We ain't done with the PC just yet guys. Our only pokemon which can learn Cut are in the PC.
The level curve is handled extremely poorly. After fighting a gym leader with 2 pokemon who's highest level was 17, there are random-ass trainers on the next route with 3 pokemon all level 19. There seems to be a 3 level jump between each new route, which is garbage. That's not difficult, it's just fucking annoying and is going to result in a ton of unnecessary grinding. As if TPP doesn't grind enough.
TBH, the remixed Gym Leaders and trainers are probably the most interesting thing about this run. The surprise that comes from them going with something familiar into something that generates snap reactions like "how the fuck is that OK" is fun and the reveals are amazing. Misty's Lapras was pretty awesome and Brock's Aerodactyl was flawless. :lol
The problem is the wild Pokemon. If they were jacked to near similar levels, it'd be good both for catching things that could be raised to be moderately competitive and grinding the current team so we don't get hopelessly assed out when everyone decides that they want to roleplay as the grandmother who doesn't know how computers work. In a certain sense, I'd also say the distribution could still be better but I'll reserve that judgement until I see TPP get the hell out of Vermillion. This segment is SO boring just because we can't see anything beyond here while everyone mourns the loss of that scrub ass Kakuna.
The level curve is handled extremely poorly. After fighting a gym leader with 2 pokemon who's highest level was 17, there are random-ass trainers on the next route with 3 pokemon all level 19. There seems to be a 3 level jump between each new route, which is garbage. That's not difficult, it's just fucking annoying and is going to result in a ton of unnecessary grinding. As if TPP doesn't grind enough.