Not a dick, just able to tell framerates eerily accurately with his eyes. Any drop and he WILL notice it.What so he's just a dick about framerates?
Not a dick, just able to tell framerates eerily accurately with his eyes. Any drop and he WILL notice it.What so he's just a dick about framerates?
This is an excellent development. The 60 fps shadows already having been improved over the PS3 shadows is all I needed to hear.
They didn't degrade them for 60. They just improved them by a smaller amount.This ensures to me that the game has stable 60fps normally. Since otherwise it'd they wouldn't have degraded shadow quality when not locked at 30.
Excited to play at 60!
What so he's just a dick about framerates?
Does the FPS changed in the 30FPS also improve the shadows in multiplayer as well?
Let the record note that I spent all week in Europe saying exactly "shadow maps are 2x better over PS3"
I don't think anybody mentioned that in their articles.
Not a dick, just able to tell framerates eerily accurately with his eyes. Any drop and he WILL notice it.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
The argument here always reads to me like "better screenshots/videos" versus "a more responsive game". Given that consistency always feels to me to be the king of aesthetic concerns, I find it hard to argue for the former.
But, you are right, a game that's barely about input (an interesting concept) probably doesn't really benefit much from a 60fps jump. I don't think the Uncharted games fall into that category.
Let the record note that I spent all week in Europe saying exactly "shadow maps are 2x better over PS3"
I don't think anybody mentioned that in their articles.
I wonder what other mysteries are hiding behind those black lines.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
For the life of me I can not understand why people would want to have a video game look better rather then play better. I just hope that when this game comes out that people will play it at 60fps then 30fps so they can see what the difference really is.
They didn't degrade them for 60. They just improved them by a smaller amount.
I know! Right?
Dat 60fps! So awesome! Screw playing at 30fps with a little better shadows (although it's great to have options).
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others.
Gee, there seems to be a way to make the part of the userbase that prefers 60 fps happy, and a part of the userbase that prefers 30 fps happy. What a great idea! A quick toggle is all it takes!I'm pretty sure most console games haven't been 60 fps and somebody is buying those games.
Did this cause significant problems for people reviewing The Last of Us last year.
Thanks!Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
improved shadows aren't in the videos though. so i'll wait until launch before i write off that mode
Alright all... rewind a little. (also why does this always happen when I'm not on a PC but on my phone?)
Improved shadows in 30 are added as part of the patch. As we were finishing up the day 1 patch we were looking at the game and released at 30 we had extra cycles we could do some further, unplanned, graphics enhancements - and that turned out to me shadows. Naughty Dog being Naughty Dog - we couldn't let idle rendering cycles stay that way!
Shadows at 60 are absolutely improved over the PS3 version and the game just looks and runs best at 60. The improved shadows at 30 are a nice bonus - but seriously, not reason enough to play at 30 unless you already needed or planned to lock it... well, it does help a little when you are in Photo Mode, but you can enable that at last minute.
Stick to 60 unless you have to or really do prefer 30. that's why 60 is the default!
*thumbs up*Alright all... rewind a little. (also why does this always happen when I'm not on a PC but on my phone?)
Improved shadows in 30 are added as part of the patch. As we were finishing up the day 1 patch we were looking at the game and released at 30 we had extra cycles we could do some further, unplanned, graphics enhancements - and that turned out to me shadows. Naughty Dog being Naughty Dog - we couldn't let idle rendering cycles stay that way!
Shadows at 60 are absolutely improved over the PS3 version and the game just looks and runs best at 60. The improved shadows at 30 are a nice bonus - but seriously, not reason enough to play at 30 unless you already needed or planned to lock it... well, it does help a little when you are in Photo Mode, but you can enable that at last minute.
Stick to 60 unless you have to or really do prefer 30. that's why 60 is the default!
I want an option for locked 240 fps and stick figure models.
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
I was strongly annoyed. I wouldn't have bought it if I'd known - I'd assumed such a simplistic game would be 60. Couldn't believe it!Some people actually did complain about the framerate, personally I was fine with it since TLOU is such a slow-paced game. There's a certain troll in this forum that classified TLOU as unplayable due to it in every single TLOU-related thread.
But as far as I'm concerned, I'll always prefer 60fps no matter what. Everything just looks so much better, and everything feels so much better. No matter the genre. I was mildly annoyed that Peggle of all games ran at 30fps on the PS3. :lol
Well, this pic was taken using the unpatched version:
Really, how much better shadows could look than this? Unless they upped the shadow quality here since not a lot of geometry and so on. But I guess not.
If that's how it's going to look, 30 FPS shouldn't be that much better I believe.
Shadow of the Colossus was heavily criticized for its frame drops when it released on the PS2, even by mainstream reviewers.Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
Well what does Luke know about video game development?Gears of War wasn't a locked 30, either. Cliff got shit for that, too.
Its already uploaded on gamersyde:
http://www.gamersyde.com/thqstream_...s_comparison_60_fps_-4VxT4So7XKGDp9g2_en.html
have fun!
It's not just better screenshots, it's better graphics on every level except framerate. Framerate is one aspect of presentation, resolution is one aspect, shadow detail, geometry complexity, texture detail etc are others. The idea that 60fps is this absolute necessity for a single player TPS game is very odd to me considering the praise for TLoU itself, or bajillions of TPS games on the last generation of consoles capped at 30fps, often with dips below that.
It's not like 60fps was unavailable on PS3/360. There were tons of 60fps games on PS2 / GC / Xbox, even. If you were playing mainstream games you were being exposed to both framerates regularly. And PC gamers certainly existed too during the whole period. I think we need to stop pretending that 30fps is some horrific unplayable thing. Playing a 60fps game doesn't make it like "omg I can't ever play 30fps again!" And anybody who says anything remotely like that to me is somebody I can't take seriously.
Is 60fps good? Yeah, it's great. I play with it all the time on my high-end PC where I don't ever have to make tough decisions about which framerate to "target". But when I play my console games and you do have to make tough choices, I'd prefer my single player games like Uncharted or TloU or Ryse or Shadow of the Colossus or whatever to be pushing the boundaries at a 30fps target framerate. Do I honestly need a 13ms theoretical reaction time advantage against the AI? Did this cause significant problems for people reviewing The Last of Us last year, or people reviewing Gears of War in 2006? Man I'd love to see scientific studies done on gaming performance of people at 30fps vs 60fps.
Well what does Luke know about video game development?
I was strongly annoyed. I wouldn't have bought it if I'd known - I'd assumed such a simplistic game would be 60. Couldn't believe it!
Yeh, that's way too sharp.
Holy shit I totally got that. Just listened to that top 40 for 1up Yours for the first time this week.
"30 locked?"
"It's 30"
"Lock it"
I was like "damn dude..."
I wanna hear that whole segment with Cliff.
Same here.If true I will play on 30fps, because for me better graphics/looking > fps.
... It didn't get locked.