Except awesome villian performances like Mando's Vaasand nothing was lost..
It's not like vg storytelling is very good to begin with anyways.
Except awesome villian performances like Mando's Vaas
I think it's a good call. Story was never their strong suit. If they can focus on pure gameplay that would be great.
What Ubisoft games are you thinking of?
Less of anything will only be replaced with more meaningless busy work combined with more microtransactions so that you can avoid doing the meaningless busy work in order to really sink your teeth into the meaningless busy work.
It is what the fans want.
They said games like Far Cry or Assassin's Creed had a lot of storytelling but that was "the usual way, the easy way" of making games and they want to end it.
I personally think it's BS and will make it easier for me to ignore their games.
Also they should look at what CD Projekt Red does and question their choices.
Sigh. Games don't need narration to be interesting. One of the best games isn't even a sandbox (inferring a story arc), it was a funbox.Well shit, that's bad news.
If we were talking about something like Doom, sure, but Ubi makes open world games. Take away the story and there's nothing left. "Make your own story" is bullshit.
You need a framework. At least I do. Without characters and narrative to push things along, I'm not sure I would even bother.
Sigh. Games don't need narration to be interesting. One of the best games isn't even a sandbox (inferring a story arc), it was a funbox.
Crackdown. Top-tier gaming. There was no context to anything and it's more fun than what GTA Online has become (bloated) by miles.
Dialogue boxes are a poor example of narration in gaming because you still dictate. If you do something that affects story, it should be invisible until it makes sense. I can't think of any game that does that.
Sigh. Games don't need narration to be interesting. One of the best games isn't even a sandbox (inferring a story arc), it was a funbox.
Crackdown. Top-tier gaming. There was no context to anything and it's more fun than what GTA Online has become (bloated) by miles.
Dialogue boxes are a poor example of narration in gaming because you still dictate. If you do something that affects story, it should be invisible until it makes sense. I can't think of any game that does that.
Crackdown is an example of top-tier gaming? How and why?Sigh. Games don't need narration to be interesting. One of the best games isn't even a sandbox (inferring a story arc), it was a funbox.
Crackdown. Top-tier gaming. There was no context to anything and it's more fun than what GTA Online has become (bloated) by miles.
Dialogue boxes are a poor example of narration in gaming because you still dictate. If you do something that affects story, it should be invisible until it makes sense. I can't think of any game that does that.
Can they retroactively apply that to The Crew? Love the driving, but the story was such a waste of time.
I like fixed stories, it makes me feel like the developers tried to invest their mark on the game in question. "Emergent storytelling" games like Skyrim are nice, but they should not be the standard
Crackdown is an example of top-tier gaming? How and why?
I can't wait to tell my own story of how I found all the outposts and collected all the items.
It's not like vg storytelling is very good to begin with anyways.
But many Ubi's games aren't like that at all. Are we forgetting how they evolved Ezio over a quadrilogy, or Far Cry 3's Vaas and Far Cry 2's Heart-of-Darkness inspired narrative, or how just this week Watch Dogs 2 is being praised for likable characters and the fun tone of its story and missions?I think this is exactly the kind of story they're talking about.
When story hinders the game, it's not a good story. There are some games that would be better without stories (not that they should never have stories).
this is great for system driven games. pulling you out of the game to show you short, poorly produced episodes of TV has never been an ideal solution for telling a story in a game. if you think video game stories are good you should read more books.
But many Ubi's games aren't like that at all. Are we forgetting how they evolved Ezio over a quadrilogy, or Far Cry 3's Vaas and Far Cry 2's Heart-of-Darkness inspired narrative, or how just this week Watch Dogs 2 is being praised for likable characters and the fun tone of its story and missions?