ChoppedandScrewed
Member
I'll be honest, I'm pretty excited for this because I missed out on Destiny 1. I liked the demo but failed to catch on because I was obsessed with Diablo 3 at the time. But I might even jump on board with this on day 1.
Yep, because I'll still wanna play with my friends.Yall getting Destiny 2 tho? Be real.
Saying Destiny 2 looks like DLC gives way too much credit to Destiny's DLC
some of the worst DLC content to price ratio in all of gaming.
Destiny 2 looks like a proper good Destiny 1 expansion, something we never got (even with TTK).
I mean. Cmon. My friend who is pretty damn excited for it called it an expansion. And that's why he liked it. Whereas that's why I don't like it. I expected more. Hell, two out of theee subclasses are nearly identical- unless you are a hunter where the new Poledancer is Bladedancer again.
Another three years of the same exact supers we had in Destiny. Like, at least put more effort forward. That's what I personally expected, and why I was so worried about the prospect of a "Destiny 2".
In a sequel, I honestly would've expected 3 whole new subclasses for each class, sure they expanded on the abilities a little, but here I am as a Titan. Still throwing hammers, still slamming the ground, except now I trade out Ward of Dawn for the relic from VoG
Like goddamnit Bungie, you had more diversity in going from Equipment in Halo 3 to AAs in Reach'
So does every sequel. "At a glance" has to be the worst reasoning.Because it looks like Destiny 1 at a glance.
Honestly it comes down to recency bias. People think of year 3, expansion howevermany destiny 1 instead of day 1 destiny when making the comparison and look at the amount of content there and their minds can't comprehend that destiny 1 was patched over the course of multiple years with content additions.
destiny 2 has 4 zones advertised as being at least double the size of any playable area they made before with zones ACTUALLY HAVING GAMEPLAY unlike destiny 1. patrol beacons and farming materials and the incredibly rare world events were the entirety of patrol content in destiny at launch. destiny 2 brings sidequests(beacon replacements, obviously), dungeons, actual npc interaction, on top of the fact that there are still scripted world events and the like from the first game. they're adding more to do in the world. that shit literally didn't exist in the first game by the time most people quit.
destiny 2 will launch with at least the total amount of strikes as launch destiny 1, and yeah the strike they previewed didn't blow me away with mechanics but that was very likely the max level normal mode version of that strike. i would like to see more boss mechanics and they hyped up the "3 phase boss fight" a bit too much there. only the second phase really had an actual mechanic to it so hopefully they work on making each strike feel like it's own unique thing instead of the dog shit that was winter's runs final boss
destiny 2 will launch with an entire new suite of multiplayer maps and modes. destiny 2 will have an actual story campaign. you can say "but the taken king and crotas end had that too!" but the taken kings campaign wasn't close to the length of the base campaign, and it's fucking super obvious that we're not getting a fuckin dlc length amount of campaign missions from a titled sequel.
likely 100+ new weapons, new weapon types, new subclass game play with changes to current subclasses.. there's content there. i'd like to see NEW subclasses added on top of the old because of extra variety but i think adding a new class entirely would put the games 3 player fireteams at odds if something happened to be super broken op.
i want to see the depth of their on-world gameplay mechanics and i want to see the raid launch sooner since half the casual playerbase was long gone before vault of glass was released but that's really just me being pedantic.
Let's start 30 Destiny 2 threads today. We need more.
Bungie's design team has restarted the series' Strike mission design from the ground upand I know this is groanworthy, but I do mean that literally.
Saying Destiny 2 looks like DLC gives way too much credit to Destiny's DLC
some of the worst DLC content to price ratio in all of gaming.
Destiny 2 looks like a proper good Destiny 1 expansion, something we never got (even with TTK).
Right?! I mean- for crying out loud the Guardian crest has 4 spaces! They could've easily bullshit a half assed story for a whole new class! They did it for subclasses. But no. Here we are again, Titan, Hunter, and Warlock- 2/3s of us will behave near identical to the 300+ hours many of us put into the previous title.I was expecting at least one new full class. Or at least 100% different subclasses for the current 3. At least one full new enemy faction, not just new units for the current ones. And god dammit, would it have killed them to do new loading screen animations? After all the collective hours I spent watching the same ship animation in D1, I sure would appreciate something different to look at.
Right?! I mean- for crying out loud the Guardian crest has 4 spaces! They could've easily bullshit a half assed story for a whole new class! They did it for subclasses. But no. Here we are again, Titan, Hunter, and Warlock- 2/3s of us will behave near identical to the 300+ hours many of us put into the previous title.
And people can compare it to WoW expansions, but even at its base core- WoW expansions add new abilities for each class every time. Including entire new reworks for some!
It just feels so bottom level effort- sure I'd take new enemies. But I'd also take way improved AI over a batch of some basic level enemies- along with bosses with new mechanics instead of being tank n spank. Give me Fallen than are at least on par with Covenant in terms of interactions. Make them speak a human language, let them be as entertaining as grunts and as imposing as Elites.
