Woo-Fu
Banned
PepsimanVsJoe said:Seriously I feel like crying in a corner until all of the bad people go away.
You'll miss the release of Too Human if you do.
PepsimanVsJoe said:Seriously I feel like crying in a corner until all of the bad people go away.
nightez said:Ha ha look who's bloody stupid c4nt
Geoff9920 said:So your beef isn't about games having a story. It's with games that focused so much on the story that the gameplay felt like an afterthought instead of having an equal balance of both. Correct? If that's the case, I think it's a bit early to be judging Too Human in that respect.
nightez said:Right... when did I say it did enter full production?
Besides the game was on most GCN releases lists thats a FACT. And not that i'm saying it entered Full Production.
Whats your problem? When did I ever imply being bitter?
Mifune said:As far as I know, Too Human was almost done for the PSone when Nintendo invested in Silicon Knights. That game was put on hold so they could focus on Eternal Darkness, which they had been developing concurrently with Too Human, but for the N64. Right after ED, they started work on Twin Snakes. I don't think Too Human was ever fully in development for the Gamecube, After Twin Snakes, Nintendo and SK played the whole it's not me it's you game and parted ways.
At this point, rather than resurrect an ancient game engine for next-gen machines, they decided to essentially keep the Too Human concept but start the actual game over from scratch.
It's been a long dev cycle for sure, but not nearly as long as people claim, since Too Human as it was known in the PSone days is nothing like the Too Human that's being worked on now, aside from the overall theme and storyline.
TiVo said:So what you're saying is:
PS1 Too Human, started, scrapped and started from scratch to make way for N64 version.
N64 Too Human, started, scrapped and started from scratch to make way for GCN version.
GCN Too Human, started, scrapped and started from scratch to make way for XBOX
version.
XBOX Too Human, started, scrapped and started from scratch to make way for XBOX360
version.
Perfect example of the kind of dissinformation going around.TiVo said:So what you're saying is:
PS1 Too Human, started, scrapped and started from scratch to make way for N64 version.
N64 Too Human, started, scrapped and started from scratch to make way for GCN version.
GCN Too Human, started, scrapped and started from scratch to make way for XBOX
version.
XBOX Too Human, started, scrapped and started from scratch to make way for XBOX360
version.
No.TiVo said:So what you're saying is:
PS1 Too Human, started, scrapped and started from scratch to make way for N64 version.
N64 Too Human, started, scrapped and started from scratch to make way for GCN version.
GCN Too Human, started, scrapped and started from scratch to make way for XBOX
version.
XBOX Too Human, started, scrapped and started from scratch to make way for XBOX360
version.
He'll be back. If the backlash of Twin Snakes didn't run him off for good, nothing will. Besides, he only ever seems to show his face whenever he needed to hype something or run damage control. He has never been all that insightful or informative; never willing to share more than the company line. We've only ever been used as tools to him.Prine said:Its so frustrating seeing devs leave because of idiots that purposely go out of their way to start trouble. I would never run into a thread and talk shit to a developer. Espeically one as highly ranked as Dennis Dyack.
And thats why they're dickheads, spoiling it for the rest of us, who want to know about thier games
Ark-AMN said:Perfect example of the kind of dissinformation going around.
Too Human was NEVER in development for N64 or Xbox. Ugh.
JJConrad said:He'll be back. If the backlash of Twin Snakes didn't run him off for good, nothing will. Besides, he only ever seems to show his face whenever he needed to hype something or run damage control. He has never been all that insightful or informative; never willing to share more than the company line. We've only ever been used as tools to him.
JJConrad said:He'll be back. If the backlash of Twin Snakes didn't run him off for good, nothing will. Besides, he only ever seems to show his face whenever he needed to hype something or run damage control. He has never been all that insightful or informative; never willing to share more than the company line. We've only ever been used as tools to him.
Game-Biz said:It was originally slated for Christmas 2006, wasn't it?:lol The **** is going on.
PleoMax said:we know what MGS is all about, and if 2 and 3 are anything to go by, it ain't about the gameplay.
Master Z said:Wrong. MGS games have always had a nice blend of storytelling and gameplay, especially MGS3, which just so happens to feature one of the best boss battles ever in a videogame.
As for as this Dyack/Too Human stuff, let's atleast give the man the benefit of the doubt and wait until the game is released so we may see for ourselves what all the fuss is about.
JJConrad said:He'll be back. If the backlash of Twin Snakes didn't run him off for good, nothing will. Besides, he only ever seems to show his face whenever he needed to hype something or run damage control. He has never been all that insightful or informative; never willing to share more than the company line. We've only ever been used as tools to him.
