against the controller player having some type of advantage with auto aim
Since M+KB is an advantage over controllers, im calling out all the users of that control method. Also, auto-aim can be fairly basic, and not give that much. This isn't a lock on mechanic in Zelda, you still have to aim
5) Why would anyone want to use something other then M+KB, since it's the best!
A lot of player like to play games on a couch. Modern technology allows us to effectively do this fairly easily. M+KB on TV is incredibly awkward, using a controller is not.
what's the issue with this exactly? Im still very confused.
I will go and play Quake! I am not trying to make this into Quake. It is a fact that, at a bare minimum, competitive games must reward good choices. Everyone should be clear that this decision will make it hard or impossible for that to be true.
Many competitive games involve exploiting predictable AI behavior (MOBAs come to mind).
Go ahead and call someone like me out.
I don't want assist in my shooters be it on a pad or keyboard has nothing to do with having an advantage. It's a simple point and others devs agree considering most of the popular played pc shooters don't have this shit mechanic in it.
Also with point 2 is not a rebuttal when we have seen how this end in the past same for how MS tested pad and pc players with them deciding ultimately never to mix them.
Funny how you say M+KB on a tv is awkward considering up until 50" or so you can have it on the desk a few feet back and enjoy the big ass screen.
Go ahead and call someone like me out.
I don't want assist in my shooters be it on a pad or keyboard has nothing to do with having an advantage. It's a simple point and others devs agree considering most of the popular played pc shooters don't have this shit mechanic in it.
Also with point 2 is not a rebuttal when we have seen how this end in the past same for how MS tested pad and pc players with them deciding ultimately never to mix them.
Funny how you say M+KB on a tv is awkward considering up until 50" or so you can have it on the desk a few feet back and enjoy the big ass screen.
Are people seriously debating which control method is better for FPS games?