My biggest problem is going to be other devs not understanding why PUBG works the way it does while still being exciting each and every match. I could see Activision and Ubisoft adding Battle Royale type modes to their main line series but what I fear is it either being so watered down of the concept or so bloated that it just won't be exhilarating and fun like PUBG.
The reason I love PUBG so much is that each and every round is 100% different because of its simplistic mechanics and push on the player's being the drivers of the experience. If you try and craft a world in a battle royale game or bloat it with unnecessary stuff like alliance or stupid capturing points then it becomes in no way like what PUBG or in fact what battle royale as an idea is: fast paced combat that can change at a whim on player interaction and consequence.
I'm all for more battle royale concepts and want to see more interesting maps, weapons and gameplay shenanigans but it has to be done in respect of the action that the genre illicits.
The reason I love PUBG so much is that each and every round is 100% different because of its simplistic mechanics and push on the player's being the drivers of the experience. If you try and craft a world in a battle royale game or bloat it with unnecessary stuff like alliance or stupid capturing points then it becomes in no way like what PUBG or in fact what battle royale as an idea is: fast paced combat that can change at a whim on player interaction and consequence.
I'm all for more battle royale concepts and want to see more interesting maps, weapons and gameplay shenanigans but it has to be done in respect of the action that the genre illicits.