Bungie could do so much better, we've seen it before.
Yall getting Destiny 2 tho? Be real.
Right?! I mean- for crying out loud the Guardian crest has 4 spaces! They could've easily bullshit a half assed story for a whole new class! They did it for subclasses. But no. Here we are again, Titan, Hunter, and Warlock- 2/3s of us will behave near identical to the 300+ hours many of us put into the previous title.
And people can compare it to WoW expansions, but even at its base core- WoW expansions add new abilities for each class every time. Including entire new reworks for some!
It just feels so bottom level effort- sure I'd take new enemies. But I'd also take way improved AI over a batch of some basic level enemies- along with bosses with new mechanics instead of being tank n spank. Give me Fallen than are at least on par with Covenant in terms of interactions. Make them speak a human language, let them be as entertaining as grunts and as imposing as Elites.
Bungie could do so much better, we've seen it before.
I honestly think, a lot of the times, it's easier to blame a developer for not reaching expectations over accepting your own jadedness and diminishing love of games.
Also, be honest, from watching the gameplay, especially the strike, if someone told you that was from D1...you'd believe them.
If someone showed me essentially any gameplay snippet from Uncharted 2 and told me it was from Uncharted 1, I'd ask them were the Candid Camera was.
I think that's unfair. TTK was good DLC. Rise was a solid 7/10 type product. That said, yeah, the first two DLCs were the whipped cream and cherry on the middle finger sundae that was vanilla Destiny.
100+ new weapons isn't new content. It's recycled content, because everyone is just going to flock to the fast shooting AR archetype, or the medium passed Scout rifle archetype. The except here is possibly exotic weapons, but I'll hold judgment on those until I see some of them.
I don't see the point here. In which game did your stuff transfer over?Plus, lets be honest. As soon as Destiny 2 launches, any sort of matchmaking activity is going straight to shit for Destiny 1.
The strike playlist? May as well be gone.
PvP? May as well be gone.
Iron Banner likely wont come back simply because Bungie isn't going to support it. Hell, I wouldn't be surprised if most of the weekly activities just straight up vanish like they did for the 360/ps3 players when Rise of Iron came out.
Also, be honest, from watching the gameplay, especially the strike, if someone told you that was from D1...you'd believe them.
If someone showed me essentially any gameplay snippet from Uncharted 2 and told me it was from Uncharted 1, I'd ask them were the Candid Camera was.
good one m8. new guns and armor totally aren't content. come the fuck on. new weapon SKINS are content. just because it's not the content you want doesn't mean it's not content. new gun archetypes add new gunplay.
"new strikes are recycled content because everyone is just going to do the most efficient one and we've already fought a boss before in this game so it's just a different boss but like the same boss"
I don't see the point here. In which game did your stuff transfer over?
Will the player pool be much smaller? Sure, but that doesn't lock you out of anything. People still play MW2 after what, 7 years?
I get where you are coming from BUT were you around here during Switch launch or basically any week that isnt the week Destiny 2 is revealed? I mean the number of Switch threads is staggering.
Destiny 2 is very much an, if it's not broke, don't fix it, approach to sequels.
Two major components were basically perfect in Destiny: The UI, and the gameplay. Bungie knows what they got right and there's no reason to reboot those.
What they're doing is changing pretty much everything around them.
Unrealistic expectations, that's why.
People expect a new IP for some ungodly reason and not a sequel in which its normal to refine and change things around and add minor tweaks like this, at least in this genre of games.
Also concerned trolling and video game anxiety.
The Matchmaking will be longer? So what?For a person who only has 30 minutes to play a game, they aren't going to want to sit in a queue for 5+ minutes. It's just part of the natural lifecycle of an online game.
Yes, there will be some people who stick around, but matchmaking times are going to skyrocket, and for a game that matchmakes everything you do, Destiny is going to feel it even harder.
I feel like some people really don't understand how much the changes to Crucible and the weapon system actually changes how the game plays.
Those are really big, especially the weapon changes.
It looks like more of the same.
Yawn.
If this had been leaked last year and I was told that it was from Destiny: The Taken Cabal expansion, there is nothing in that video that would make me question that.
I can not believe that they are STILL using the same tired approaches to strikes. After ALL this time. They give guardians cool abilities and good movement options and yet Strike bosses are still slow-moving large version of enemy with big gun where the challenge comes not from interesting boss design but staying alive through waves of adds.
If this had been leaked last year and I was told that it was from Destiny: The Taken Cabal expansion, there is nothing in that video that would make me question that.
I can not believe that they are STILL using the same tired approaches to strikes. After ALL this time. They give guardians cool abilities and good movement options and yet Strike bosses are still slow-moving large version of enemy with big gun where the challenge comes not from interesting boss design but staying alive through waves of adds.
So was the light level changes and those came in an expansion.