Destiny 2 looks like the type of stuff you see in Reaper of Souls for Diablo 3 aka a big expansion but nothing fundamentally game changing.
I guess if Blizzard didn't market this as Destiny 2 then people would have had less complaints. If this was like "Destiny: Awakening", like a mega expansion/relaunch then people would've been fine with it even at $60 price tag.
In any case I have said more on the topic than I would care to... will definitely not be getting Destiny 2.
I think the problem is that they didn't really show anything that was "next gen". D1 was definitely hampered by being cross-gen, but I think most of us expected something huge with the fact that they don't have to develop for PS3/360 anymore.
The Matchmaking will be longer? So what?
I guess they went with 2 to trick more people into checking it out
looks like a low effort cash in.
From what some Destiny fan friends have told me I think it's because of how the original was kinda constructed like a MMO.
New story missions, new locations, a new raid, new wepons, etc, that's the type of thing people have come to expect from expansions and from Destiny as this ever growing game.
With this being called Destiny 2 and starting again as a standalone game some people were expecting more radical changes in the same way that I think expectations would be different if we ever got a Wow 2 or a Final Fantasy XIV-2 and Blizzard/Square were like "so there are new locations and a new story, and we have reworked the classes a bit and there is a new raid"
I mean, there isn't a single destination returning from the original game. How could that facet alone possibly be characterized as "low-effort"?looks like a low effort cash in
Skolas, Psion Flayers and perhaps Bond Brothers.I can't recall any boss encounter outside a raid which is different from this. They just seem to simply not give a shit. It was one of my biggest complaints about D1. Three years and they still seem to be apathetic to any level of effort for encounter design outside the raids. I'm hoping I'm totally wrong and they actually have some interesting non-raid encounters in D2.
The game came out in 2014. Is anyone complaining about the MM in Titanfall 1?Let's give you a 30 minute window to play a game before you can no longer play and then take up to 10-20% of your time away and make you sit there waiting in a matchmaking queue.
Still feel like it doesn't matter?
60 dollars for this lol
Drones, brutes, and all the subclasses of brutes were new enemies and introduced in halo 2, for comparison. So no, people weren't complaining about that because the first in game footage of halo 2 showed off an entire new race of enemies From the get go. Also halo 2 had 5 holy shit game changing mechanics in its first reveal video. Where was the game changing addition to mechanics in the video they showed off?The biggest complaint I don't get is that we're fighting the same enemies.
I mean... yeah? Were people upset when we were still fighting Elites and Grunts in the Halo sequels?
And it's not like there's nothing new. We've already seen that new Cabal lizard enemy thing. I guarantee there are new units for the other races as well.
I love how you can respond to nothing else in that post. Lol.This seems to be exactly what Destiny 2 is doing as well, but apparently it doesn't qualify in your very vague and rather arbitrary definition of "huge changes."
60 dollars for this lol
Hoping Cd Keys will come through like they usually do.
https://www.youtube.com/watch?v=DFSQZKkmetU
Wow, I don't looks exactly like Destiny 1 to me. Strikes looks just as grindy and repetitive, even the same enemies from what I can see...
I'm not understanding why we wouldn't be fighting the same enemy. The cabal played the smallest role in D1. And, now we know they were just preparing an all out assault to straight debo the traveler away from Earth. Looks great to me and yes, it looks like destiny (how this is a negative is beyond me). You could show me Dark Souls 1-3 and I would say, looks like Dark Souls, isn't that the point?
The wow/destiny comparisons are stupid no matter who's arguing it. It's like people flip back and forth between destiny is a full mmo, destiny isn't an mmo, or destiny is a hybrid. If it's indeed a hybrid why compare it to the most successful, longest running, content rich mmo out there? Makes no sense.
Just being completely honest, but if I had some how missed the conference and then someone convincingly told me, "Activision decided to delay Destiny 2 until 2018, but they're releasing this new huge expansion along with upgraded graphics for the PS4 Pro/Scorpio AND they're releasing a PC version of it".. then they proceeded to show me footage... yeah, I could totally buy that.
People keep repeating this soundbite - the truth is you can say this about majority of sequels.
it's gonna be sold exclusively on battle.net on PC
The biggest complaint I don't get is that we're fighting the same enemies.
I mean... yeah? Were people upset when we were still fighting Elites and Grunts in the Halo sequels?
And it's not like there's nothing new. We've already seen that new Cabal lizard enemy thing. I guarantee there are new units for the other races as well.
you could, but not this blatant.
Skolas, Psion Flayers and perhaps Bond Brothers.
it's gonna be sold exclusively on battle.net on PC
Assuming there is more to the game, I think it was a mistake to show how the game is like Destiny 1 instead of how it's not.
I really don't understand, it is a brand new game using the staples and mechanics that fans enjoy while iterating and expanding its features and modes that have been requested.
Changing what has been kept unchanged would make it a whole new IP as opposed to a new Destiny game - I am starting to get feeling that's what some people really want.
The Taken King did all of the bolded, and was an expansion. At least The Taken King added a new race (even if it was modified versions of existing races).
Since so many people are hating on this, does it mean next game destiny will go back to boots on the ground?
I think the UI looking extremely similar goes a long way when it comes to giving people that impression, honestly.
Those don't break the mold at all. They're still slow moving clunkers with aoe instant-kill melee domes with tons of health and adds. I think the flayers don't have the instant kill dome, but otherwise the same. I guess the shield brothers would be the furthest from the standard, but even they are basically that same exact template.
I really don't understand, it is a brand new game using the staples and mechanics that fans enjoy while iterating and expanding its features and modes that have been requested.
Changing what has been kept unchanged would make it a whole new IP as opposed to a new Destiny game - I am starting to get feeling that's what some people really want.