So interpret this as more of a focus on gameplay. Sounds good to me, to be honest.
More like they just want a Destiny, Division, and GTA Online style game where they don't have to spend a lot of time and money building an elaborate story, but just throw gamers in a virtual world and let them create and grind or do what they want etc. Not saying one way is necessarily better than the other. But it seems they don't want to invest in emotional and story heavy single player games now, just focus more on coop and multiplayer moba and online connected open world games, loaded with microtransactions and carrot/stick grinding to hook people.
This isn't going to suddenly change the mechanics of a UbiSoft open world game. It just means you're doing the same shit but now without a purpose.So interpret this as more of a focus on gameplay. Sounds good to me, to be honest.
I wish I had time to translate the whole article.
But he says he wants game to become "anecdote factories" where people want to talk about what happens in the world ( of the game) and not the story.
Here's another part :
" The game part becomes less important. What is interesting to me, is making worlds that would be interesting for me, even as a tourist. If I'm making a game taking place in San Francisco , even my mom should be able to have fun in it, drive a boat, a bike. The people in the world also have to be interesting and make you feel good. Then and only then, the players have to have fun. Through different ways : become a detective, an Assassin, a hacker, a hunter.
The player has a job in that world and has to become powerful on his own."
General mediocrity? Come on. Not all stories need to be oscar winners to be engaging and fun. If you subtract the story and characters from something like Assassin's Creed 2 the whole game would just feel pointless. It's not a brilliant narrative but it's fun.
Doom works for a very specific reason. Ubi isn't going to start making Doom equivalents.The less story telling the better. Leave that to RPGs and adventure games. As an example, DOOM was a lot of fun this year because of its lack of story telling and it was surprisingly refreshing. I'm tired of cutscenes and I'm tired of the 'slow walk and talk' sequences.
But if there is no story, then wouldn't that mean that there is no characters?I'm probably fine with this. Just write some good characters.
I wish I had time to translate the whole article.
But he says he wants game to become "anecdote factories" where people want to talk about what happens in the world ( of the game) and not the story.
Here's another part :
" The game part becomes less important. What is interesting to me, is making worlds that would be interesting for me, even as a tourist. If I'm making a game taking place in San Francisco , even my mom should be able to have fun in it, drive a boat, a bike. The people in the world also have to be interesting and make you feel good. Then and only then, the players have to have fun. Through different ways : become a detective, an Assassin, a hacker, a hunter.
The player has a job in that world and has to become powerful on his own."
I'm probably fine with this. Just write some good characters.
Video games have such ridiculous potential as story telling vehicles because they are entirely interactive.
For video games sure, but remove the caveat and those are all pretty mediocre.
By no means though do I think games should give up trying. The problem is a hard one to solve, as games aren't a pure storytelling medium like books, films, or tv.
I'd personally place KOTOR 2 above those ones but sure I agree, but of course the medium is filled with such general mediocrity in terms of story that people just feel they can dismiss all of it.
Those are pure gameplay titles. That's not what UbiSoft makes.
They make open world games. That's the issue.
Prepare for The Division 2.
The Division had an amazing setting and technical capabilities to make a great storytelling experience, but was ruined by always-online design and non-existing story.
This "make your own story" bullshit doesn't work. Good gameplay can help create memorable experiences, not stories. Nothing is preventing to have both in a game. I am a terrible storyteller and the stories I make suck. That's why I pay money to play games from professional writers.
Please buy our next open world online connected coop loot shooter game. Those don't need much story.
if it means for actual gameplay good
The story heavy, single player AAA game is slowly dying. Truly.
1st party games will slowly be turning into your last bastion for that.