Dibbz said:Someone has probably already mentioned it but it just hit me today what Sony could be planning on doing.
I figure they will incorporate this new tech of theirs into a traditional controller eg Dualshock 3. The reason I think this is Sony created a patent for a breakable controller right?
I'd imagine there would be essentially a Sony Wand in either part of the controller essentially giving the player 2 wands that can be combined into a traditional controller or 2 seperate devices ala Wii mote and Nunchuk.
Fake Edit:- Well I just found this patent pic which is old but new to me.
Whatever they're doing I'm really interested in it. If you could essentially have a traditional controller which could transform into another device it would be the best of both worlds.
They just need to hide those damn massive balls attached to the controllers with some plastic or something.
I seriously hope that the next controller incorporates all of the previous DS3 functionality.
I can't really stress this enough, as it is pivotal to the success and acceptance of the device.
Sony isn't a stranger to making changes to their controllers; the Playstation 1 controller didn't have analog sticks at first. They added analog sticks later. That version didn't have rumble, I believe that came later. But the core functionality was still the same -- they just added new functionality. So every previous title was backwards compatible with whatever feature they added. And then the software developers added optional support for the new features.
They need to take the same approach with motion control. The next controller should NOT be just another 'Eye Toy' side peripheral; it needs to be the next STANDARD for the Playstation controller. And that means incorporating all previous functionality with the DS3 and merely adding 1:1 motion controls.
That way, in the future it will be easier to:
a) bundle it with the console itself if it can play all previous PS3 games, eventually transitioning away from the older DS3 (just like they did away with the SixAxis once rumble came back)
b) Give incentive for developers to support the device;
c) For users to USE the device and not switch back and forth between it and the previous controller.
If it does that, then I'm going to strictly use the motion controller instead of having to toggle between multiple devices. I may not use the motion control functionality for each game, but at least it will be flexible enough to handle games that I've played now and in years past.
I think that part is absolutely *CRITICAL* to the design of the final unit and its success, and it looks like they're going in that direction, and I certainly hope they are.