It looks better, but I wouldn't buy the game again for that difference. Playing through it once, on my PS3, was enough for me.
Gonna play on 30 for the blurred shadows as per Corrine's tweet. Those razor sharp silhouettes look stupid.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
Any spoilers in this?
Yes.
Yes.
Don't watch it if you haven't played the game.Serious ones? like ruin the story?
The feeling of 60fps (not rock solid btw) is a good one. The overall image of Last of us remastered is very good and its definitely one of the prettiest games so far.
But indeed graphics isn't everything, its the same beautiful game. I understand why people doesn't spend money for a "remastered" version. But we are on NeoGAF...
Any spoilers in this?
HilariousSo 60fps version is a downgrade from PS3.
And 30fps version is the glorious update we all wished for.
Lowering frames equals better graphics. this happens in every.single.platform.
Lowering frames equals better graphics. this happens in every.single.platform.
Lowering frames equals better graphics. this happens in every.single.platform.
Well i tried not to spoiler anything. But its a story based game and i needed cutscenes to compare. You don't understand anything and most of the footage is from the prolog.
But yeah there are some sort of spoilers in it. *sorry*
I understand it now. That's why screenshots released by publishers usually look so good, because they run at 1 fps.Seriously. Think about how amazing the original Super Mario Bros would've looked chugging at 5fps.
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
Kind of disappointing , I'm not buying from a developer that's lied through their teeth.
well ok but they did flat out say they only included the 30fps option for preference only (some gaffer said 60fps made him feel uneasy).
for it to now emerge that 30fps brings some potentially noticeable improvement in shadows is pretty crummy
need pics first though
This is actually really fucking cool. Best of both worlds.
If you're gonna have a 30fps lock option, then naturally you're gonna have additional power freed up. I hope this becomes a trend for games that have 30fps lock options.
I'm not super framerate sensisitve, I leave Infamous and killzone framerate unlocked.
Hell, I played through Jak and Daxter's Vita port and enjoyed it quite nicely. But do appreciate higher framerates.
So i'm not sure which i'm gonna go for...
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
Thank you. Sometimes I feel the attitude around here is 60fps or die.
It pretty much is. Which is fucking retarded.
Why is is crummy that the game looks better if you choose to limit the framerate? It would be a lot more crummy if they did absolutely nothing with that unused power.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
No surprises regards 60fps not rock solid.
The eagerness of Neogaf's supposedly "clued on" posters to believe a community manager's hyperbole never ceases to amaze.
Good to have the argument for non-partisan objectivity vindicated.
Post of the thread, this should be auto posted every time this debate rears up. I find it hard to believe there's anyone who has exclusively played sub 30fps games and never played any 60fps ones. People are switching between games of differing framerates all the time and manage to cope fine. I know I do.
Its cool that there's an option to choose in this game though.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
Didn't ND devs in an interview recently say that playing the game at 30 now "feels broken" after working on the remaster?
Wuh. Not that I mind options, though.
This is probably the type of shadows that will have higher resolution:
Taken from the official photo mode tutorial. The resolution of the leaf shadows are quite bad, especially for a last-gen game.
Well it is a screenshot of the one from The Last of Us which is by Naughty Dog.Woah Woah Woah. That photo mode is exactly the same as Naughty Dog's.
Well it is a screenshot of the one from The Last of Us which is by Naughty Dog.
I can learn to live with input lag but 30fps breaks immersion for me. It's harder for me to get into the game, or even get excited about the game. There's no measurable aspect of framerate that I can point to that would account for it. It's a purely psychological response.It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
Can't believe we're even still making this compromise FOR A GAME FROM LAST GEN. Let me repeat - this is NOT a current gen game that can't get 60fps AND have top end graphics. Now we can't even get a 60fps version of a LAST GEN game WITH all the trimmings? WTF. Sorry but we deserve better. Game just scream cash in and I expect better from ND. I also expect that they don't dance around this like the have been. Apparently 30 fps was JUST in there for the ones who were crazy and wanted 30fps. All of a sudden, right before release this hits. Great.
The 60 FPS option includes twice the shadow maps. Source: arne from ND.I do not have time to go through 17 pages of madness, but has anyone else mentioned the fact that perhaps the 60 FPS option includes shadows that are very similar if not the same to the original vision and intent and 30 FPS does in fact look even better than they normally would?
Pro-tip: Post history narrowed down to The Last of Us.This post makes no sense [...]