B
bomb
Unconfirmed Member
kabooyah!!!!!
WE'RE FUNDED!!!!
WOOHOO!!!!! This game is going to get made!!!
Thanks to all of you, we have made it! Prepare for the FUNK!!!!
From here, with lightened hearts and much less stress we catch our breathes, and then continue up this mountain towards our stretch goals. Happy Day! We have a few more announcements for you, but we'll save it for another update.
PHEW!!!!!!! Thank you everybody!!!!!!!!!!
Well it's being developed in Unity so as a betting person I would say 85/15 it eventually releases on PS4 as well. Bonus points for being a controller friendly independent game.Backed. Can't wait for my vinyl figures!
I really do hope they reach the stretch for the PS4 version, but it doesn't look likely.
Well it's being developed in Unity so as a betting person I would say 85/15 it eventually releases on PS4 as well. Bonus points for being a controller friendly independent game.
Damn 800K for Wii U version =(. Oh well PC it is.
.I thought someone said on the last page that it'll make it to consoles eventually anyway, but the stretch goals mean it's launched in parallel with the PC version (or something).
That was me. No one seems to be reading far enough down the page.
As with everything else in this Kickstarter, it's not been explained very well.
The stretch goals are to provide simultaneous (or near-simultaneous) release on consoles. If they're not met, they still intend on releasing the game on other consoles after initial PC release, depending on what agreements can be made with the publishers. So, as long as the initial $400k goal is hit, there's still a possibility of it coming to consoles (though, personally, I doubt Wii U will ever see a release).
FAQ where it's explained.
The stretch goals are to provide simultaneous (or near-simultaneous) release on consoles. If they're not met, they still intend on releasing the game on other consoles after initial PC release, depending on what agreements can be made with the publishers. So, as long as the initial $400k goal is hit, there's still a possibility of it coming to consoles (though, personally, I doubt Wii U will ever see a release).
Agreed on all points. IMO had they shown a game with the visual fidelity and flair of the original Genesis game they'd be on 500K right now and storming towards their stretch goals. They showed off an artistically dire super early prototype that represents barely a few months of work and this campaign has suffered quite severely for it.
On a positive note it looks like they're going to make it. Hopefully they'll take the art criticism on board and reboot the game somewhat when it enters full production.
I'm confused with the video. Did he cough and then switch from an Irish accent to an American accent?
Just looking at the tiers again...why is there such a jump from the $300 tier to the $500 tier when the only extra things you get are another t-shirt, yet another digital copy of the game, and "Lamont's in game surprise"? The latter must be something pretty special as it seems to be worth $150 or so.
Agree. I rate Toe Jam and Earl 1 and 2 (yes, 2 I liked it a lot) in my opinion as epic games for its time (it has aged bad), or some I really rate highly in my personal likeness of games just like how others love Chrono Trigger, and so forth, this makes my list, but I am quite skeptical this will reach high acclaim as its predecessors with a short release window of November this year.
November is the estimated delivery date of the physical goods, the game will take 1-2 years to come out.
I'm confused with the video. Did he cough and then switch from an Irish accent to an American accent?
Another reason why this kickstarter could have done a lot better.
I did not know what the hell he was doing and was confused leading to thinking what the hell is this, this a horrible video, and the worse pitch video I've seen.
If you check out the kickstarter page they've removed that video and replaced it with this:
http://youtu.be/_94A3LPZ8s4
yeah. i have no idea why the stretch goals are so inflated. Another 150K for a few extra composers? Come on. If they are coming to consoles anyways, they should have made the consoles 450,500,550. I bet they would have hit 550 then. they could still hit 500 though.
skins 410
extra characters 425
composers 450
ps4 500
xbox 550
wiiU 600
etc.
I think the entire KS was mismanaged, but this is a definite sign as well. I just think they banked WAY too hard on a perceived audience and their status as a cult favorite.Double post aside, I agree. I appreciate that they wanted to budget properly, as well they should, but if they staggered the port goals they'd have drawn in more cash.
You're funding a game, not purchasing goods. Kickstarter isn't a storefront. .
noThat's not strictly true. Many companies have started using KS as a storefront to take preorders of their finished or near finished products. In this particular case, backers are both providing financial support to the developers to develop the game and payment for goods that will eventually be provided. The Kickstarter model is not an investment but it's also not a donation. It's a hybrid of a lot of different things and both project creators and project backers need to be aware of that.
Well I was backed at $1,000 but I just couldn't bring myself to keep that pledge so I backed down to $300. The difference between $300 and $1,000 is that benefactor statue but who freaking knows what the statue will look like.
Again, if your want guys who can make big pledges, show them some value. If the Benefactor statue is 24" tall, well crafted, etc. I would be all in but who knows. Just let me know!
Glad this one is going to go through and hit a couple of the stretch goals - not sure if they'll make extra characters in the next 2 hours but it's close.