JJConrad said:He'll be back. If the backlash of Twin Snakes didn't run him off for good, nothing will. Besides, he only ever seems to show his face whenever he needed to hype something or run damage control. He has never been all that insightful or informative; never willing to share more than the company line. We've only ever been used as tools to him.
duk said:Bolded games are games I am most likely getting. Holy crap wallet am cry! *you have AC listed twice btw)
PleoMax said:Dude you don't know more about MGS than i do, and when there's a game like splinter Cell on the market, MGs2 and 3 gameplay were dated, clunky, and boring. All they had were bosses, wich in total represent 15% of the game, with the other 35% consisted of boring gameplay, with the remaining 50% spent listening to people talk and seeing cool cutcenes.
Nice blend of Storytelling and gameplay? Yeah in MGs1.....MGS2 and Mgs3 have dated gameplay, ands its pretty obvious the only reason why its considered superior to splinter cell around here is because of the game world, characters, plot, because gameplay wise there's almost a generational leap, from Ps1 to Xbox...oh shit the irony in this thread, since there's alot of MGS fanatics on this board, and some of them are bashing on Too Human, for focusing too much on the story instead of the gameplay.
Hypocrisy is a bitch, and it's something that is constant in this board.
Salazar said:If Too Human is the gaming equivalent of Tolkien's mythos or Neal Stephenson's Baroque Cycle...
Prine said:Cant stand posters like you, disrespectful on so many levels.
Someone who's worked with Kojima and Miyamoto goes out of his way to post in this forum, on one of the biggest games from MGS, and he gets nothing but shit.
Your all dickheads
Salazar said:I don't object on spec to Dyack namedropping Shakespeare, but the remark about doing dirty jokes for the groundlings and more elevated fare for the aristocracy is bunk. For a start, the Elizabethan aristocracy were at least as sordid in their proclivities as the peasants, and probably a damned sight dirtier given the leisure and privacy to experiment. What's more, reliable scholarship has shown that we have, over the centuries, significantly underestimated the intellect and ability to track narrative of the common folk who went to watch Elizabethan theatre. For one thing, following sermons as if (as you might well have believed) your immortal soul depended on it would conceivably have trained the mind to keep up with a good deal of the vocabulary and wordplay on offer.
The point isn't just academic - Dyack's bogus ideas about Shakespeare are irrelevant in themselves, for sure, but having this patronising audience dichotomy driving game design sucks. Gamers who want a workable combat system aren't guffawing peasants. I for one won't have my irritation with a substandard game tempered by the idea that entry-level moral philosophy inspired this or that part of it. Just make a good game, and stop pretending that you have the artistic elbow-room to pontificate about how different bits of it will change the lives of different gamers.
TreasureHunterG said:When Duke Nukem Forever cames out, Too Human will still be in development.
:lol :lol :lol :lol :lolconsoul said:I think they should take all the time they need to make sure that it lives up to the PSone target render.
Dr_Cogent said:I'm beginning to wonder if this Too Human was a mistake on MS's part.
Dr_Cogent said:I'm beginning to wonder if this Too Human was a mistake on MS's part.
It seems like this game has had delay after delay.
PleoMax said:This is going to be a frontrunner for GOTY.
Believe.
KGKK said:Against MGS4, Halo3, GTA4, Bioschock and Assasins Creed?:lol I gurantee Halo 3 will be at least 360's GOTY, even if Too Human is somehow a better game.
KGKK said:Against MGS4, Halo3, GTA4, Bioschock and Assasins Creed?:lol I gurantee Halo 3 will be at least 360's GOTY, even if Too Human is somehow a better game.Which I highly doubt.
It's going to be a good year.x3n05 said:Mass Effect says hello
TreasureHunterG said:When Duke Nukem Forever cames out, Too Human will still be in development.
PleoMax said:Well we'll see.
And, Mass Effect is more of a candidate than 3 of the games you listed.
KGKK said:Oh yeah forgot about Mass Effect although I don't agree that it is more of a cadidate than the others. We might as well add LAIR, Heavenly Sword and DMC4. Oh yeah and who could forget, mothaf**ken GoW2! The end is begins b!tches. Good year indeed.
PleoMax said:Lair and Dmc4?
Lol no...you just ruined everything. There was this "Trust" that i had on your taste, but you had to ruin it. We are talking goty material here...sorry if LAir and Dmc4 don't exactly fit into the equation.
KGKK said:Just like you believe Too Human will be a GOTY frontrunner?:lol
Prove itPleoMax said:Do you believe in AIr? Do you see it? No, but its there.
So just because you don't see it, doesn't make it less true.
GhaleonEB said:It's going to be a good year.
civilstrife said:I just don't really see what there is to be excited about.
I mean, I love huge epic games as much as the next guy. I also thought Eternal Darkness was pretty entertaining if a bit short and kind of repetitive.
Too Human has always been one of those "hyped" games all the way back to its PS1 roots, but where has it come from? The story? The developer? The gameplay?
Aside from the omgawesome graphics, what is there to be excited about yet?
Edit: Note, I say "yet". I don't mean to put down Denis or his company, I just can't get excited about a game I know so little about.