[UPDATE 17-09-2017]
PATCH 1.09:RESOLVED!!
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
[UPDATE 11-01-2017]
First and original feedback thread is back online:
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
UPDATE 7-12-2016
Useful link to inform ND about the issue:
http://feedback.naughtydog.com/foru...stions/17346652-please-put-supersampling-back
EDIT: All threads on SS removed.
The following two links were removed from the public list after targeting more than 500/600 votes.
Labeled "Waiting for moderation approval"
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
http://feedback.naughtydog.com/foru...ch-1-08-1080p-supersampling-removed-from-30fp
UPDATE 6-12-2016
Digital Foundry video
UPDATE 4-12-2016
They edited the old novembre PS Blog article about the Last of Us features on PRO. Before the editing, supersampling was listed.
http://blog.us.playstation.com/2016/11/10/uncharted-4-and-the-last-of-us-remastered-on-ps4-pro/
So the removing from 30 fps mode is probably not a glitch.
UPDATE 3-12-2016
SUPERSAMPLING IS REMOVED FROM THE 30 FPS MODE TOO.
NO SUPERSAMPLING AT ALL AFTER PATCH 1.08
Shadow problems:
http://www.neogaf.com/forum/showpost.php?p=225908475&postcount=519
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Previous story:
http://community.us.playstation.com...08-and-Left-Behind-1-02-Updates/td-p/46064531
1080p users (and only them) are now forced to 1080p native with high-quality shadows. Framerate should be locked 60fps.
But they removed supersampling from 1800p, so now it looks like image quality is worse and very jaggied.
Is the supersampling removed from the 30 fps mode (4k native) too?
To be verified.
PATCH 1.09:RESOLVED!!
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
[UPDATE 11-01-2017]
First and original feedback thread is back online:
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
UPDATE 7-12-2016
Useful link to inform ND about the issue:
http://feedback.naughtydog.com/foru...stions/17346652-please-put-supersampling-back
EDIT: All threads on SS removed.
The following two links were removed from the public list after targeting more than 500/600 votes.
Labeled "Waiting for moderation approval"
http://feedback.naughtydog.com/foru...ption-to-toggle-supersampling-for-1080p-users
http://feedback.naughtydog.com/foru...ch-1-08-1080p-supersampling-removed-from-30fp
UPDATE 6-12-2016
Digital Foundry video
https://www.youtube.com/watch?v=Xn8H0vOfIL0
There is Tom's video. Now you can stop blaming DF for this issue.
Naughty Dog COMPLETELY fixed the frame-rate when running at 1800p (the 4K mode). It's buttery smooth and better than it has ever been.
They didn't remove super-sampling to improve performance. That is the take-away here. They actually went in and solved the real problem.
Which completely changes this issue - why on earth would they remove super-sampling if they solved the performance problems then? THAT is what does not make any sense. IT's either a bug or...I dunno, I can't explain it. It is wrong of them to do that. They definitely dropped the ball here.
I still think Sony needs to implement this feature at an OS level and let users decide for all games.
UPDATE 4-12-2016
They edited the old novembre PS Blog article about the Last of Us features on PRO. Before the editing, supersampling was listed.
http://blog.us.playstation.com/2016/11/10/uncharted-4-and-the-last-of-us-remastered-on-ps4-pro/
So the removing from 30 fps mode is probably not a glitch.
However, those using PS4 Pro with a standard high-definition (1080p) display will also benefit. Uncharted 4 will render at the highest resolution and downscale the super-sampled image to 1080p, resulting in noticeably crisp and smooth graphics. Meanwhile, The Last of Us Remastered will feature high-quality shadows while maintaining a high level of performance.*
*This post has been updated to reflect a change with regards to PS4 Pros benefits for The Last of Us Remastered running on standard 1080p displays. For more information on the update, visit this link.
UPDATE 3-12-2016
SUPERSAMPLING IS REMOVED FROM THE 30 FPS MODE TOO.
NO SUPERSAMPLING AT ALL AFTER PATCH 1.08
Shadow problems:
http://www.neogaf.com/forum/showpost.php?p=225908475&postcount=519
-------------------------------------------------------------------------------------------------------------
Previous story:
http://community.us.playstation.com...08-and-Left-Behind-1-02-Updates/td-p/46064531
In an update to The Last of Us Remastered today, we introduced bug fixes and optimizations that will ensure a consistent and high level of performance on the PS4 Pro. Now, when running The Last of Us Remastered on the PS4 Pro on a standard high-definition display, the game will run natively at 1080p and offer high-quality shadows when running at its high-framerate mode.
1080p users (and only them) are now forced to 1080p native with high-quality shadows. Framerate should be locked 60fps.
But they removed supersampling from 1800p, so now it looks like image quality is worse and very jaggied.
Is the supersampling removed from the 30 fps mode (4k native) too?
To be verified.