cakefoo said:So you tilt to move, and you straighten the controller to stand still? As if that weren't bad enough: instead of just tilting more to turn faster, you'd... squeeze a trigger? What???
Or you could just sit with a DS3 in your lap. It's pretty comfortable that way.
I didnt make it clear.
Two approaches I though of. One where it works like an airplane joystick. Return to center to stop, more tilt means more speed. But this can get annoying as its not attached to anything solid and there is no free auto recenter like a joystick so you could end up always moving around.
The second uses tilt but only reads it when you press the trigger. So whatever "center" you have when you press that is the zero spot and its all relative movement and tilt from that faux center. When you let go of the trigger its full stop so moving the stick does not affect movement and you can do other actions. This would work as you could just do slight tilts for direction of movement. When you press the trigger again, its a "new center" so you don't feel like you have to hold it a certain way at any time.
Most FPS games have pretty much two movement speeds, walk/jog and full sprint so there is no need for super fine control of the tilt, a slight or strong tilt left means you are strafing left. A tilt forward means walking forward. It allows full 360 degree like a current stick without a need to be super accurate or return to an imaginary center to stop. And pressing the trigger all the way in to the click could be the "sprint" speed.
I wish I had some way to test this and see if it would be comfortable/doable.