The whiners in this topic are absolutely clueless and pathetic. As a million others said, expecting 1080p60 on the ps4 and xbone with max pc detail and more isn't even realistic.
On top of that, I bet if they targeted 1080p60 but without all the fancy new effects you people would still be whining like little babies that it isn't a huge leap over the last gen version. My god ~shakes head~
That's really strange, I maxed the game out with TressFX, 1080p/60fps on my GTX 590.With TressFX my 780 couldn't hold 60 fps with all of the other whistles maxed out. It's quite demanding.
That's really strange, I maxed the game out with TressFX, 1080p/60fps on my GTX 590.
A 780 should destroy this game.
That's really strange, I maxed the game out with TressFX, 1080p/60fps on my GTX 590.
A 780 should destroy this game.
I suspect not. The games which have operated at 30 fps on the new consoles (ps4 especially) have held that framerate. Look at AC4, for instance.I bet it'll frequently drop well below 30, as well.
60fps is always better, but the amount of whining in this thread is still remarkable. Game was never gonna be 60fps, 30fps is not the least bit surprising.
Mine does. For some reason, though, a lot of people seem to think "Maxed out" means SSAAx4.
It doesn't.
This is the story you know and love
My thoughts as well. I'm cool with the frame rate as long as it's locked.I'm fine with this, but it had better be locked @ 30fps.
I enjoyed playing the game at 60, but this isn't a twitchy competitive shooter. 30 is fine for consoles.
I played it at 30fps locked downsampled from 1440p. It played perfectly. This is one of those games where 60fps is not needed.
I really enjoyed tomb raider, but everything about this project has made it seem as though they're taking advantage of their fans.
TressFx isn't the only graphical improvement this version is seeing. It's not a simple port from the last gen consoles so 30 fps it's not that surprising.
I have the game on Steam so I probably won't pay 60 dollars for it but it seems like a great choice for those that never played it before and can now do it with better graphics than before. It also allows CD to "train" there next-gen skills so when the time comes for a new TR game they have tons of know-how.
That's really strange, I maxed the game out with TressFX, 1080p/60fps on my GTX 590.
A 780 should destroy this game.
WOW taking advantage of Next Gen to the max.
Have to wait for the Definitive Edition to hit PC to get your money's worth it seems at 60....but even that might be a stretch.
I'd prefer 60 but I loved the UC games and they were only 30 so I will survive. If TR is another qte fest like Ryse I think I will pass though. Not sure how true that is.
It makes you wonder how these devs and PR people can use the term "definitive" and keep a straight face. For me, the version that runs the smoothest is the definitive version. I'll stick to my PC copy, until Eidos does the inevitable definite definitive PC edition 6 months later.
You'd be wrong.i think that everybody who is complaining about this game being 30fps has played it on pc and have no intention of buying it.
It makes you wonder how these devs and PR people can use the term "definitive" and keep a straight face. For me, the version that runs the smoothest is the definitive version. I'll stick to my PC copy, until Eidos does the inevitable definite definitive PC edition 6 months later.
So you just wanted a minor resolution upgrade from the new consoles port. really? I'm not sure how people can by "fine" with this. even if you are a fan for the game. there is no real fixes or tweaks to the core gameplay, no real extras like new locations or quests, no real graphical upgrade (like complete reworked textures) no gain in performance. it's just upscaled port for full price.
Because feature wise and artists vision wise, it IS the definitive version.
We PC folk can always crank the resolution, framerate, and AA/AF higher, but that does not make this version any less definitive.
Sometimes y'all are so silly.
This looks like a solid effort by these devs, and is exactly what I would like to see in a theoretical TLoU definitive edition.
1080p, enhanced lighting, physics, effects, geometry, particles, depth of field, texture resolution, and LoD.
All that and TLoU on PS4 would look amazing. Even at just a solid 30. 60 would be a godsend, but not necessary.
The whiners in this topic are absolutely clueless and pathetic. As a million others said, expecting 1080p60 on the ps4 and xbone with max pc detail and more isn't even realistic.
On top of that, I bet if they targeted 1080p60 but without all the fancy new effects you people would still be whining like little babies that it isn't a huge leap over the last gen version. My god ~shakes head~
It was an enjoyable game at 30 (there or thereabouts) and I'm sure it will be the same here. 60 is always nice, but not nearly as perennially essential as all the prima donnas around here would have you believe.
Didn't Maldo's comparison show this version is lacking the PC version's Tessellation and doesn't really look better? Comes out soon enough I suppose, will be interesting to see how much is changed.
DOes this game even have gameplay, let alone gameplay which requires 60 fps?
Isnt this basically a cinematic rollercoaster game?!
OBviously, 30fps sucks and all... but does this game really need any more given the player agency in it and the lack of super precise timing?