I think the majority of folks here want the same thing. Hopefully we are not all wrong. Wasteland 2 soured me enough that I didn't even think about backing Wasteland 3.I will be the first in line to shit on inXile when the game comes out and it fails to meet my (low) expectations. Wasteland 2 was a really poorly designed game with questionable implementation of pretty much everything. But the leads on Torment are experienced and talented dudes so they get a chance to show me that inXile isn't totally worthless as a rpg dev. I just want a good game with good writing, so we'll see.
Yeah I was hyperbolic there I must admit, my bad. I will defend BG2 though with my last breath!
So what was cut from the game?
And it might be added later for free anyway?
So no time for a few stretch goals sucks, but it happens... no time to tell your backers, huh... ..but plenty of time for a console port.
Interesting.
I will be the first in line to shit on inXile when the game comes out and it fails to meet my (low) expectations. Wasteland 2 was a really poorly designed game with questionable implementation of pretty much everything. But the leads on Torment are experienced and talented dudes so they get a chance to show me that inXile isn't totally worthless as a rpg dev. I just want a good game with good writing, so we'll see.
I will be the first in line to shit on inXile when the game comes out and it fails to meet my (low) expectations. Wasteland 2 was a really poorly designed game with questionable implementation of pretty much everything. But the leads on Torment are experienced and talented dudes so they get a chance to show me that inXile isn't totally worthless as a rpg dev. I just want a good game with good writing, so we'll see.
Pretty terrible summarising skills.
<Developer> We made a design decision
<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
Jeesus. Where did you get such a big brush. Would you mind painting my building? Shade of red, please.
Its an apt description if you have read RPGCodex's forums. If you are just looking at their interviews and reviews it might paint a different picture.
It would certainly be unfair to those with real mental illness.You know, I know RPGCodex's forums are fairly notorious, but I think it's a little tasteless to liken that to mental illness.
Jeesus. Where did you get such a big brush. Would you mind painting my building? Shade of red, please.
<Developer> We made a design decision
<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
What about anime avatarsIt will not shock you to learn that a bunch of prominent forum members there have pro trump icons on their profiles including at least one senior staff member.
What about anime avatars
I will be the first in line to shit on inXile when the game comes out and it fails to meet my (low) expectations. Wasteland 2 was a really poorly designed game with questionable implementation of pretty much everything. But the leads on Torment are experienced and talented dudes so they get a chance to show me that inXile isn't totally worthless as a rpg dev. I just want a good game with good writing, so we'll see.
Codex is a fucking dump.
Codex are moany bastards but if you wade through the shit it's still the best place for deep CRPG talk on the internet. They've gotten loads of good info from devs in the past.
It would certainly be unfair to those with real mental illness.
While I understand and am fine with development changes, they are just a victim of their own stupid stretch goals as they just chased after more money in any vague way they could come up with. Obviously it's not surprising that four years later something they came up with overnight during the campaign as an add on didn't work out.
The only company that ever did stretch goals right was the Skullgirls campaign that laid out specific costs and time frames for each addition. Of course those guys are also the only ones to do any true transparency when it comes to development costs, but instead during their Indivisible campaign people actually suggested that they should have lied about what costs they need, set an overly low initial goal, and then done stretch goals for what they really needed. That's the environment that has been created around game crowdfunding in the last five years.
Codex is a fucking dump.
I'd give up. We aren't going to change anyone on this forum from saying stuff like this and 'retard' or whatever. (Hell, just to say I'm not free from guilt either) Just how it goes, even on 'progressive' websites. Maybe in a few generations it will be more offensive but I dunno.That's pretty much what I'm saying. There's a big difference between colloquial terms like "crazy" and actual mental illness, and making sure the language stays firmly in its appropriate context is one of the ways to help prevent real mental illness from being stigmatized.
This. I'm sure they are making the most reasonable choice they can given their circumstances. Most people arent evil or lazy. Making games is really really hard. Cuts like this happen in with publisher backed games routinely, we just never hear about it. Does it suck? Obviously. And I know they have an obligation to deliver on things they've promised. But if they deliver a great game that feels complete that happens to be missing a couple features, that's honestly still an achievement. I just can't stress how hard game development is and how inevitably circumstances change.Delaying the game costs money. If you don't have that money then there isn't really any choice.
I loved the combat in Wasteland 2
They have some pretty good RPG articles.
I just don't visit the forums or read the comments.
Have you seen Old Yeller?What would happen if a non-mod made that comment?
This is a good lesson though.If you can't handle these sorts of changes, you should not be backing Kickstarters
It isn't nice to talk like that about the people in a webside you mod<Developer> We made a design decision
<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
They have the best RPG reviews, and the community has the best taste in RPGs among online gaming communities. All their lists are spot on.Codex is a fucking dump.
<Developer> We made a design decision
<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
I think it's important to always keep in mind that prior to the advent of internet discussion forums, there were many thousands and perhaps millions of mentally ill individuals in this country who were largely "out of sight and out of mind" to most Americans. These are people who might be on disability and spend virtually all of their time as shut-ins at home, so most people would never encounter them in work or social situations.
For most of us, such people simply didn't exist. When these people would venture out into public, they would often have "episodes" and "outbursts" which would cause normal people to recoil, shun and ostracize them, thus causing these people to further withdraw into their shut-in lives.
But with the advent of internet discussion forums, these people are "in their element" here. They can now talk to literally thousands of people from around the world, from the safety of their little hovels, without fear of any negative physical consequences they would expect to receive in the real world. Hence they feel free to say whatever thought passes through their tortured minds, and there's not a damn thing anyone can do about it. This is the greatest development of their entire lives, and they often spend all day her to the exclusion of all other activities.
So now you understand the RPGCodex.
Fargo is a bit dodgey isn't he?
Social cripples?<Developer> We made a design decision
<Website Full Of Actual Social Cripples> DEVELOPER OUT OF CONTROL, SELLING LIES TO THE PUBLIC, NO MORE WE WILL NOT STAND FOR THIS!!!!
Y'all actually want me to post the "niggers should be hanged" stuff from the Codex or are you willing to die on this hill?
Y'all actually want me to post the "niggers should be hanged" stuff from the Codex or are you willing to die on this hill?
I'd love to see this. I knew RPGCodex was a bit up their own ass, but I didn't know how deep the rabbit hole went.
Wasteland 2 wasn't as bad as ya'll are making it out to be. I mean, it wasn't fantastic, but it was a perfectly serviceable Fallout Tactics level game.
I believe Torment: ToN will be good. I don't think anything will beat the first, but we've got a lot of good developers on it developing content. Hopefully that's enough.
As a backer, I can't say that I care too much about what made it in and what didn't. I agree with earlier posters who mention that sometimes KS goals seem like a bit too much. Like, PoE would have been better without your stronhgold, because basically that ended up being a menu based borefest.
As an aside I'm actually just about done with strongholds in my CRPG's period, actually. Didn't add anything to Tyranny either, just more menu based stuff that I don't want. The more I think about it the more I actually think that strongholds haven't really added much to CRPG's since, pretty much forever. I guess the one in ToB was good, and I suppose you could argue that the one in Storm of Zehir was good. Otherwise, I could live without them.
Maybe Obsidian just doesn't know how to do a Stronghold.
Fargo is a bit dodgey isn't he?